/* * Copyright (c) 2006-2014, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * - Neither the name of the openmetaverse.org nor the names * of its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ using System; namespace OpenMetaverse.TestClient.Commands.Movement { class TurnToCommand : Command { public TurnToCommand(TestClient client) { Name = "turnto"; Description = "Turns the avatar looking to a specified point. Usage: turnto x y z"; Category = CommandCategory.Movement; } public override string Execute(string[] args, UUID fromAgentID) { if (args.Length != 3) return "Usage: turnto x y z"; double x, y, z; if (!Double.TryParse(args[0], out x) || !Double.TryParse(args[1], out y) || !Double.TryParse(args[2], out z)) { return "Usage: turnto x y z"; } Vector3 newDirection; newDirection.X = (float)x; newDirection.Y = (float)y; newDirection.Z = (float)z; Client.Self.Movement.TurnToward(newDirection); Client.Self.Movement.SendUpdate(false); return "Turned to "; } } }