using System; using System.Collections.Generic; using System.Threading; namespace OpenMetaverse.TestClient { public class ChangePermsCommand : Command { AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false); Dictionary Objects = new Dictionary(); PermissionMask Perms = PermissionMask.None; private bool PermsSent; private int PermCount; public ChangePermsCommand(TestClient testClient) { testClient.Objects.ObjectProperties += new EventHandler(Objects_OnObjectProperties); Name = "changeperms"; Description = "Recursively changes all of the permissions for child and task inventory objects. Usage prim-uuid [copy] [mod] [xfer]"; Category = CommandCategory.Objects; } public override string Execute(string[] args, UUID fromAgentID) { UUID rootID; Primitive rootPrim; List childPrims; List localIDs = new List(); // Reset class-wide variables PermsSent = false; Objects.Clear(); Perms = PermissionMask.None; PermCount = 0; if (args.Length < 1 || args.Length > 4) return "Usage prim-uuid [copy] [mod] [xfer]"; if (!UUID.TryParse(args[0], out rootID)) return "Usage prim-uuid [copy] [mod] [xfer]"; for (int i = 1; i < args.Length; i++) { switch (args[i].ToLower()) { case "copy": Perms |= PermissionMask.Copy; break; case "mod": Perms |= PermissionMask.Modify; break; case "xfer": Perms |= PermissionMask.Transfer; break; default: return "Usage prim-uuid [copy] [mod] [xfer]"; } } Logger.DebugLog("Using PermissionMask: " + Perms.ToString(), Client); // Find the requested prim rootPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find(delegate(Primitive prim) { return prim.ID == rootID; }); if (rootPrim == null) return "Cannot find requested prim " + rootID.ToString(); else Logger.DebugLog("Found requested prim " + rootPrim.ID.ToString(), Client); if (rootPrim.ParentID != 0) { // This is not actually a root prim, find the root if (!Client.Network.CurrentSim.ObjectsPrimitives.TryGetValue(rootPrim.ParentID, out rootPrim)) return "Cannot find root prim for requested object"; else Logger.DebugLog("Set root prim to " + rootPrim.ID.ToString(), Client); } // Find all of the child objects linked to this root childPrims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(delegate(Primitive prim) { return prim.ParentID == rootPrim.LocalID; }); // Build a dictionary of primitives for referencing later Objects[rootPrim.ID] = rootPrim; for (int i = 0; i < childPrims.Count; i++) Objects[childPrims[i].ID] = childPrims[i]; // Build a list of all the localIDs to set permissions for localIDs.Add(rootPrim.LocalID); for (int i = 0; i < childPrims.Count; i++) localIDs.Add(childPrims[i].LocalID); // Go through each of the three main permissions and enable or disable them #region Set Linkset Permissions PermCount = 0; if ((Perms & PermissionMask.Modify) == PermissionMask.Modify) Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, true); else Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Modify, false); PermsSent = true; if (!GotPermissionsEvent.WaitOne(1000 * 30, false)) return "Failed to set the modify bit, permissions in an unknown state"; PermCount = 0; if ((Perms & PermissionMask.Copy) == PermissionMask.Copy) Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, true); else Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Copy, false); PermsSent = true; if (!GotPermissionsEvent.WaitOne(1000 * 30, false)) return "Failed to set the copy bit, permissions in an unknown state"; PermCount = 0; if ((Perms & PermissionMask.Transfer) == PermissionMask.Transfer) Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, true); else Client.Objects.SetPermissions(Client.Network.CurrentSim, localIDs, PermissionWho.NextOwner, PermissionMask.Transfer, false); PermsSent = true; if (!GotPermissionsEvent.WaitOne(1000 * 30, false)) return "Failed to set the transfer bit, permissions in an unknown state"; #endregion Set Linkset Permissions // Check each prim for task inventory and set permissions on the task inventory int taskItems = 0; foreach (Primitive prim in Objects.Values) { if ((prim.Flags & PrimFlags.InventoryEmpty) == 0) { List items = Client.Inventory.GetTaskInventory(prim.ID, prim.LocalID, 1000 * 30); if (items != null) { for (int i = 0; i < items.Count; i++) { if (!(items[i] is InventoryFolder)) { InventoryItem item = (InventoryItem)items[i]; item.Permissions.NextOwnerMask = Perms; Client.Inventory.UpdateTaskInventory(prim.LocalID, item); ++taskItems; } } } } } return "Set permissions to " + Perms.ToString() + " on " + localIDs.Count + " objects and " + taskItems + " inventory items"; } void Objects_OnObjectProperties(object sender, ObjectPropertiesEventArgs e) { if (PermsSent) { if (Objects.ContainsKey(e.Properties.ObjectID)) { // FIXME: Confirm the current operation against properties.Permissions.NextOwnerMask ++PermCount; if (PermCount >= Objects.Count) GotPermissionsEvent.Set(); } } } } }