using System; using System.Collections.Generic; using System.IO; using System.Threading; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenMetaverse.Assets; namespace OpenMetaverse.TestClient { public class ExportCommand : Command { List Textures = new List(); AutoResetEvent GotPermissionsEvent = new AutoResetEvent(false); Primitive.ObjectProperties Properties; bool GotPermissions = false; UUID SelectedObject = UUID.Zero; Dictionary PrimsWaiting = new Dictionary(); AutoResetEvent AllPropertiesReceived = new AutoResetEvent(false); public ExportCommand(TestClient testClient) { testClient.Objects.ObjectPropertiesFamily += new EventHandler(Objects_OnObjectPropertiesFamily); testClient.Objects.ObjectProperties += new EventHandler(Objects_OnObjectProperties); testClient.Avatars.ViewerEffectPointAt += new EventHandler(Avatars_ViewerEffectPointAt); Name = "export"; Description = "Exports an object to an xml file. Usage: export uuid outputfile.xml"; Category = CommandCategory.Objects; } void Avatars_ViewerEffectPointAt(object sender, ViewerEffectPointAtEventArgs e) { if (e.SourceID == Client.MasterKey) { //Client.DebugLog("Master is now selecting " + targetID.ToString()); SelectedObject = e.TargetID; } } public override string Execute(string[] args, UUID fromAgentID) { if (args.Length != 2 && !(args.Length == 1 && SelectedObject != UUID.Zero)) return "Usage: export uuid outputfile.xml"; UUID id; uint localid; string file; if (args.Length == 2) { file = args[1]; if (!UUID.TryParse(args[0], out id)) return "Usage: export uuid outputfile.xml"; } else { file = args[0]; id = SelectedObject; } Primitive exportPrim; exportPrim = Client.Network.CurrentSim.ObjectsPrimitives.Find( delegate(Primitive prim) { return prim.ID == id; } ); if (exportPrim != null) { if (exportPrim.ParentID != 0) localid = exportPrim.ParentID; else localid = exportPrim.LocalID; // Check for export permission first Client.Objects.RequestObjectPropertiesFamily(Client.Network.CurrentSim, id); GotPermissionsEvent.WaitOne(1000 * 10, false); if (!GotPermissions) { return "Couldn't fetch permissions for the requested object, try again"; } else { GotPermissions = false; if (Properties.OwnerID != Client.Self.AgentID && Properties.OwnerID != Client.MasterKey && Client.Self.AgentID != Client.Self.AgentID) { return "That object is owned by " + Properties.OwnerID + ", we don't have permission " + "to export it"; } } List prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll( delegate(Primitive prim) { return (prim.LocalID == localid || prim.ParentID == localid); } ); bool complete = RequestObjectProperties(prims, 250); if (!complete) { Logger.Log("Warning: Unable to retrieve full properties for:", Helpers.LogLevel.Warning, Client); foreach (UUID uuid in PrimsWaiting.Keys) Logger.Log(uuid.ToString(), Helpers.LogLevel.Warning, Client); } string output = OSDParser.SerializeLLSDXmlString(Helpers.PrimListToOSD(prims)); try { File.WriteAllText(file, output); } catch (Exception e) { return e.Message; } Logger.Log("Exported " + prims.Count + " prims to " + file, Helpers.LogLevel.Info, Client); // Create a list of all of the textures to download List textureRequests = new List(); lock (Textures) { for (int i = 0; i < prims.Count; i++) { Primitive prim = prims[i]; if (prim.Textures.DefaultTexture.TextureID != Primitive.TextureEntry.WHITE_TEXTURE && !Textures.Contains(prim.Textures.DefaultTexture.TextureID)) { Textures.Add(prim.Textures.DefaultTexture.TextureID); } for (int j = 0; j < prim.Textures.FaceTextures.Length; j++) { if (prim.Textures.FaceTextures[j] != null && prim.Textures.FaceTextures[j].TextureID != Primitive.TextureEntry.WHITE_TEXTURE && !Textures.Contains(prim.Textures.FaceTextures[j].TextureID)) { Textures.Add(prim.Textures.FaceTextures[j].TextureID); } } if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero && !Textures.Contains(prim.Sculpt.SculptTexture)) { Textures.Add(prim.Sculpt.SculptTexture); } } // Create a request list from all of the images for (int i = 0; i < Textures.Count; i++) textureRequests.Add(new ImageRequest(Textures[i], ImageType.Normal, 1013000.0f, 0)); } // Download all of the textures in the export list foreach (ImageRequest request in textureRequests) { Client.Assets.RequestImage(request.ImageID, request.Type, Assets_OnImageReceived); } return "XML exported, began downloading " + Textures.Count + " textures"; } else { return "Couldn't find UUID " + id.ToString() + " in the " + Client.Network.CurrentSim.ObjectsPrimitives.Count + "objects currently indexed in the current simulator"; } } private bool RequestObjectProperties(List objects, int msPerRequest) { // Create an array of the local IDs of all the prims we are requesting properties for uint[] localids = new uint[objects.Count]; lock (PrimsWaiting) { PrimsWaiting.Clear(); for (int i = 0; i < objects.Count; ++i) { localids[i] = objects[i].LocalID; PrimsWaiting.Add(objects[i].ID, objects[i]); } } Client.Objects.SelectObjects(Client.Network.CurrentSim, localids); return AllPropertiesReceived.WaitOne(2000 + msPerRequest * objects.Count, false); } private void Assets_OnImageReceived(TextureRequestState state, AssetTexture asset) { if (state == TextureRequestState.Finished && Textures.Contains(asset.AssetID)) { lock (Textures) Textures.Remove(asset.AssetID); if (state == TextureRequestState.Finished) { try { File.WriteAllBytes(asset.AssetID + ".jp2", asset.AssetData); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); } if (asset.Decode()) { try { File.WriteAllBytes(asset.AssetID + ".tga", asset.Image.ExportTGA()); } catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client); } } else { Logger.Log("Failed to decode image " + asset.AssetID, Helpers.LogLevel.Error, Client); } Logger.Log("Finished downloading image " + asset.AssetID, Helpers.LogLevel.Info, Client); } else { Logger.Log("Failed to download image " + asset.AssetID + ":" + state, Helpers.LogLevel.Warning, Client); } } } void Objects_OnObjectPropertiesFamily(object sender, ObjectPropertiesFamilyEventArgs e) { Properties = new Primitive.ObjectProperties(); Properties.SetFamilyProperties(e.Properties); GotPermissions = true; GotPermissionsEvent.Set(); } void Objects_OnObjectProperties(object sender, ObjectPropertiesEventArgs e) { lock (PrimsWaiting) { PrimsWaiting.Remove(e.Properties.ObjectID); if (PrimsWaiting.Count == 0) AllPropertiesReceived.Set(); } } } }