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Roughly, a section is a range of addresses, with no gaps; all data “in” those addresses is treated the same for some particular purpose. For example there may be a “read only” section.
The linker ld
reads many object files (partial programs) and
combines their contents to form a runnable program. When as
emits an object file, the partial program is assumed to start at address 0.
ld
assigns the final addresses for the partial program, so that
different partial programs do not overlap. This is actually an
oversimplification, but it suffices to explain how as uses
sections.
ld
moves blocks of bytes of your program to their run-time
addresses. These blocks slide to their run-time addresses as rigid
units; their length does not change and neither does the order of bytes
within them. Such a rigid unit is called a section. Assigning
run-time addresses to sections is called relocation. It includes
the task of adjusting mentions of object-file addresses so they refer to
the proper run-time addresses.
For the H8/300, and for the Renesas / SuperH SH,
as pads sections if needed to
ensure they end on a word (sixteen bit) boundary.
An object file written by as has at least three sections, any of which may be empty. These are named text, data and bss sections.
When it generates COFF or ELF output,
as can also generate whatever other named sections you specify
using the ‘.section’ directive (see .section
).
If you do not use any directives that place output in the ‘.text’
or ‘.data’ sections, these sections still exist, but are empty.
When as generates SOM or ELF output for the HPPA, as can also generate whatever other named sections you specify using the ‘.space’ and ‘.subspace’ directives. See HP9000 Series 800 Assembly Language Reference Manual (HP 92432-90001) for details on the ‘.space’ and ‘.subspace’ assembler directives.
Additionally, as uses different names for the standard text, data, and bss sections when generating SOM output. Program text is placed into the ‘$CODE$’ section, data into ‘$DATA$’, and BSS into ‘$BSS$’.
Within the object file, the text section starts at address 0
, the
data section follows, and the bss section follows the data section.
When generating either SOM or ELF output files on the HPPA, the text
section starts at address 0
, the data section at address
0x4000000
, and the bss section follows the data section.
To let ld
know which data changes when the sections are
relocated, and how to change that data, as also writes to the
object file details of the relocation needed. To perform relocation
ld
must know, each time an address in the object
file is mentioned:
(address) − (start-address of section)?
In fact, every address as ever uses is expressed as
(section) + (offset into section)
Further, most expressions as computes have this section-relative nature. (For some object formats, such as SOM for the HPPA, some expressions are symbol-relative instead.)
In this manual we use the notation {secname N} to mean “offset N into section secname.”
Apart from text, data and bss sections you need to know about the
absolute section. When ld
mixes partial programs,
addresses in the absolute section remain unchanged. For example, address
{absolute 0}
is “relocated” to run-time address 0 by
ld
. Although the linker never arranges two partial programs'
data sections with overlapping addresses after linking, by definition
their absolute sections must overlap. Address {absolute 239}
in one
part of a program is always the same address when the program is running as
address {absolute 239}
in any other part of the program.
The idea of sections is extended to the undefined section. Any address whose section is unknown at assembly time is by definition rendered {undefined U}—where U is filled in later. Since numbers are always defined, the only way to generate an undefined address is to mention an undefined symbol. A reference to a named common block would be such a symbol: its value is unknown at assembly time so it has section undefined.
By analogy the word section is used to describe groups of sections in
the linked program. ld
puts all partial programs' text
sections in contiguous addresses in the linked program. It is
customary to refer to the text section of a program, meaning all
the addresses of all partial programs' text sections. Likewise for
data and bss sections.
Some sections are manipulated by ld
; others are invented for
use of as and have no meaning except during assembly.