// Copyright 2006 Alp Toker // This software is made available under the MIT License // See COPYING for details using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Reflection; namespace NDesk.DBus { using Authentication; using Transports; public partial class Connection { //TODO: reconsider this field Stream ns = null; Transport transport; internal Transport Transport { get { return transport; } set { transport = value; } } protected Connection () {} internal Connection (Transport transport) { this.transport = transport; transport.Connection = this; //TODO: clean this bit up ns = transport.Stream; } //should this be public? internal Connection (string address) { OpenPrivate (address); Authenticate (); } /* bool isConnected = false; public bool IsConnected { get { return isConnected; } } */ //should we do connection sharing here? public static Connection Open (string address) { Connection conn = new Connection (); conn.OpenPrivate (address); conn.Authenticate (); return conn; } internal void OpenPrivate (string address) { if (address == null) throw new ArgumentNullException ("address"); AddressEntry[] entries = Address.Parse (address); if (entries.Length == 0) throw new Exception ("No addresses were found"); //TODO: try alternative addresses if needed AddressEntry entry = entries[0]; transport = Transport.Create (entry); //TODO: clean this bit up ns = transport.Stream; } void Authenticate () { if (transport != null) transport.WriteCred (); SaslClient auth = new SaslClient (this); auth.Run (); isAuthenticated = true; } bool isAuthenticated = false; internal bool IsAuthenticated { get { return isAuthenticated; } } //Interlocked.Increment() handles the overflow condition for uint correctly, so it's ok to store the value as an int but cast it to uint int serial = 0; uint GenerateSerial () { //return ++serial; return (uint)Interlocked.Increment (ref serial); } internal Message SendWithReplyAndBlock (Message msg) { PendingCall pending = SendWithReply (msg); return pending.Reply; } internal PendingCall SendWithReply (Message msg) { msg.ReplyExpected = true; msg.Header.Serial = GenerateSerial (); //TODO: throttle the maximum number of concurrent PendingCalls PendingCall pending = new PendingCall (this); pendingCalls[msg.Header.Serial] = pending; WriteMessage (msg); return pending; } internal uint Send (Message msg) { msg.Header.Serial = GenerateSerial (); WriteMessage (msg); //Outbound.Enqueue (msg); //temporary //Flush (); return msg.Header.Serial; } object writeLock = new object (); internal void WriteMessage (Message msg) { byte[] HeaderData = msg.GetHeaderData (); long msgLength = HeaderData.Length + (msg.Body != null ? msg.Body.Length : 0); if (msgLength > Protocol.MaxMessageLength) throw new Exception ("Message length " + msgLength + " exceeds maximum allowed " + Protocol.MaxMessageLength + " bytes"); lock (writeLock) { ns.Write (HeaderData, 0, HeaderData.Length); if (msg.Body != null && msg.Body.Length != 0) ns.Write (msg.Body, 0, msg.Body.Length); } } Queue Inbound = new Queue (); /* Queue Outbound = new Queue (); public void Flush () { //should just iterate the enumerator here while (Outbound.Count != 0) { Message msg = Outbound.Dequeue (); WriteMessage (msg); } } public bool ReadWrite (int timeout_milliseconds) { //TODO return true; } public bool ReadWrite () { return ReadWrite (-1); } public bool Dispatch () { //TODO Message msg = Inbound.Dequeue (); //HandleMessage (msg); return true; } public bool ReadWriteDispatch (int timeout_milliseconds) { //TODO return Dispatch (); } public bool ReadWriteDispatch () { return ReadWriteDispatch (-1); } */ internal Message ReadMessage () { byte[] header; byte[] body = null; int read; //16 bytes is the size of the fixed part of the header byte[] hbuf = new byte[16]; read = ns.Read (hbuf, 0, 16); if (read == 0) return null; if (read != 16) throw new Exception ("Header read length mismatch: " + read + " of expected " + "16"); EndianFlag endianness = (EndianFlag)hbuf[0]; MessageReader reader = new MessageReader (endianness, hbuf); //discard the endian byte as we've already read it reader.ReadByte (); //discard message type and flags, which we don't care about here reader.ReadByte (); reader.ReadByte (); byte version = reader.ReadByte (); if (version < Protocol.MinVersion || version > Protocol.MaxVersion) throw new NotSupportedException ("Protocol version '" + version.ToString () + "' is not supported"); if (Protocol.Verbose) if (version != Protocol.Version) Console.Error.WriteLine ("Warning: Protocol version '" + version.ToString () + "' is not explicitly supported but may be compatible"); uint bodyLength = reader.ReadUInt32 (); //discard serial reader.ReadUInt32 (); uint headerLength = reader.ReadUInt32 (); //this check may become relevant if a future version of the protocol allows larger messages /* if (bodyLength > Int32.MaxValue || headerLength > Int32.MaxValue) throw new NotImplementedException ("Long messages are not yet supported"); */ int bodyLen = (int)bodyLength; int toRead = (int)headerLength; //we fixup to include the padding following the header toRead = Protocol.Padded (toRead, 8); long msgLength = toRead + bodyLen; if (msgLength > Protocol.MaxMessageLength) throw new Exception ("Message length " + msgLength + " exceeds maximum allowed " + Protocol.MaxMessageLength + " bytes"); header = new byte[16 + toRead]; Array.Copy (hbuf, header, 16); read = ns.Read (header, 16, toRead); if (read != toRead) throw new Exception ("Message header length mismatch: " + read + " of expected " + toRead); //read the body if (bodyLen != 0) { body = new byte[bodyLen]; read = ns.Read (body, 0, bodyLen); if (read != bodyLen) throw new Exception ("Message body length mismatch: " + read + " of expected " + bodyLen); } Message msg = new Message (); msg.Connection = this; msg.Body = body; msg.SetHeaderData (header); return msg; } //temporary hack internal void DispatchSignals () { lock (Inbound) { while (Inbound.Count != 0) { Message msg = Inbound.Dequeue (); HandleSignal (msg); } } } internal Thread mainThread = Thread.CurrentThread; //temporary hack public void Iterate () { mainThread = Thread.CurrentThread; //Message msg = Inbound.Dequeue (); Message msg = ReadMessage (); HandleMessage (msg); DispatchSignals (); } internal void HandleMessage (Message msg) { //TODO: support disconnection situations properly and move this check elsewhere if (msg == null) throw new ArgumentNullException ("msg", "Cannot handle a null message; maybe the bus was disconnected"); { object field_value; if (msg.Header.Fields.TryGetValue (FieldCode.ReplySerial, out field_value)) { uint reply_serial = (uint)field_value; PendingCall pending; if (pendingCalls.TryGetValue (reply_serial, out pending)) { if (pendingCalls.Remove (reply_serial)) pending.Reply = msg; return; } //we discard reply messages with no corresponding PendingCall if (Protocol.Verbose) Console.Error.WriteLine ("Unexpected reply message received: MessageType='" + msg.Header.MessageType + "', ReplySerial=" + reply_serial); return; } } switch (msg.Header.MessageType) { case MessageType.MethodCall: MethodCall method_call = new MethodCall (msg); HandleMethodCall (method_call); break; case MessageType.Signal: //HandleSignal (msg); lock (Inbound) Inbound.Enqueue (msg); break; case MessageType.Error: //TODO: better exception handling Error error = new Error (msg); string errMsg = String.Empty; if (msg.Signature.Value.StartsWith ("s")) { MessageReader reader = new MessageReader (msg); errMsg = reader.ReadString (); } //throw new Exception ("Remote Error: Signature='" + msg.Signature.Value + "' " + error.ErrorName + ": " + errMsg); //if (Protocol.Verbose) Console.Error.WriteLine ("Remote Error: Signature='" + msg.Signature.Value + "' " + error.ErrorName + ": " + errMsg); break; case MessageType.Invalid: default: throw new Exception ("Invalid message received: MessageType='" + msg.Header.MessageType + "'"); } } Dictionary pendingCalls = new Dictionary (); //this might need reworking with MulticastDelegate internal void HandleSignal (Message msg) { Signal signal = new Signal (msg); //TODO: this is a hack, not necessary when MatchRule is complete MatchRule rule = new MatchRule (); rule.MessageType = MessageType.Signal; rule.Interface = signal.Interface; rule.Member = signal.Member; rule.Path = signal.Path; Delegate dlg; if (Handlers.TryGetValue (rule, out dlg)) { //dlg.DynamicInvoke (GetDynamicValues (msg)); MethodInfo mi = dlg.Method; //signals have no return value dlg.DynamicInvoke (MessageHelper.GetDynamicValues (msg, mi.GetParameters ())); } else { //TODO: how should we handle this condition? sending an Error may not be appropriate in this case if (Protocol.Verbose) Console.Error.WriteLine ("Warning: No signal handler for " + signal.Member); } } internal Dictionary Handlers = new Dictionary (); //very messy internal void MaybeSendUnknownMethodError (MethodCall method_call) { Message msg = MessageHelper.CreateUnknownMethodError (method_call); if (msg != null) Send (msg); } //not particularly efficient and needs to be generalized internal void HandleMethodCall (MethodCall method_call) { //TODO: Ping and Introspect need to be abstracted and moved somewhere more appropriate once message filter infrastructure is complete //FIXME: these special cases are slightly broken for the case where the member but not the interface is specified in the message if (method_call.Interface == "org.freedesktop.DBus.Peer" && method_call.Member == "Ping") { Message reply = MessageHelper.ConstructReply (method_call); Send (reply); return; } if (method_call.Interface == "org.freedesktop.DBus.Introspectable" && method_call.Member == "Introspect") { Introspector intro = new Introspector (); intro.root_path = method_call.Path; intro.WriteStart (); //FIXME: do this properly //this is messy and inefficient List linkNodes = new List (); int depth = method_call.Path.Decomposed.Length; foreach (ObjectPath pth in RegisteredObjects.Keys) { if (pth.Value == (method_call.Path.Value)) { ExportObject exo = (ExportObject)RegisteredObjects[pth]; intro.WriteType (exo.obj.GetType ()); } else { for (ObjectPath cur = pth ; cur != null ; cur = cur.Parent) { if (cur.Value == method_call.Path.Value) { string linkNode = pth.Decomposed[depth]; if (!linkNodes.Contains (linkNode)) { intro.WriteNode (linkNode); linkNodes.Add (linkNode); } } } } } intro.WriteEnd (); Message reply = MessageHelper.ConstructReply (method_call, intro.xml); Send (reply); return; } BusObject bo; if (RegisteredObjects.TryGetValue (method_call.Path, out bo)) { ExportObject eo = (ExportObject)bo; eo.HandleMethodCall (method_call); } else { MaybeSendUnknownMethodError (method_call); } } Dictionary RegisteredObjects = new Dictionary (); //FIXME: this shouldn't be part of the core API //that also applies to much of the other object mapping code public object GetObject (Type type, string bus_name, ObjectPath path) { //if (type == null) // return GetObject (bus_name, path); //if the requested type is an interface, we can implement it efficiently //otherwise we fall back to using a transparent proxy if (type.IsInterface) { return BusObject.GetObject (this, bus_name, path, type); } else { if (Protocol.Verbose) Console.Error.WriteLine ("Warning: Note that MarshalByRefObject use is not recommended; for best performance, define interfaces"); BusObject busObject = new BusObject (this, bus_name, path); DProxy prox = new DProxy (busObject, type); return prox.GetTransparentProxy (); } } public T GetObject (string bus_name, ObjectPath path) { return (T)GetObject (typeof (T), bus_name, path); } [Obsolete ("Use the overload of Register() which does not take a bus_name parameter")] public void Register (string bus_name, ObjectPath path, object obj) { Register (path, obj); } [Obsolete ("Use the overload of Unregister() which does not take a bus_name parameter")] public object Unregister (string bus_name, ObjectPath path) { return Unregister (path); } public void Register (ObjectPath path, object obj) { ExportObject eo = new ExportObject (this, path, obj); eo.Registered = true; //TODO: implement some kind of tree data structure or internal object hierarchy. right now we are ignoring the name and putting all object paths in one namespace, which is bad RegisteredObjects[path] = eo; } public object Unregister (ObjectPath path) { BusObject bo; if (!RegisteredObjects.TryGetValue (path, out bo)) throw new Exception ("Cannot unregister " + path + " as it isn't registered"); RegisteredObjects.Remove (path); ExportObject eo = (ExportObject)bo; eo.Registered = false; return eo.obj; } //these look out of place, but are useful internal protected virtual void AddMatch (string rule) { } internal protected virtual void RemoveMatch (string rule) { } static Connection () { if (BitConverter.IsLittleEndian) NativeEndianness = EndianFlag.Little; else NativeEndianness = EndianFlag.Big; } internal static readonly EndianFlag NativeEndianness; } }