/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Net; using System.IO; using System.Timers; using System.Drawing; using System.Drawing.Imaging; using log4net; using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenSim.Server.Base; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage { /// /// /// /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] public class MapImageServiceModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static string LogHeader = "[MAP IMAGE SERVICE MODULE]"; private bool m_enabled = false; private IMapImageService m_MapService; private Dictionary m_scenes = new Dictionary(); private int m_refreshtime = 0; private int m_lastrefresh = 0; private System.Timers.Timer m_refreshTimer = new System.Timers.Timer(); #region ISharedRegionModule public Type ReplaceableInterface { get { return null; } } public string Name { get { return "MapImageServiceModule"; } } public void RegionLoaded(Scene scene) { } public void Close() { } public void PostInitialise() { } /// /// /// public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("MapImageService", ""); if (name != Name) return; } IConfig config = source.Configs["MapImageService"]; if (config == null) return; int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); if (refreshminutes <= 0) { m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); return; } m_refreshtime = refreshminutes * 60 * 1000; // convert from minutes to ms string service = config.GetString("LocalServiceModule", string.Empty); if (service == string.Empty) { m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No service dll given in config. Unable to proceed."); return; } Object[] args = new Object[] { source }; m_MapService = ServerUtils.LoadPlugin(service, args); if (m_MapService == null) { m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Unable to load LocalServiceModule from {0}. MapService module disabled. Please fix the configuration.", service); return; } m_refreshTimer.Enabled = true; m_refreshTimer.AutoReset = true; m_refreshTimer.Interval = m_refreshtime; m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", refreshminutes, service); m_enabled = true; } /// /// /// public void AddRegion(Scene scene) { if (!m_enabled) return; // Every shared region module has to maintain an indepedent list of // currently running regions lock (m_scenes) m_scenes[scene.RegionInfo.RegionID] = scene; scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; } /// /// /// public void RemoveRegion(Scene scene) { if (! m_enabled) return; lock (m_scenes) m_scenes.Remove(scene.RegionInfo.RegionID); } #endregion ISharedRegionModule /// /// /// private void HandleMaptileRefresh(object sender, EventArgs ea) { // this approach is a bit convoluted becase we want to wait for the // first upload to happen on startup but after all the objects are // loaded and initialized if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime) return; m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: map refresh!"); lock (m_scenes) { foreach (IScene scene in m_scenes.Values) { try { UploadMapTile(scene); } catch (Exception ex) { m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: something bad happened {0}", ex.Message); } } } m_lastrefresh = Util.EnvironmentTickCount(); } /// /// /// private void UploadMapTile(IScene scene) { m_log.DebugFormat("{0} Upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); string regionName = scene.RegionInfo.RegionName; // Create a JPG map tile and upload it to the AddMapTile API IMapImageGenerator tileGenerator = scene.RequestModuleInterface(); if (tileGenerator == null) { m_log.WarnFormat("{0} Cannot upload map tile without an ImageGenerator", LogHeader); return; } using (Bitmap mapTile = tileGenerator.CreateMapTile()) { if (mapTile != null) { // mapTile.Save( // DEBUG DEBUG // String.Format("maptiles/raw-{0}-{1}-{2}.jpg", regionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY), // ImageFormat.Jpeg); // If the region/maptile is legacy sized, just upload the one tile like it has always been done if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) { ConvertAndUploadMaptile(mapTile, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, scene.RegionInfo.RegionName); } else { // For larger regions (varregion) we must cut the region image into legacy sized // pieces since that is how the maptile system works. // Note the assumption that varregions are always a multiple of legacy size. for (uint xx = 0; xx < mapTile.Width; xx += Constants.RegionSize) { for (uint yy = 0; yy < mapTile.Height; yy += Constants.RegionSize) { // Images are addressed from the upper left corner so have to do funny // math to pick out the sub-tile since regions are numbered from // the lower left. Rectangle rect = new Rectangle( (int)xx, mapTile.Height - (int)yy - (int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionSize); using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) { ConvertAndUploadMaptile(subMapTile, scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), regionName); } } } } } else { m_log.WarnFormat("{0} Tile image generation failed", LogHeader); } } } private void ConvertAndUploadMaptile(Image tileImage, uint locX, uint locY, string regionName) { byte[] jpgData = Utils.EmptyBytes; using (MemoryStream stream = new MemoryStream()) { tileImage.Save(stream, ImageFormat.Jpeg); jpgData = stream.ToArray(); } if (jpgData != Utils.EmptyBytes) { string reason = string.Empty; if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason)) { m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, regionName, locX, locY, reason); } } else { m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName); } } } }