/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
public class BasePresenceServiceConnector : IPresenceService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool m_Enabled;
protected PresenceDetector m_PresenceDetector;
///
/// Underlying presence service. Do not use directly.
///
public IPresenceService m_PresenceService;
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
// m_log.DebugFormat(
// "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface(this);
m_PresenceDetector.AddRegion(scene);
m_log.InfoFormat("[BASE PRESENCE SERVICE CONNECTOR]: Enabled for region {0}", scene.Name);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_PresenceDetector.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
public void PostInitialise()
{
}
public void Close()
{
}
#region IPresenceService
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
{
m_log.Warn("[BASE PRESENCE SERVICE CONNECTOR]: LoginAgent connector not implemented at the simulators");
return false;
}
public bool LogoutAgent(UUID sessionID)
{
return m_PresenceService.LogoutAgent(sessionID);
}
public bool LogoutRegionAgents(UUID regionID)
{
return m_PresenceService.LogoutRegionAgents(regionID);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
{
return m_PresenceService.ReportAgent(sessionID, regionID);
}
public PresenceInfo GetAgent(UUID sessionID)
{
return m_PresenceService.GetAgent(sessionID);
}
public PresenceInfo[] GetAgents(string[] userIDs)
{
// Don't bother potentially making a useless network call if we not going to ask for any users anyway.
if (userIDs.Length == 0)
return new PresenceInfo[0];
return m_PresenceService.GetAgents(userIDs);
}
#endregion
}
}