/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using Mono.Addins; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.World.WorldMap { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapSearchModule")] public class MapSearchModule : ISharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); Scene m_scene = null; // only need one for communication with GridService List m_scenes = new List(); List m_Clients; #region ISharedRegionModule Members public void Initialise(IConfigSource source) { } public void AddRegion(Scene scene) { if (m_scene == null) { m_scene = scene; } m_scenes.Add(scene); scene.EventManager.OnNewClient += OnNewClient; m_Clients = new List(); } public void RemoveRegion(Scene scene) { m_scenes.Remove(scene); if (m_scene == scene && m_scenes.Count > 0) m_scene = m_scenes[0]; scene.EventManager.OnNewClient -= OnNewClient; } public void PostInitialise() { } public void Close() { m_scene = null; m_scenes.Clear(); } public string Name { get { return "MapSearchModule"; } } public Type ReplaceableInterface { get { return null; } } public void RegionLoaded(Scene scene) { } #endregion private void OnNewClient(IClientAPI client) { client.OnMapNameRequest += OnMapNameRequestHandler; } private void OnMapNameRequestHandler(IClientAPI remoteClient, string mapName, uint flags) { lock (m_Clients) { if (m_Clients.Contains(remoteClient.AgentId)) return; m_Clients.Add(remoteClient.AgentId); } try { OnMapNameRequest(remoteClient, mapName, flags); } finally { lock (m_Clients) m_Clients.Remove(remoteClient.AgentId); } } private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) { List blocks = new List(); MapBlockData data; if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) { // final block, closing the search result AddFinalBlock(blocks); // flags are agent flags sent from the viewer. // they have different values depending on different viewers, apparently remoteClient.SendMapBlock(blocks, flags); remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); return; } //m_log.DebugFormat("MAP NAME=({0})", mapName); // Hack to get around the fact that ll V3 now drops the port from the // map name. See https://jira.secondlife.com/browse/VWR-28570 // // Caller, use this magic form instead: // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 // or url encode if possible. // the hacks we do with this viewer... // string mapNameOrig = mapName; if (mapName.Contains("|")) mapName = mapName.Replace('|', ':'); if (mapName.Contains("+")) mapName = mapName.Replace('+', ' '); if (mapName.Contains("!")) mapName = mapName.Replace('!', '/'); // try to fetch from GridServer List regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags); if (regionInfos.Count > 0) { foreach (GridRegion info in regionInfos) { data = new MapBlockData(); data.Agents = 0; data.Access = info.Access; if (flags == 2) // V2 sends this data.MapImageId = UUID.Zero; else data.MapImageId = info.TerrainImage; // ugh! V2-3 is very sensitive about the result being // exactly the same as the requested name if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) data.Name = mapNameOrig; else data.Name = info.RegionName; data.RegionFlags = 0; // TODO not used? data.WaterHeight = 0; // not used data.X = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocX); data.Y = (ushort)Util.WorldToRegionLoc((uint)info.RegionLocY); blocks.Add(data); } } // final block, closing the search result AddFinalBlock(blocks); // flags are agent flags sent from the viewer. // they have different values depending on different viewers, apparently remoteClient.SendMapBlock(blocks, flags); // send extra user messages for V3 // because the UI is very confusing // while we don't fix the hard-coded urls if (flags == 2) { if (regionInfos.Count == 0) remoteClient.SendAlertMessage("No regions found with that name."); else if (regionInfos.Count == 1) remoteClient.SendAlertMessage("Region found!"); } } private void AddFinalBlock(List blocks) { // final block, closing the search result MapBlockData data = new MapBlockData(); data.Agents = 0; data.Access = 255; data.MapImageId = UUID.Zero; data.Name = ""; data.RegionFlags = 0; data.WaterHeight = 0; // not used data.X = 0; data.Y = 0; blocks.Add(data); } // private Scene GetClientScene(IClientAPI client) // { // foreach (Scene s in m_scenes) // { // if (client.Scene.RegionInfo.RegionHandle == s.RegionInfo.RegionHandle) // return s; // } // return m_scene; // } } }