AceGUIButton = AceGUIElement:new() function AceGUIButton:Configure() self:SetLabel() end function AceGUIButton:SetLabel(text) if( (not text) and (not self._def.title) ) then return end self:SetText(text or self._def.title) end function AceGUIButton:SetValue(val) if( self.Text ) then self.Text:SetText(val or "") else self:SetText(val or "") end end