--<< ====================================================================== >>-- -- Setup Module -- --<< ====================================================================== >>-- AceTimerMage = AceTimer:AddModule() function AceTimerMage:Initialize() local _, eclass = UnitClass("player") if eclass ~= "MAGE" then self:DelModule(self) AceTimerMage = nil ACETIMER.MAGE = nil end end function AceTimerMage:Enable() return self:Setup() end --<< ====================================================================== >>-- -- Setup Timers -- --<< ====================================================================== >>-- function AceTimerMage:Setup() local A = ACETIMER local C = A.MAGE self:AddGroup(1, TRUE, "FUCHSIA") self:AddTimer(A.SPELL, C.ARCANE_POWER, 15, 0,1,1) self:AddTimer(A.SPELL, C.BLAST_WAVE, 6, 0,0,0) self:AddTimer(A.SPELL, C.CONE_OF_COLD, 8, 0,0,0, { rc=TRUE, d={tn=C.PERMAFROST, tb=1, ts=0.5} }) self:AddTimer(A.SPELL, C.COUNTERSPELL, 10, 1,0,0, { ea={[C.COUNTERSPELL_SILENCED]=1} }) self:AddTimer(A.SPELL, C.DETECT_MAGIC, 120, 1,0,0, { rc=TRUE }) self:AddTimer(A.SPELL, C.FIRE_WARD, 30, 0,1,1) self:AddTimer(A.SPELL, C.FIREBALL, 8, 1,0,0, { d={rt={4,6,6}} }) self:AddTimer(A.SPELL, C.FLAMESTRIKE, 8, 0,0,0) self:AddTimer(A.SPELL, C.FROST_NOVA, 8, 0,0,0) self:AddTimer(A.SPELL, C.FROST_WARD, 30, 0,1,0) self:AddTimer(A.SPELL, C.FROSTBOLT, 9, 1,0,0, { d={rt={5,6,6,7,7,8,8}} }) self:AddTimer(A.SPELL, C.ICE_BARRIER, 60, 0,1,1) self:AddTimer(A.SPELL, C.ICE_BLOCK, 10, 0,1,1) self:AddTimer(A.SPELL, C.MANA_SHIELD, 60, 0,1,1, { rc=TRUE }) self:AddTimer(A.SPELL, C.POLYMORPH, 20, 1,0,0, { gr=1, rc=TRUE, d={rs=10} }) self:AddTimer(A.SPELL, C.PYROBLAST, 12, 1,0,0) self:AddTimer(A.SPELL, C.SCORCH, 0, 1,0,0, { ea={[C.FIRE_VULNERABILITY]=1} }) self:AddTimer(A.EVENT, C.CLEARCASTING, 15, 0,1,1, { cr="LIME", a=1, tx="Interface\\Icons\\Spell_Shadow_ManaBurn" }) self:AddTimer(A.EVENT, C.COUNTERSPELL_SILENCED, 4, 1,0,0, { cr="LIME", xn=C.COUNTERSPELL }) self:AddTimer(A.EVENT, C.FIRE_VULNERABILITY, 15, 1,0,0, { cr="LIME", xn=C.SCORCH }) self:AddTimer(A.EVENT, C.FROSTBITE, 5, 1,0,1, { cr="LIME", a=1 }) self:AddTimer(A.EVENT, C.IGNITE, 4, 1,0,1, { cr="LIME", a=1 }) self:AddTimer(A.EVENT, C.IMPACT, 2, 1,0,0, { cr="LIME", a=1 }) end