if ACETIMER then return end ACETIMER = {} --<< ====================================================================== >>-- -- Section Defaults: Optionals, Able to be localizd -- --<< ====================================================================== >>-- ACETIMER.NAME = "AceTimer" ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon." ACETIMER.CMD_SHORT = "/at" ACETIMER.CMD_LONG = "/acetimer" ACETIMER.OPT_ANCHOR = "anchor" ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor." ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: " ACETIMER.OPT_SCALE = "scale" ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)." ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: " ACETIMER.OPT_GROW = "grow" ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards." ACETIMER.OPT_GROW_TEXT = "Growth is now: " ACETIMER.OPT_FADE = "fade" ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade." ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: " ACETIMER.OPT_KILL = "kill" ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things." ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: " ACETIMER.OPT_SKILL = "skill" ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable." ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: " ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"} ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" } ACETIMER.WORD_TEST = "Test" ACETIMER.WORD_HIDE = "Hide" --<< ====================================================================== >>-- -- Section Criticals: Imperatives, Not work unless localized -- --<< ====================================================================== >>-- ACETIMER.PAT_RANK = "Rank (%d+)" ACETIMER.FMT_CAST = "%s(Rank %d)" ACETIMER.DRUID = { ABOLISH_POISON = "Abolish Poison"; BARKSKIN = "Barkskin"; BASH = "Bash"; DASH = "Dash"; DEMORALIZING_ROAR = "Demoralizing Roar"; ENRAGE = "Enrage"; ENTANGLING_ROOTS = "Entangling Roots"; FAERIE_FIRE = "Faerie Fire"; FAERIE_FIRE_FERAL = "Faerie Fire (Feral)"; FERAL_CHARGE = "Feral Charge"; FRENZIED_REGENERATION = "Frenzied Regeneration"; HIBERNATE = "Hibernate"; INNERVATE = "Innervate"; INSECT_SWARM = "Insect Swarm"; MOONFIRE = "Moonfire"; NATURE_S_GRASP = "Nature's Grasp"; POUNCE = "Pounce"; RAKE = "Rake"; REGROWTH = "Regrowth"; REJUVENATION = "Rejuvenation"; RIP = "Rip"; SOOTHE_ANIMAL = "Soothe Animal"; STARFIRE = "Starfire"; TIGER_S_FURY = "Tiger's Fury"; BRUTAL_IMPACT = "Brutal Impact"; NATURE_S_GRACE = "Nature's Grace"; CLEARCASTING = "Clearcasting"; POUNCE_BLEED = "Pounce Bleed"; STARFIRE_STUN = "Starfire Stun"; } ACETIMER.HUNTER = { BESTIAL_WRATH = "Bestial Wrath"; CONCUSSIVE_SHOT = "Concussive Shot"; COUNTERATTACK = "Counterattack"; DETERRENCE = "Deterrence"; EXPLOSIVE_TRAP = "Explosive Trap"; FLARE = "Flare"; FREEZING_TRAP = "Freezing Trap"; FROST_TRAP = "Frost Trap"; HUNTER_S_MARK = "Hunter's Mark"; IMMOLATION_TRAP = "Immolation Trap"; MONGOOSE_BITE = "Mongoose Bite"; RAPID_FIRE = "Rapid Fire"; SCARE_BEAST = "Scare Beast"; SCATTER_SHOT = "Scatter Shot"; SCORPID_STING = "Scorpid Sting"; SERPENT_STING = "Serpent Sting"; VIPER_STING = "Viper Sting"; WING_CLIP = "Wing Clip"; WYVERN_STING = "Wyvern Sting"; CLEVER_TRAPS = "Clever Traps"; IMPROVED_CONCUSSIVE_SHOT = "Improved Concussive Shot"; IMPROVED_WING_CLIP = "Improved Wing Clip"; EXPLOSIVE_TRAP_EFFECT = "Explosive Trap Effect"; FREEZING_TRAP_EFFECT = "Freezing Trap Effect"; FROST_TRAP_EFFECT = "Frost Trap Effect"; IMMOLATION_TRAP_EFFECT = "Immolation Trap Effect"; QUICK_SHOTS = "Quick Shots"; } ACETIMER.MAGE = { ARCANE_POWER = "Arcane Power"; BLAST_WAVE = "Blast Wave"; CONE_OF_COLD = "Cone of Cold"; COUNTERSPELL = "Counterspell"; DETECT_MAGIC = "Detect Magic"; FIRE_WARD = "Fire Ward"; FIREBALL = "Fireball"; FLAMESTRIKE = "Flamestrike"; FROST_NOVA = "Frost Nova"; FROST_WARD = "Frost Ward"; FROSTBOLT = "Frostbolt"; ICE_BLOCK = "Ice Block"; ICE_BARRIER = "Ice Barrier"; MANA_SHIELD = "Mana Shield"; POLYMORPH = "Polymorph"; PYROBLAST = "Pyroblast"; SCORCH = "Scorch"; FROSTBITE = "Frostbite"; IGNITE = "Ignite"; IMPACT = "Impact"; IMPROVED_SCORCH = "Improved Scorch"; PERMAFROST = "Permafrost"; CLEARCASTING = "Clearcasting"; COUNTERSPELL_SILENCED = "Counterspell - Silenced"; FIRE_VULNERABILITY = "Fire Vulnerability"; } ACETIMER.PALADIN = { BLESSING_OF_FREEDOM = "Blessing of Freedom"; BLESSING_OF_KINGS = "Blessing of Kings"; BLESSING_OF_LIGHT = "Blessing of Light"; BLESSING_OF_MIGHT = "Blessing of Might"; BLESSING_OF_PROTECTION = "Blessing of Protection"; BLESSING_OF_SACRIFICE = "Blessing of Sacrifice"; BLESSING_OF_SALVATION = "Blessing of Salvation"; BLESSING_OF_SANCTUARY = "Blessing of Sanctuary"; BLESSING_OF_WISDOM = "Blessing of Wisdom"; CONSECRATION = "Consecration"; DIVINE_PROTECTION = "Divine Protection"; DIVINE_SHIELD = "Divine Shield"; HAMMER_OF_JUSTICE = "Hammer of Justice"; HAMMER_OF_WRATH = "Hammer of Wrath"; HOLY_SHIELD = "Holy Shield"; JUDGEMENT = "Judgement"; LAY_ON_HANDS = "Lay on Hands"; REPENTANCE = "Repentance"; SEAL_OF_COMMAND = "Seal of Command"; SEAL_OF_JUSTICE = "Seal of Justice"; SEAL_OF_LIGHT = "Seal of Light"; SEAL_OF_RIGHTEOUSNESS = "Seal of Righteousness"; SEAL_OF_THE_CRUSADER = "Seal of the Crusader"; SEAL_OF_WISDOM = "Seal of Wisdom"; TURN_UNDEAD = "Turn Undead"; GUARDIAN_S_FAVOR = "Guardian's Favor"; LASTING_JUDGEMENT = "Lasting Judgement"; REDOUBT = "Redoubt"; VENGEANCE = "Vengeance"; VINDICATION = "Vindication"; FORBEARANCE = "Forbearance"; JUDGEMENT_OF_JUSTICE = "Judgement of Justice"; JUDGEMENT_OF_LIGHT = "Judgement of Light"; JUDGEMENT_OF_WISDOM = "Judgement of Wisdom"; JUDGEMENT_OF_THE_CRUSADER = "Judgement of the Crusader"; } ACETIMER.PRIEST = { ABOLISH_DISEASE = "Abolish Disease"; DEVOURING_PLAGUE = "Devouring Plague"; ELUNE_S_GRACE = "Elune's Grace"; FADE = "Fade"; FEEDBACK = "Feedback"; HEX_OF_WEAKNESS = "Hex of Weakness"; HOLY_FIRE = "Holy Fire"; MIND_SOOTHE = "Mind Soothe"; POWER_INFUSION = "Power Infusion"; POWER_WORD_SHIELD = "Power Word: Shield"; PSYCHIC_SCREAM = "Psychic Scream"; RENEW = "Renew"; SHACKLE_UNDEAD = "Shackle Undead"; SHADOW_WORD_PAIN = "Shadow Word: Pain"; SILENCE = "Silence"; STARSHARDS = "Starshards"; TOUCH_OF_WEAKNESS = "Touch of Weakness"; VAMPIRIC_EMBRACE = "Vampiric Embrace"; BLACKOUT = "Blackout"; BLESSED_RECOVERY = "Blessed Recovery"; IMPROVED_POWER_WORD_SHIELD = "Improved Power Word: Shield"; IMPROVED_SHADOW_WORD_PAIN = "Improved Shadow Word: Pain"; INSPIRATION = "Inspiration"; SHADOW_VULNERABILITY = "Shadow Vulnerability"; SHADOW_WEAVING = "Shadow Weaving"; SPIRIT_TAP = "Spirit Tap"; WEAKENED_SOUL = "Weakened Soul"; } ACETIMER.ROGUE = { ADRENALINE_RUSH = "Adrenaline Rush"; BLADE_FLURRY = "Blade Flurry"; BLIND = "Blind"; CHEAP_SHOT = "Cheap Shot"; DISTRACT = "Distract"; EXPOSE_ARMOR = "Expose Armor"; EVASION = "Evasion"; GARROTE = "Garrote"; GOUGE = "Gouge"; HEMORRHAGE = "Hemorrhage"; KICK = "Kick"; KIDNEY_SHOT = "Kidney Shot"; RIPOSTE = "Riposte"; RUPTURE = "Rupture"; SAP = "Sap"; SLICE_AND_DICE = "Slice and Dice"; SPRINT = "Sprint"; VANISH = "Vanish"; IMPROVED_GOUGE = "Improved Gouge"; IMPROVED_GARROTE = "Improved Garrote"; IMPROVED_EVASION = "Improved Evasion"; IMPROVED_SLICE_AND_DICE = "Improved Slice and Dice"; MACE_SPECIALIZATION = "Mace Specialization"; REMORSELESS_ATTACKS = "Remorseless Attacks"; KICK_SILENCED = "Kick - Silenced"; MACE_STUN_EFFECT = "Mace Stun Effect"; REMORSELESS = "Remorseless"; } ACETIMER.SHAMAN = { DISEASE_CLEANSING_TOTEM = "Disease Cleansing Totem"; EARTH_SHOCK = "Earth Shock"; EARTHBIND_TOTEM = "Earthbind Totem"; FIRE_NOVA_TOTEM = "Fire Nova Totem"; FIRE_RESISTANCE_TOTEM = "Fire Resistance Totem"; FROST_SHOCK = "Frost Shock"; FLAME_SHOCK = "Flame Shock"; FLAMETONGUE_TOTEM = "Flametongue Totem"; FROST_RESISTANCE_TOTEM = "Frost Resistance Totem"; GRACE_OF_AIR_TOTEM = "Grace of Air Totem"; GROUNDING_TOTEM = "Grounding Totem"; HEALING_STREAM_TOTEM = "Healing Stream Totem"; MAGMA_TOTEM = "Magma Totem"; MANA_SPRING_TOTEM = "Mana Spring Totem"; MANA_TIDE_TOTEM = "Mana Tide Totem"; NATURE_RESISTANCE_TOTEM = "Nature Resistance Totem"; POISON_CLEANSING_TOTEM = "Poison Cleansing Totem"; SEARING_TOTEM = "Searing Totem"; SENTRY_TOTEM = "Sentry Totem"; STONECLAW_TOTEM = "Stoneclaw Totem"; STONESKIN_TOTEM = "Stoneskin Totem"; STORMSTRIKE = "Stormstrike"; STRENGTH_OF_EARTH_TOTEM = "Strength of Earth Totem"; TRANQUIL_AIR_TOTEM = "Tranquil Air Totem"; TREMOR_TOTEM = "Tremor Totem"; WINDFURY_TOTEM = "Windfury Totem"; WINDWALL_TOTEM = "Windwall Totem"; ANCESTRAL_HEALING = "Ancestral Healing"; EVENTIDE = "Eventide"; IMPROVED_FIRE_NOVA_TOTEM = "Improved Fire Nova Totem"; IMPROVED_STONECLAW_TOTEM = "Improved Stoneclaw Totem"; ANCESTRAL_FORTITUDE = "Ancestral Fortitude"; CLEARCASTING = "Clearcasting"; ENAMORED_WATER_SPIRIT = "Enamored Water Spirit"; } ACETIMER.WARLOCK = { AMPLIFY_CURSE = "Amplify Curse"; BANISH = "Banish"; CORRUPTION = "Corruption"; CURSE_OF_AGONY = "Curse of Agony"; CURSE_OF_DOOM = "Curse of Doom"; CURSE_OF_EXHAUSTION = "Curse of Exhaustion"; CURSE_OF_RECKLESSNESS = "Curse of Recklessness"; CURSE_OF_SHADOW = "Curse of Shadow"; CURSE_OF_TONGUES = "Curse of Tongues"; CURSE_OF_WEAKNESS = "Curse of Weakness"; CURSE_OF_THE_ELEMENTS = "Curse of the Elements"; DEATH_COIL = "Death Coil"; DRAIN_SOUL = "Drain Soul"; FEAR = "Fear"; FEL_DOMINATION = "Fel Domination"; ENSLAVE_DEMON = "Enslave Demon"; HOWL_OF_TERROR = "Howl of Terror"; IMMOLATE = "Immolate"; SHADOW_BOLT = "Shadow Bolt"; SHADOW_WARD = "Shadow Ward"; SHADOWBURN = "Shadowburn"; SIPHON_LIFE = "Siphon Life"; AFTERMATH = "Aftermath"; NIGHTFALL = "Nightfall"; PYROCLASM = "Pyroclasm"; SACRIFICE = "Sacrifice"; SEDUCTION = "Seduction"; SHADOW_TRANCE = "Shadow Trance"; SHADOW_VULNERABILITY = "Shadow Vulnerability"; SOUL_SIPHON = "Soul Siphon"; } ACETIMER.WARRIOR = { BATTLE_SHOUT = "Battle Shout"; BERSERKER_RAGE = "Berserker Rage"; BLOODRAGE = "Bloodrage"; BLOODTHIRST = "Bloodthirst"; CHARGE = "Charge"; CHALLENGING_SHOUT = "Challenging Shout"; CONCUSSION_BLOW = "Concussion Blow"; DEATH_WISH = "Death Wish"; DEMORALIZING_SHOUT = "Demoralizing Shout"; DISARM = "Disarm"; EXECUTE = "Execute"; HAMSTRING = "Hamstring"; INTERCEPT = "Intercept"; INTIMIDATING_SHOUT = "Intimidating Shout"; LAST_STAND = "Last Stand"; MOCKING_BLOW = "Mocking Blow"; MORTAL_STRIKE = "Mortal Strike"; OVERPOWER = "Overpower"; PIERCING_HOWL = "Piercing Howl"; PUMMEL = "Pummel"; RECKLESSNESS = "Recklessness"; REND = "Rend"; RETALIATION = "Retaliation"; REVENGE = "Revenge"; SHIELD_BLOCK = "Shield Block"; SHIELD_BASH = "Shield Bash"; SHIELD_WALL = "Shield Wall"; SUNDER_ARMOR = "Sunder Armor"; SWEEPING_STRIKES = "Sweeping Strikes"; TAUNT = "Taunt"; THUNDER_CLAP = "Thunder Clap"; BOOMING_VOICE = "Booming Voice"; BLOOD_CRAZE = "Blood Craze"; DEEP_WOUNDS = "Deep Wounds"; ENRAGE = "Enrage"; FLURRY = "Flurry"; IMPROVED_DISARM = "Improved Disarm"; IMPROVED_HAMSTRING = "Improved Hamstring"; IMPROVED_SHIELD_BLOCK = "Improved Shield Block"; IMPROVED_SHIELD_WALL = "Improved Shield Wall"; MACE_SPECIALIZATION = "Mace Specialization"; CHARGE_STUN = "Charge Stun"; INTERCEPT_STUN = "Intercept Stun"; MACE_STUN_EFFECT = "Mace Stun Effect"; REVENGE_STUN = "Revenge Stun"; SHIELD_BASH_SILENCED = "Shield Bash - Silenced"; }