-- German Localization by Filion of Perenolde (EU) if GetLocale() ~= "deDE" then return end ACETIMER = {} --<< ====================================================================== >>-- -- Section Defaults: Optionals, Able to be localizd -- --<< ====================================================================== >>-- ACETIMER.NAME = "AceTimer" ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon." ACETIMER.CMD_SHORT = "/at" ACETIMER.CMD_LONG = "/acetimer" ACETIMER.OPT_ANCHOR = "anchor" ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor." ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: " ACETIMER.OPT_SCALE = "scale" ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)." ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: " ACETIMER.OPT_GROW = "grow" ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards." ACETIMER.OPT_GROW_TEXT = "Growth is now: " ACETIMER.OPT_FADE = "fade" ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade." ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: " ACETIMER.OPT_KILL = "kill" ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things." ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: " ACETIMER.OPT_SKILL = "skill" ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable." ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: " ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"} ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" } ACETIMER.WORD_TEST = "Test" ACETIMER.WORD_HIDE = "Hide" --<< ====================================================================== >>-- -- Section Criticals: Imperatives, Not work unless localized -- --<< ====================================================================== >>-- ACETIMER.PAT_RANK = "Rang (%d+)" ACETIMER.FMT_CAST = "%s(Rang %d)" ACETIMER.DRUID = { ABOLISH_POISON = "Vergiftung aufheben"; BARKSKIN = "Baumrinde"; BASH = "Hieb"; DASH = "Spurt"; DEMORALIZING_ROAR = "Demoralisierendes Gebrüll"; ENRAGE = "Wutanfall"; ENTANGLING_ROOTS = "Wucherwurzeln"; FAERIE_FIRE = "Feenfeuer"; FAERIE_FIRE_FERAL = "Feenfeuer (Tiergestalt)"; FERAL_CHARGE = "Wilde Attacke"; FRENZIED_REGENERATION = "Rasende Regeneration"; HIBERNATE = "Winterschlaf"; INNERVATE = "Anregen"; INSECT_SWARM = "Insektenschwarm"; MOONFIRE = "Mondfeuer"; NATURE_S_GRASP = "Griff der Natur"; POUNCE = "Anspringen"; RAKE = "Krallenhieb"; REGROWTH = "Nachwachsen"; REJUVENATION = "Verjüngung"; RIP = "Zerfetzen"; SOOTHE_ANIMAL = "Tier besänftigen"; STARFIRE = "Sternenfeuer"; TIGER_S_FURY = "Tigerfuror"; BRUTAL_IMPACT = "Brutaler Hieb"; NATURE_S_GRACE = "Anmut der Natur"; CLEARCASTING = "Freizaubern"; POUNCE_BLEED = "Anspringblutung"; STARFIRE_STUN = "Sternenfeuer-Betäubung"; } ACETIMER.HUNTER = { BESTIAL_WRATH = "Zorn des Wildtiers"; CONCUSSIVE_SHOT = "Erschütternder Schuss"; COUNTERATTACK = "Gegenangriff"; DETERRENCE = "Abschreckung"; EXPLOSIVE_TRAP = "Sprengfalle"; FLARE = "Leuchtfeuer"; FREEZING_TRAP = "Eiskältefalle"; FROST_TRAP = "Frostfalle"; HUNTER_S_MARK = "Mal des Jägers"; IMMOLATION_TRAP = "Feuerbrandfalle"; MONGOOSE_BITE = "Mungobiss"; RAPID_FIRE = "Schnellfeuer"; SCARE_BEAST = "Wildtier ängstigen"; SCATTER_SHOT = "Streuschuss"; SCORPID_STING = "Skorpidstich"; SERPENT_STING = "Schlangenbiss"; VIPER_STING = "Vipernbiss"; WING_CLIP = "Zurechtstutzen"; WYVERN_STING = "Stich des Flügeldrachen"; CLEVER_TRAPS = "Verbesserte 'Feuerbrandfalle'"; IMPROVED_CONCUSSIVE_SHOT = "Verbesserter Erschütternder Schuss"; IMPROVED_WING_CLIP = "Verbessertes Zurechtstutzen"; EXPLOSIVE_TRAP_EFFECT = "Sprengfalle'-Effekt"; FREEZING_TRAP_EFFECT = "Eiskältefalle"; IMMOLATION_TRAP_EFFECT = "Feuerbrandfalle"; FROST_TRAP_EFFECT = "Frostfalle-Aura"; QUICK_SHOTS = "Schnelle Schüsse"; } ACETIMER.MAGE = { ARCANE_POWER = "Arkane Macht"; BLAST_WAVE = "Druckwelle"; CONE_OF_COLD = "Kältekegel"; COUNTERSPELL = "Gegenzauber"; DETECT_MAGIC = "Magie entdecken"; FIRE_WARD = "Feuerzauberschutz"; FIREBALL = "Feuerball"; FLAMESTRIKE = "Flammenstoß"; FROST_NOVA = "Frostnova"; FROST_WARD = "Frostzauberschutz"; FROSTBOLT = "Frostblitz"; ICE_BLOCK = "Eisblock"; ICE_BARRIER = "Eis-Barriere"; MANA_SHIELD = "Manaschild"; POLYMORPH = "Verwandlung"; PYROBLAST = "Pyroschlag"; SCORCH = "Versengen"; FROSTBITE = "Erfrierung"; IGNITE = "Entzünden"; IMPACT = "Einschlag"; IMPROVED_SCORCH = "Verbessertes Versengen"; PERMAFROST = "Dauerfrost"; CLEARCASTING = "Freizaubern"; COUNTERSPELL_SILENCED = "Gegenzauber - zum Schweigen gebracht"; FIRE_VULNERABILITY = "Feuerverwundbarkeit"; } ACETIMER.PALADIN = { BLESSING_OF_FREEDOM = "Segen der Freiheit"; BLESSING_OF_KINGS = "Segen der Könige"; BLESSING_OF_LIGHT = "Segen des Lichts"; BLESSING_OF_MIGHT = "Segen der Macht"; BLESSING_OF_PROTECTION = "Segen des Schutzes"; BLESSING_OF_SACRIFICE = "Segen der Opferung"; BLESSING_OF_SALVATION = "Segen der Rettung"; BLESSING_OF_SANCTUARY = "Segen des Refugiums"; BLESSING_OF_WISDOM = "Segen der Weisheit"; CONSECRATION = "Weihe"; DIVINE_PROTECTION = "Göttlicher Schutz"; DIVINE_SHIELD = "Gottesschild"; HAMMER_OF_JUSTICE = "Hammer der Gerechtigkeit"; HAMMER_OF_WRATH = "Hammer des Zorns"; HOLY_SHIELD = "Heiliger Schild"; JUDGEMENT = "Richturteil"; LAY_ON_HANDS = "Handauflegung"; REPENTANCE = "Buße"; SEAL_OF_COMMAND = "Siegel des Befehls"; SEAL_OF_JUSTICE = "Siegel der Gerechtigkeit"; SEAL_OF_LIGHT = "Siegel des Lichts"; SEAL_OF_RIGHTEOUSNESS = "Siegel der Rechtschaffenheit"; SEAL_OF_THE_CRUSADER = "Siegel des Kreuzfahrers"; SEAL_OF_WISDOM = "Siegel der Weisheit"; TURN_UNDEAD = "Untote vertreiben"; GUARDIAN_S_FAVOR = "Gunst des Hüters"; LASTING_JUDGEMENT = "Dauerhaftes Richturteil"; REDOUBT = "Verschanzen"; VENGEANCE = "Rache"; VINDICATION = "Rechtschaffene Schwächung"; FORBEARANCE = "Vorahnung"; -- Please test JUDGEMENT_OF_JUSTICE = "Richturteil der Gerechtigkeit"; JUDGEMENT_OF_LIGHT = "Richturteil des Lichts"; JUDGEMENT_OF_WISDOM = "Richturteil der Weisheit"; JUDGEMENT_OF_THE_CRUSADER = "Richturteil des Kreuzfahrers"; } ACETIMER.PRIEST = { ABOLISH_DISEASE = "Krankheit aufheben"; DEVOURING_PLAGUE = "Verschlingende Seuche"; ELUNE_S_GRACE = "Elunes Anmut"; FADE = "Verblassen"; FEEDBACK = "Rückkopplung"; HEX_OF_WEAKNESS = "Verhexung der Schwäche"; HOLY_FIRE = "Heiliges Feuer"; MIND_SOOTHE = "Gedankenbesänftigung"; POWER_INFUSION = "Seele der Macht"; POWER_WORD_SHIELD = "Machtwort: Schild"; PSYCHIC_SCREAM = "Psychischer Schrei"; RENEW = "Erneuerung"; SHACKLE_UNDEAD = "Untote fesseln"; SHADOW_WORD_PAIN = "Schattenwort: Schmerz"; SILENCE = "Stille"; STARSHARDS = "Sternensplitter"; TOUCH_OF_WEAKNESS = "Berührung der Schwäche"; VAMPIRIC_EMBRACE = "Vampirumarmung"; BLACKOUT = "Blackout"; BLESSED_RECOVERY = "Gesegnete Erholung"; IMPROVED_POWER_WORD_SHIELD = "Verbessertes Machtwort: Schild"; IMPROVED_SHADOW_WORD_PAIN = "Verbessertes Schattenwort: Schmerz"; INSPIRATION = "Inspiration"; SHADOW_VULNERABILITY = "Schattenverwundbarkeit"; SHADOW_WEAVING = "Schattenwirken"; SPIRIT_TAP = "Willensentzug"; WEAKENED_SOUL = "Geschwächte Seele"; } ACETIMER.ROGUE = { ADRENALINE_RUSH = "Adrenalinrausch"; BLADE_FLURRY = "Klingenwirbel"; BLIND = "Blenden"; CHEAP_SHOT = "Fieser Trick"; DISTRACT = "Ablenken"; EXPOSE_ARMOR = "Rüstung schwächen"; EVASION = "Entrinnen"; GARROTE = "Erdrosseln"; GOUGE = "Solarplexus"; HEMORRHAGE = "Blutsturz"; KICK = "Tritt"; KIDNEY_SHOT = "Nierenhieb"; RIPOSTE = "Riposte"; RUPTURE = "Blutung"; SAP = "Kopfnuss"; SLICE_AND_DICE = "Zerhäckseln"; SPRINT = "Sprinten"; VANISH = "Verschwinden"; IMPROVED_GOUGE = "Verbesserter Solarplexus"; IMPROVED_GARROTE = "Verbessertes Erdrosseln"; IMPROVED_EVASION = "Verbessertes Entrinnen"; IMPROVED_SLICE_AND_DICE = "Verbessertes Zerhäckseln"; MACE_SPECIALIZATION = "Streitkolben-Spezialisierung"; REMORSELESS_ATTACKS = "Gnadenlose Angriffe"; KICK_SILENCED = "Tritt - zum Schweigen gebracht"; MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt"; REMORSELESS = "Gnadenlos"; } ACETIMER.SHAMAN = { DISEASE_CLEANSING_TOTEM = "Totem der Krankheitsreinigung"; EARTH_SHOCK = "Erdschock"; EARTHBIND_TOTEM = "Totem der Erdbindung"; FIRE_NOVA_TOTEM = "Totem der Feuernova"; FIRE_RESISTANCE_TOTEM = "Totem des Feuerwiderstands"; FROST_SHOCK = "Frostschock"; FLAME_SHOCK = "Flammenschock"; FLAMETONGUE_TOTEM = "Totem der Flammenzunge"; FROST_RESISTANCE_TOTEM = "Totem des Frostwiderstands"; GRACE_OF_AIR_TOTEM = "Totem der luftgleichen Anmut"; GROUNDING_TOTEM = "Totem der Erdung"; HEALING_STREAM_TOTEM = "Totem des heilenden Flusses"; MAGMA_TOTEM = "Totem der glühenden Magma"; MANA_SPRING_TOTEM = "Totem der Manaquelle"; MANA_TIDE_TOTEM = "Totem der Manaflut"; NATURE_RESISTANCE_TOTEM = "Totem des Naturwiderstands"; POISON_CLEANSING_TOTEM = "Totem der Giftreinigung"; SEARING_TOTEM = "Totem der Verbrennung"; SENTRY_TOTEM = "Totem des Wachens"; STONECLAW_TOTEM = "Totem der Steinklaue"; STONESKIN_TOTEM = "Totem der Steinhaut"; STORMSTRIKE = "Sturmschlag"; STRENGTH_OF_EARTH_TOTEM = "Totem der Erdstärke"; TRANQUIL_AIR_TOTEM = "Totem der beruhigenden Winde"; TREMOR_TOTEM = "Totem des Erdstoßes"; WINDFURY_TOTEM = "Totem des Windzorns"; WINDWALL_TOTEM = "Totem der Windmauer"; ANCESTRAL_HEALING = "Heilung der Ahnen"; EVENTIDE = "Abendzeit"; IMPROVED_FIRE_NOVA_TOTEM = "Verbessertes Totem der Feuernova"; IMPROVED_STONECLAW_TOTEM = "Verbessertes Totem der Steinklaue"; ANCESTRAL_FORTITUDE = "Seelenstärke der Ahnen"; CLEARCASTING = "Freizaubern"; ENAMORED_WATER_SPIRIT = "Entzückter Wassergeist"; } ACETIMER.WARLOCK = { AMPLIFY_CURSE = "Fluch verstärken"; BANISH = "Verbannen"; CORRUPTION = "Verderbnis"; CURSE_OF_AGONY = "Fluch der Pein"; CURSE_OF_DOOM = "Fluch der Verdammnis"; CURSE_OF_EXHAUSTION = "Fluch der Erschöpfung"; CURSE_OF_RECKLESSNESS = "Fluch der Tollkühnheit"; CURSE_OF_SHADOW = "Schattenfluch"; CURSE_OF_TONGUES = "Fluch der Sprachen"; CURSE_OF_WEAKNESS = "Fluch der Schwäche"; CURSE_OF_THE_ELEMENTS = "Fluch der Elemente"; DEATH_COIL = "Todesmantel"; DRAIN_SOUL = "Seelendieb"; FEAR = "Furcht"; FEL_DOMINATION = "Teufelsbeherrschung"; ENSLAVE_DEMON = "Dämonensklave"; HELLFIRE = "Höllenfeuer"; HOWL_OF_TERROR = "Schreckgeheul"; IMMOLATE = "Feuerbrand"; SHADOW_BOLT = "Schattenblitz"; SHADOW_WARD = "Schattenzauberschutz"; SHADOWBURN = "Schattenbrand"; SIPHON_LIFE = "Lebensentzug"; AFTERMATH = "Nachwirkung"; NIGHTFALL = "Einbruch der Nacht"; PYROCLASM = "Feuerschwall"; SACRIFICE = "Opferung"; SEDUCTION = "Verführung"; SHADOW_TRANCE = "Schattentrance"; SHADOW_VULNERABILITY = "Schattenverwundbarkeit"; SOUL_SIPHON = "Seelen-Siphon"; } ACETIMER.WARRIOR = { BATTLE_SHOUT = "Schlachtruf"; BERSERKER_RAGE = "Berserkerwut"; BLOODRAGE = "Blutrausch"; BLOODTHIRST = "Blutdurst"; CHARGE = "Sturmangriff"; CHALLENGING_SHOUT = "Herausforderungsruf"; CONCUSSION_BLOW = "Erschütternder Schlag"; DEATH_WISH = "Todeswunsch"; DEMORALIZING_SHOUT = "Demoralisierungsruf"; DISARM = "Entwaffnen"; EXECUTE = "Hinrichten"; HAMSTRING = "Kniesehne"; INTERCEPT = "Abfangen"; INTIMIDATING_SHOUT = "Drohruf"; LAST_STAND = "Letztes Gefecht"; MOCKING_BLOW = "Spöttischer Schlag"; MORTAL_STRIKE = "Tödlicher Stoß"; OVERPOWER = "Überwältigen"; PIERCING_HOWL = "Durchdringendes Heulen"; PUMMEL = "Zuschlagen"; RECKLESSNESS = "Tollkühnheit"; REND = "Verwunden"; RETALIATION = "Gegenschlag"; REVENGE = "Rache"; SHIELD_BLOCK = "Schildblock"; SHIELD_BASH = "Schildhieb"; SHIELD_WALL = "Schildwall"; SUNDER_ARMOR = "Rüstung zerreißen"; SWEEPING_STRIKES = "Weitreichende Stöße"; THUNDER_CLAP = "Donnerknall"; BOOMING_VOICE = "Donnernde Stimme"; BLOOD_CRAZE = "Blutwahnsinn"; DEEP_WOUNDS = "Tiefe Wunden"; ENRAGE = "Wutanfall"; FLURRY = "Schlaghagel"; IMPROVED_DISARM = "Verbessertes Entwaffnen"; IMPROVED_HAMSTRING = "Verbesserte Kniesehne"; IMPROVED_SHIELD_BLOCK = "Verbesserter Schildblock"; IMPROVED_SHIELD_WALL = "Verbesserter Schildwall"; MACE_SPECIALIZATION = "Streitkolben-Spezialisierung"; CHARGE_STUN = "Sturmangriffsbetäubung"; INTERCEPT_STUN = "Betäubung abfangen"; MACE_STUN_EFFECT = "Streitkolbenbetäubung-Effekt"; REVENGE_STUN = "Rachebetäubung"; SHIELD_BASH_SILENCED = "Schildhieb - zum Schweigen gebracht"; }