-- French Localization by Olivier Mayeres if GetLocale() ~= "frFR" then return end ACETIMER = {} --<< ====================================================================== >>-- -- Section Defaults: Optionals, Able to be localizd -- --<< ====================================================================== >>-- ACETIMER.NAME = "AceTimer" ACETIMER.DESCRIPTION = "AceTimer, your spell timer addon." ACETIMER.CMD_SHORT = "/at" ACETIMER.CMD_LONG = "/acetimer" ACETIMER.OPT_ANCHOR = "anchor" ACETIMER.OPT_ANCHOR_DESC = "Shows the dragable anchor." ACETIMER.OPT_ANCHOR_TEXT = "Anchor is now: " ACETIMER.OPT_SCALE = "scale" ACETIMER.OPT_SCALE_DESC = "Sets bar scale ( 0.5 ~ 1)." ACETIMER.OPT_SCALE_TEXT = "Bar Scale is: " ACETIMER.OPT_GROW = "grow" ACETIMER.OPT_GROW_DESC = "Toggles bar growing up or downwards." ACETIMER.OPT_GROW_TEXT = "Growth is now: " ACETIMER.OPT_FADE = "fade" ACETIMER.OPT_FADE_DESC = "Toggles whether bars disappear when spells fade." ACETIMER.OPT_FADE_TEXT = "Bar disappear on fade is now: " ACETIMER.OPT_KILL = "kill" ACETIMER.OPT_KILL_DESC = "Toggles whether bars disappear when killing things." ACETIMER.OPT_KILL_TEXT = "Bar disappear on kill is now: " ACETIMER.OPT_SKILL = "skill" ACETIMER.OPT_SKILL_DESC = "Toggles whether bars appear when skills is avaiable." ACETIMER.OPT_SKILL_TEXT = "Bar appear on skill avaiable is now: " ACETIMER.MAP_ONOFF = {[0]="|cff00ff00On|r", [1]="|cffff5050Off|r"} ACETIMER.MAP_DOWNUP = {[0]="|cff00ff00Down|r",[1]="|cffff5050Up|r" } ACETIMER.WORD_TEST = "Test" ACETIMER.WORD_HIDE = "Hide" --<< ====================================================================== >>-- -- Section Criticals: Imperatives, Not work unless localized -- --<< ====================================================================== >>-- ACETIMER.PAT_RANK = "Rang (%d+)" ACETIMER.FMT_CAST = "%s(Rang %d)" ACETIMER.DRUID = { ABOLISH_POISON = "Abolir le poison"; BARKSKIN = "Ecorce"; BASH = "Sonner"; DASH = "Célérité"; DEMORALIZING_ROAR = "Grognement d'intimidation"; ENRAGE = "Enrager"; ENTANGLING_ROOTS = "Sarments"; FAERIE_FIRE = "Lucioles"; FAERIE_FIRE_FERAL = "Lucioles (farouche)"; FERAL_CHARGE = "Charge farouche"; FRENZIED_REGENERATION = "Régénération frénétique"; HIBERNATE = "Hibernation"; INNERVATE = "Innervation"; INSECT_SWARM = "Essaim d'insectes"; MOONFIRE = "Eclat lunaire"; NATURE_S_GRASP = "Emprise de la nature"; POUNCE = "Traquenard"; RAKE = "Griffure"; REGROWTH = "Rétablissement"; REJUVENATION = "Récupération"; RIP = "Déchirure"; SOOTHE_ANIMAL = "Apaiser les animaux"; STARFIRE = "Feu stellaire"; TIGER_S_FURY = "Fureur du tigre"; BRUTAL_IMPACT = "Impact brutal"; NATURE_S_GRACE = "Grâce de la nature"; CLEARCASTING = "Idées claires"; POUNCE_BLEED = "Traquenard sanglant"; STARFIRE_STUN = "Feu stellaire étourdissant"; } ACETIMER.HUNTER = { BESTIAL_WRATH = "Courroux bestial"; CONCUSSIVE_SHOT = "Trait de choc"; COUNTERATTACK = "Contre-attaque"; DETERRENCE = "Dissuasion"; EXPLOSIVE_TRAP = "Piège explosif"; FLARE = "Sixième sens"; FREEZING_TRAP = "Piège gelant"; FROST_TRAP = "Piège de givre"; HUNTER_S_MARK = "Marque du chasseur"; IMMOLATION_TRAP = "Piège d'Immolation"; MONGOOSE_BITE = "Morsure de la mangouste"; RAPID_FIRE = "Tir rapide"; SCARE_BEAST = "Effrayer une bête"; SCATTER_SHOT = "Flèche de dispersion"; SCORPID_STING = "Piqûre de scorpion"; SERPENT_STING = "Morsure de serpent"; VIPER_STING = "Piqûre de vipère"; WING_CLIP = "Coupure d'ailes"; WYVERN_STING = "Piqûre de Wyverne"; CLEVER_TRAPS = "Piège d'Immolation amélioré"; IMPROVED_CONCUSSIVE_SHOT = "Trait de choc amélioré"; IMPROVED_WING_CLIP = "Coupure d'ailes améliorée"; EXPLOSIVE_TRAP_EFFECT = "Effet Piège explosif"; FREEZING_TRAP_EFFECT = "Effet Piège gelant"; FROST_TRAP_EFFECT = "Effet Piège de givre"; IMMOLATION_TRAP_EFFECT = "Effet Piège immolation"; QUICK_SHOTS = "Tir rapide"; } ACETIMER.MAGE = { ARCANE_POWER = "Puissance des arcanes"; BLAST_WAVE = "Vague d'Explosions"; CONE_OF_COLD = "Cône de froid"; COUNTERSPELL = "Contresort"; DETECT_MAGIC = "Détection de la magie"; FIRE_WARD = "Gardien de feu"; FIREBALL = "Boule de feu"; FLAMESTRIKE = "Choc de flammes"; FROST_NOVA = "Nova de givre"; FROST_WARD = "Gardien de givre"; FROSTBOLT = "Eclair de givre"; ICE_BLOCK = "Parade de glace"; ICE_BARRIER = "Barrière de glace"; MANA_SHIELD = "Bouclier de mana"; POLYMORPH = "Métamorphose"; PYROBLAST = "Explosion pyrotechnique"; SCORCH = "Brûlure"; FROSTBITE = "Morsure de givre"; IGNITE = "Enflammer"; IMPACT = "Impact"; IMPROVED_SCORCH = "Brûlure améliorée"; PERMAFROST = "Gel prolongé"; CLEARCASTING = "Idées claires"; COUNTERSPELL_SILENCED = "Contresort - Silencieux"; FIRE_VULNERABILITY = "Vulnérabilité au feu"; } ACETIMER.PALADIN = { BLESSING_OF_FREEDOM = "Bénédiction de liberté"; BLESSING_OF_KINGS = "Bénédiction des rois"; BLESSING_OF_LIGHT = "Bénédiction de lumière"; BLESSING_OF_MIGHT = "Bénédiction de puissance"; BLESSING_OF_PROTECTION = "Bénédiction de protection"; BLESSING_OF_SACRIFICE = "Bénédiction de sacrifice"; BLESSING_OF_SALVATION = "Bénédiction de salut"; BLESSING_OF_SANCTUARY = "Bénédiction du sanctuaire"; BLESSING_OF_WISDOM = "Bénédiction de sagesse"; CONSECRATION = "Consécration"; DIVINE_PROTECTION = "Protection divine"; DIVINE_SHIELD = "Bouclier divin"; HAMMER_OF_JUSTICE = "Marteau de la justice"; HAMMER_OF_WRATH = "Marteau de Courroux"; HOLY_SHIELD = "Bouclier divin"; JUDGEMENT = "Jugement"; LAY_ON_HANDS = "Imposition des mains"; REPENTANCE = "Repentir"; SEAL_OF_COMMAND = "Sceau d'autorité"; SEAL_OF_JUSTICE = "Sceau de justice"; SEAL_OF_LIGHT = "Sceau de lumière"; SEAL_OF_RIGHTEOUSNESS = "Sceau de piété"; SEAL_OF_THE_CRUSADER = "Sceau du Croisé"; SEAL_OF_WISDOM = "Sceau de sagesse"; TURN_UNDEAD = "Renvoi des morts-vivants"; GUARDIAN_S_FAVOR = "Bénédiction de protection améliorée"; LASTING_JUDGEMENT = "Sceau de lumière amélioré"; REDOUBT = "Redoute"; VENGEANCE = "Vengeance"; VINDICATION = "Justification"; FORBEARANCE = "Longanimité"; JUDGEMENT_OF_JUSTICE = "Jugement de justice"; JUDGEMENT_OF_LIGHT = "Jugement de lumière"; JUDGEMENT_OF_WISDOM = "Jugement de sagesse"; JUDGEMENT_OF_THE_CRUSADER = "Jugement du Croisé"; } ACETIMER.PRIEST = { ABOLISH_DISEASE = "Abolir maladie"; DEVOURING_PLAGUE = "Peste dévorante"; ELUNE_S_GRACE = "Elune's Grace"; FADE = "Oubli"; FEEDBACK = "Réaction"; HEX_OF_WEAKNESS = "Hex de faiblesse"; HOLY_FIRE = "Flammes sacrées"; MIND_SOOTHE = "Apaisement"; POWER_INFUSION = "Infusion de Puissance"; POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier"; PSYCHIC_SCREAM = "Cri psychique"; RENEW = "Rénovation"; SHACKLE_UNDEAD = "Entraves des morts-vivants"; SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur"; SILENCE = "Silence"; STARSHARDS = "Eclats stellaires"; TOUCH_OF_WEAKNESS = "Toucher de faiblesse"; VAMPIRIC_EMBRACE = "Etreinte vampirique"; BLACKOUT = "Aveuglement"; BLESSED_RECOVERY = "Rétablissement Béni"; IMPROVED_POWER_WORD_SHIELD = "Mot de pouvoir : Bouclier amélioré"; IMPROVED_SHADOW_WORD_PAIN = "Mot de l'ombre : Douleur amélioré"; INSPIRATION = "Inspiration"; SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre"; SHADOW_WEAVING = "Tissage de l'ombre"; SPIRIT_TAP = "Connexion spirituelle"; WEAKENED_SOUL = "Ame affaiblie"; } ACETIMER.ROGUE = { ADRENALINE_RUSH = "Poussée d'adrénaline"; BLADE_FLURRY = "Déluge de lames"; BLIND = "Cécité"; CHEAP_SHOT = "Coup bas"; DISTRACT = "Distraction"; EXPOSE_ARMOR = "Exposer l'armure"; EVASION = "Evasion"; GARROTE = "Garrot"; GOUGE = "Suriner"; HEMORRHAGE = "Hémorragie"; KICK = "Coup de pied"; KIDNEY_SHOT = "Aiguillon perfide"; RIPOSTE = "Riposte"; RUPTURE = "Rupture"; SAP = "Assommer"; SLICE_AND_DICE = "Débiter"; SPRINT = "Sprint"; VANISH = "Disparition"; IMPROVED_GOUGE = "Suriner amélioré"; IMPROVED_GARROTE = "Garrot amélioré"; IMPROVED_EVASION = "Evasion améliorée"; IMPROVED_SLICE_AND_DICE = "Débiter amélioré"; MACE_SPECIALIZATION = "Spécialisation Masse"; REMORSELESS_ATTACKS = "Attaques impitoyables"; KICK_SILENCED = "Coup de pied - Silencieux"; MACE_STUN_EFFECT = "Effet étourdissant de la masse"; REMORSELESS = "Impitoyables"; } ACETIMER.SHAMAN = { DISEASE_CLEANSING_TOTEM = "Totem de Purification des Maladies"; EARTH_SHOCK = "Horion de terre"; EARTHBIND_TOTEM = "Totem de lien terrestre"; FIRE_NOVA_TOTEM = "Totem Nova de feu"; FIRE_RESISTANCE_TOTEM = "Totem de résistance au feu"; FROST_SHOCK = "Horion de givre"; FLAME_SHOCK = "Horion de flammes"; FLAMETONGUE_TOTEM = "Totem Langue de feu"; FROST_RESISTANCE_TOTEM = "Totem de résistance au Givre"; GRACE_OF_AIR_TOTEM = "Totem de Grâce Aérienne"; GROUNDING_TOTEM = "Totem de Glèbe"; HEALING_STREAM_TOTEM = "Totem guérisseur"; MAGMA_TOTEM = "Totem de Magma"; MANA_SPRING_TOTEM = "Totem Fontaine de mana"; MANA_TIDE_TOTEM = "Totem de Vague de mana"; NATURE_RESISTANCE_TOTEM = "Totem de résistance à la Nature"; POISON_CLEANSING_TOTEM = "Totem de Purification du poison"; SEARING_TOTEM = "Totem incendiaire"; SENTRY_TOTEM = "Totem Sentinelle"; STONECLAW_TOTEM = "Totem de Griffes de pierre"; STONESKIN_TOTEM = "Totem de Peau de pierre"; STORMSTRIKE = "Courroux naturel"; STRENGTH_OF_EARTH_TOTEM = "Totem de Force de la Terre"; TRANQUIL_AIR_TOTEM = "Totem de Tranquilité de l'Air"; TREMOR_TOTEM = "Totem de Séisme"; WINDFURY_TOTEM = "Totem Furie-des-vents"; WINDWALL_TOTEM = "Totem de Mur des vents"; ANCESTRAL_HEALING = "Guérison des Ancien"; EVENTIDE = "Tombée du jour"; IMPROVED_FIRE_NOVA_TOTEM = "Totem de Nova de feu amélioré"; IMPROVED_STONECLAW_TOTEM = "Totem de Griffes de Pierre Amélioré"; ANCESTRAL_FORTITUDE = "Robustesse des anciens"; CLEARCASTING = "Idées claires"; ENAMORED_WATER_SPIRIT = "Esprit de l'eau amoureux"; } ACETIMER.WARLOCK = { AMPLIFY_CURSE = "Malédiction amplifiée"; BANISH = "Bannir"; CORRUPTION = "Corruption"; CURSE_OF_AGONY = "Malédiction d'agonie"; CURSE_OF_DOOM = "Malédiction funeste"; CURSE_OF_EXHAUSTION = "Malédiction de fatigue"; CURSE_OF_RECKLESSNESS = "Malédiction de témérité"; CURSE_OF_SHADOW = "Malédiction des ténèbres"; CURSE_OF_TONGUES = "Malédiction des langages"; CURSE_OF_WEAKNESS = "Malédiction de faiblesse"; CURSE_OF_THE_ELEMENTS = "Malédiction des éléments"; DEATH_COIL = "Voile mortel"; DRAIN_SOUL = "Siphon d'âme"; FEAR = "Peur"; FEL_DOMINATION = "Domination corrompue"; ENSLAVE_DEMON = "Asservir démon"; HOWL_OF_TERROR = "Hurlement de terreur"; IMMOLATE = "Immolation"; SHADOW_BOLT = "Trait de l'ombre"; SHADOW_WARD = "Gardien de l'ombre"; SHADOWBURN = "Brûlure de l'ombre"; SIPHON_LIFE = "Siphon de vie"; AFTERMATH = "Conséquences"; NIGHTFALL = "Crépuscule"; PYROCLASM = "Pyroclasme"; SACRIFICE = "Sacrifice"; SEDUCTION = "Séduction"; SHADOW_TRANCE = "Transe de l'ombre"; SHADOW_VULNERABILITY = "Vulnérabilité à l'ombre"; SOUL_SIPHON = "Siphon d’âme"; } ACETIMER.WARRIOR = { BATTLE_SHOUT = "Cri de guerre"; BERSERKER_RAGE = "Furie berserker"; BLOODRAGE = "Rage sanguinaire"; BLOODTHIRST = "Sanguinaire"; CHARGE = "Charge"; CHALLENGING_SHOUT = "Cri de défi"; CONCUSSION_BLOW = "Bourrasque"; DEATH_WISH = "Souhait mortel"; DEMORALIZING_SHOUT = "Cri d'affliction"; DISARM = "Désarmement"; EXECUTE = "Exécution"; HAMSTRING = "Brise-genou"; INTERCEPT = "Interception"; INTIMIDATING_SHOUT = "Cri d’intimidation"; LAST_STAND = "Dernier rempart"; MOCKING_BLOW = "Coup railleur"; MORTAL_STRIKE = "Frappe mortelle"; OVERPOWER = "Fulgurance"; PIERCING_HOWL = "Hurlement perçant"; PUMMEL = "Volée de coups"; RECKLESSNESS = "Témérité"; REND = "Pourfendre"; RETALIATION = "Représailles"; REVENGE = "Vengeance"; SHIELD_BLOCK = "Maîtrise du blocage"; SHIELD_BASH = "Coup de bouclier"; SHIELD_WALL = "Mur protecteur"; SUNDER_ARMOR = "Fracasser armure"; SWEEPING_STRIKES = "Attaques circulaires"; THUNDER_CLAP = "Coup de tonnerre"; BOOMING_VOICE = "Voix tonitruante"; BLOOD_CRAZE = "Folie sanguinaire"; DEEP_WOUNDS = "Blessures profondes"; ENRAGE = "Enrager"; FLURRY = "Rafale"; IMPROVED_DISARM = "Désarmement amélioré"; IMPROVED_HAMSTRING = "Brise-genou amélioré"; IMPROVED_SHIELD_BLOCK = "aîtrise du blocage améliorée"; IMPROVED_SHIELD_WALL = "Mur protecteur amélioré"; MACE_SPECIALIZATION = "Spécialisation Masse"; CHARGE_STUN = "Charge étourdissante"; INTERCEPT_STUN = "Bloquer Etourdissemen"; MACE_STUN_EFFECT = "Effet étourdissant de la masse"; REVENGE_STUN = "Etourdissement vengeur"; SHIELD_BASH_SILENCED = "Coup de bouclier - silencieux"; }