--[[ Name: AceEvent-2.0 Revision: $Rev: 11577 $ Developed by: The Ace Development Team (http://www.wowace.com/index.php/The_Ace_Development_Team) Inspired By: Ace 1.x by Turan (turan@gryphon.com) Website: http://www.wowace.com/ Documentation: http://www.wowace.com/index.php/AceEvent-2.0 SVN: http://svn.wowace.com/root/trunk/Ace2/AceEvent-2.0 Description: Mixin to allow for event handling, scheduling, and inter-addon communication. Dependencies: AceLibrary, AceOO-2.0 ]] local MAJOR_VERSION = "AceEvent-2.0" local MINOR_VERSION = "$Revision: 11577 $" if not AceLibrary then error(MAJOR_VERSION .. " requires AceLibrary") end if not AceLibrary:IsNewVersion(MAJOR_VERSION, MINOR_VERSION) then return end if not AceLibrary:HasInstance("AceOO-2.0") then error(MAJOR_VERSION .. " requires AceOO-2.0") end local AceOO = AceLibrary:GetInstance("AceOO-2.0") local Mixin = AceOO.Mixin local AceEvent = Mixin { "RegisterEvent", "RegisterAllEvents", "UnregisterEvent", "UnregisterAllEvents", "TriggerEvent", "ScheduleEvent", "ScheduleRepeatingEvent", "CancelScheduledEvent", "CancelAllScheduledEvents", "IsEventRegistered", "IsEventScheduled", "RegisterBucketEvent", "UnregisterBucketEvent", "UnregisterAllBucketEvents", "IsBucketEventRegistered", } local table_setn do local version = GetBuildInfo() if string.find(version, "^2%.") then -- 2.0.0 table_setn = function() end else table_setn = table.setn end end local weakKey = {__mode="k"} local new, del do local list = setmetatable({}, weakKey) function new() local t = next(list) if t then list[t] = nil return t else return {} end end function del(t) setmetatable(t, nil) for k in pairs(t) do t[k] = nil end list[t] = true end end local FAKE_NIL local RATE local eventsWhichHappenOnce = { PLAYER_LOGIN = true, AceEvent_FullyInitialized = true, VARIABLES_LOADED = true, PLAYER_LOGOUT = true, } local registeringFromAceEvent function AceEvent:RegisterEvent(event, method, once) AceEvent:argCheck(event, 2, "string") if self == AceEvent and not registeringFromAceEvent then AceEvent:argCheck(method, 3, "function") self = method else AceEvent:argCheck(method, 3, "string", "function", "nil", "boolean", "number") if type(method) == "boolean" or type(method) == "number" then AceEvent:argCheck(once, 4, "nil") once, method = method, event end end AceEvent:argCheck(once, 4, "number", "boolean", "nil") if eventsWhichHappenOnce[event] then once = true end local throttleRate if type(once) == "number" then throttleRate, once = once end if not method then method = event end if type(method) == "string" and type(self[method]) ~= "function" then AceEvent:error("Cannot register event %q to method %q, it does not exist", event, method) else assert(type(method) == "function" or type(method) == "string") end local AceEvent_registry = AceEvent.registry if not AceEvent_registry[event] then AceEvent_registry[event] = new() AceEvent.frame:RegisterEvent(event) end local remember = true if AceEvent_registry[event][self] then remember = false end AceEvent_registry[event][self] = method local AceEvent_onceRegistry = AceEvent.onceRegistry if once then if not AceEvent_onceRegistry then AceEvent.onceRegistry = new() AceEvent_onceRegistry = AceEvent.onceRegistry end if not AceEvent_onceRegistry[event] then AceEvent_onceRegistry[event] = new() end AceEvent_onceRegistry[event][self] = true else if AceEvent_onceRegistry and AceEvent_onceRegistry[event] then AceEvent_onceRegistry[event][self] = nil if not next(AceEvent_onceRegistry[event]) then AceEvent_onceRegistry[event] = del(AceEvent_onceRegistry[event]) end end end local AceEvent_throttleRegistry = AceEvent.throttleRegistry if throttleRate then if not AceEvent_throttleRegistry then AceEvent.throttleRegistry = new() AceEvent_throttleRegistry = AceEvent.throttleRegistry end if not AceEvent_throttleRegistry[event] then AceEvent_throttleRegistry[event] = new() end if AceEvent_throttleRegistry[event][self] then AceEvent_throttleRegistry[event][self] = del(AceEvent_throttleRegistry[event][self]) end AceEvent_throttleRegistry[event][self] = setmetatable(new(), weakKey) local t = AceEvent_throttleRegistry[event][self] t[RATE] = throttleRate else if AceEvent_throttleRegistry and AceEvent_throttleRegistry[event] then if AceEvent_throttleRegistry[event][self] then AceEvent_throttleRegistry[event][self] = del(AceEvent_throttleRegistry[event][self]) end if not next(AceEvent_throttleRegistry[event]) then AceEvent_throttleRegistry[event] = del(AceEvent_throttleRegistry[event]) end end end if remember then AceEvent:TriggerEvent("AceEvent_EventRegistered", self, event) end end local ALL_EVENTS function AceEvent:RegisterAllEvents(method) if self == AceEvent then AceEvent:argCheck(method, 1, "function") self = method else AceEvent:argCheck(method, 1, "string", "function") if type(method) == "string" and type(self[method]) ~= "function" then AceEvent:error("Cannot register all events to method %q, it does not exist", method) end end local AceEvent_registry = AceEvent.registry if not AceEvent_registry[ALL_EVENTS] then AceEvent_registry[ALL_EVENTS] = new() AceEvent.frame:RegisterAllEvents() end AceEvent_registry[ALL_EVENTS][self] = method end local _G = getfenv(0) local memstack, timestack = {}, {} local memdiff, timediff function AceEvent:TriggerEvent(event, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) AceEvent:argCheck(event, 2, "string") local AceEvent_registry = AceEvent.registry if (not AceEvent_registry[event] or not next(AceEvent_registry[event])) and (not AceEvent_registry[ALL_EVENTS] or not next(AceEvent_registry[ALL_EVENTS])) then return end local _G_event = _G.event _G.event = event local AceEvent_onceRegistry = AceEvent.onceRegistry local AceEvent_debugTable = AceEvent.debugTable if AceEvent_onceRegistry and AceEvent_onceRegistry[event] then local tmp = new() for obj, method in pairs(AceEvent_onceRegistry[event]) do tmp[obj] = AceEvent_registry[event] and AceEvent_registry[event][obj] or nil end local obj = next(tmp) while obj do local mem, time if AceEvent_debugTable then if not AceEvent_debugTable[event] then AceEvent_debugTable[event] = new() end if not AceEvent_debugTable[event][obj] then AceEvent_debugTable[event][obj] = new() AceEvent_debugTable[event][obj].mem = 0 AceEvent_debugTable[event][obj].time = 0 AceEvent_debugTable[event][obj].count = 0 end if memdiff then table.insert(memstack, memdiff) table.insert(timestack, timediff) end memdiff, timediff = 0, 0 mem, time = gcinfo(), GetTime() end local method = tmp[obj] AceEvent.UnregisterEvent(obj, event) if type(method) == "string" then local obj_method = obj[method] if obj_method then obj_method(obj, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end elseif method then -- function method(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end if AceEvent_debugTable then local dmem, dtime = memdiff, timediff mem, time = gcinfo() - mem - memdiff, GetTime() - time - timediff AceEvent_debugTable[event][obj].mem = AceEvent_debugTable[event][obj].mem + mem AceEvent_debugTable[event][obj].time = AceEvent_debugTable[event][obj].time + time AceEvent_debugTable[event][obj].count = AceEvent_debugTable[event][obj].count + 1 memdiff, timediff = table.remove(memstack), table.remove(timestack) if memdiff then memdiff = memdiff + mem + dmem timediff = timediff + time + dtime end end tmp[obj] = nil obj = next(tmp) end del(tmp) end local AceEvent_throttleRegistry = AceEvent.throttleRegistry local throttleTable = AceEvent_throttleRegistry and AceEvent_throttleRegistry[event] if AceEvent_registry[event] then local tmp = new() for obj, method in pairs(AceEvent_registry[event]) do tmp[obj] = method end local obj = next(tmp) while obj do local method = tmp[obj] local continue = false if throttleTable and throttleTable[obj] then local a1 = a1 if a1 == nil then a1 = FAKE_NIL end if not throttleTable[obj][a1] or GetTime() - throttleTable[obj][a1] >= throttleTable[obj][RATE] then throttleTable[obj][a1] = GetTime() else continue = true end end if not continue then local mem, time if AceEvent_debugTable then if not AceEvent_debugTable[event] then AceEvent_debugTable[event] = new() end if not AceEvent_debugTable[event][obj] then AceEvent_debugTable[event][obj] = new() AceEvent_debugTable[event][obj].mem = 0 AceEvent_debugTable[event][obj].time = 0 AceEvent_debugTable[event][obj].count = 0 end if memdiff then table.insert(memstack, memdiff) table.insert(timestack, timediff) end memdiff, timediff = 0, 0 mem, time = gcinfo(), GetTime() end if type(method) == "string" then local obj_method = obj[method] if obj_method then obj_method(obj, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end elseif method then -- function method(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end if AceEvent_debugTable then local dmem, dtime = memdiff, timediff mem, time = gcinfo() - mem - memdiff, GetTime() - time - timediff AceEvent_debugTable[event][obj].mem = AceEvent_debugTable[event][obj].mem + mem AceEvent_debugTable[event][obj].time = AceEvent_debugTable[event][obj].time + time AceEvent_debugTable[event][obj].count = AceEvent_debugTable[event][obj].count + 1 memdiff, timediff = table.remove(memstack), table.remove(timestack) if memdiff then memdiff = memdiff + mem + dmem timediff = timediff + time + dtime end end end tmp[obj] = nil obj = next(tmp) end del(tmp) end if AceEvent_registry[ALL_EVENTS] then local tmp = new() for obj, method in pairs(AceEvent_registry[ALL_EVENTS]) do tmp[obj] = method end local obj = next(tmp) while obj do local method = tmp[obj] local mem, time if AceEvent_debugTable then if not AceEvent_debugTable[event] then AceEvent_debugTable[event] = new() end if not AceEvent_debugTable[event][obj] then AceEvent_debugTable[event][obj] = new() AceEvent_debugTable[event][obj].mem = 0 AceEvent_debugTable[event][obj].time = 0 AceEvent_debugTable[event][obj].count = 0 end if memdiff then table.insert(memstack, memdiff) table.insert(timestack, timediff) end memdiff, timediff = 0, 0 mem, time = gcinfo(), GetTime() end if type(method) == "string" then local obj_method = obj[method] if obj_method then obj_method(obj, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end elseif method then -- function method(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end if AceEvent_debugTable then local dmem, dtime = memdiff, timediff mem, time = gcinfo() - mem - memdiff, GetTime() - time - timediff AceEvent_debugTable[event][obj].mem = AceEvent_debugTable[event][obj].mem + mem AceEvent_debugTable[event][obj].time = AceEvent_debugTable[event][obj].time + time AceEvent_debugTable[event][obj].count = AceEvent_debugTable[event][obj].count + 1 memdiff, timediff = table.remove(memstack), table.remove(timestack) if memdiff then memdiff = memdiff + mem + dmem timediff = timediff + time + dtime end end tmp[obj] = nil obj = next(tmp) end del(tmp) end _G.event = _G_event end -- local accessors local getn = table.getn local tinsert = table.insert local tremove = table.remove local floor = math.floor local GetTime = GetTime local next = next local pairs = pairs local unpack = unpack local delayRegistry local function OnUpdate() local t = GetTime() local k,v = next(delayRegistry) local last = nil while k do local v_time = v.time if not v_time then delayRegistry[k] = del(v) elseif v_time <= t then local v_repeatDelay = v.repeatDelay if v_repeatDelay then -- use the event time, not the current time, else timing inaccuracies add up over time v.time = v_time + v_repeatDelay end local event = v.event local mem, time if AceEvent_debugTable then mem, time = gcinfo(), GetTime() end if type(event) == "function" then event(unpack(v)) else AceEvent:TriggerEvent(event, unpack(v)) end if AceEvent_debugTable then mem, time = gcinfo() - mem, GetTime() - time v.mem = v.mem + mem v.timeSpent = v.timeSpent + time v.count = v.count + 1 end if not v_repeatDelay then local x = delayRegistry[k] if x and x.time == v_time then -- check if it was manually reset delayRegistry[k] = del(v) end end end if delayRegistry[k] then last = k end k,v = next(delayRegistry, last) end if not next(delayRegistry) then AceEvent.frame:Hide() end end local function ScheduleEvent(self, repeating, event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) local id if type(event) == "string" or type(event) == "table" then if type(event) == "table" then if not delayRegistry or not delayRegistry[event] then AceEvent:error("Bad argument #2 to `ScheduleEvent'. Improper id table fed in.") end end if type(delay) ~= "number" then id, event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20 = event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20 AceEvent:argCheck(event, 3, "string", "function", --[[ so message is right ]] "number") AceEvent:argCheck(delay, 4, "number") self:CancelScheduledEvent(id) end else AceEvent:argCheck(event, 2, "string", "function") AceEvent:argCheck(delay, 3, "number") end if not delayRegistry then AceEvent.delayRegistry = new() delayRegistry = AceEvent.delayRegistry AceEvent.frame:SetScript("OnUpdate", OnUpdate) end local t if type(id) == "table" then for k in pairs(id) do id[k] = nil end t = id else t = new() end t[1] = a1 t[2] = a2 t[3] = a3 t[4] = a4 t[5] = a5 t[6] = a6 t[7] = a7 t[8] = a8 t[9] = a9 t[10] = a10 t[11] = a11 t[12] = a12 t[13] = a13 t[14] = a14 t[15] = a15 t[16] = a16 t[17] = a17 t[18] = a18 t[19] = a19 t[20] = a20 table_setn(t, 20) t.event = event t.time = GetTime() + delay t.self = self t.id = id or t t.repeatDelay = repeating and delay if AceEvent_debugTable then t.mem = 0 t.count = 0 t.timeSpent = 0 end delayRegistry[t.id] = t AceEvent.frame:Show() return t.id end function AceEvent:ScheduleEvent(event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) if type(event) == "string" or type(event) == "table" then if type(event) == "table" then if not delayRegistry or not delayRegistry[event] then AceEvent:error("Bad argument #2 to `ScheduleEvent'. Improper id table fed in.") end end if type(delay) ~= "number" then AceEvent:argCheck(delay, 3, "string", "function", --[[ so message is right ]] "number") AceEvent:argCheck(a1, 4, "number") end else AceEvent:argCheck(event, 2, "string", "function") AceEvent:argCheck(delay, 3, "number") end return ScheduleEvent(self, false, event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end function AceEvent:ScheduleRepeatingEvent(event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) if type(event) == "string" or type(event) == "table" then if type(event) == "table" then if not delayRegistry or not delayRegistry[event] then AceEvent:error("Bad argument #2 to `ScheduleEvent'. Improper id table fed in.") end end if type(delay) ~= "number" then AceEvent:argCheck(delay, 3, "string", "function", --[[ so message is right ]] "number") AceEvent:argCheck(a1, 4, "number") end else AceEvent:argCheck(event, 2, "string", "function") AceEvent:argCheck(delay, 3, "number") end return ScheduleEvent(self, true, event, delay, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20) end function AceEvent:CancelScheduledEvent(t) AceEvent:argCheck(t, 2, "string", "table") if delayRegistry then local v = delayRegistry[t] if v then delayRegistry[t] = del(v) if not next(delayRegistry) then AceEvent.frame:Hide() end return true end end return false end function AceEvent:IsEventScheduled(t) AceEvent:argCheck(t, 2, "string", "table") if delayRegistry then local v = delayRegistry[t] if v then return true, v.time - GetTime() end end return false, nil end function AceEvent:UnregisterEvent(event) AceEvent:argCheck(event, 2, "string") local AceEvent_registry = AceEvent.registry if AceEvent_registry[event] and AceEvent_registry[event][self] then AceEvent_registry[event][self] = nil local AceEvent_onceRegistry = AceEvent.onceRegistry if AceEvent_onceRegistry and AceEvent_onceRegistry[event] and AceEvent_onceRegistry[event][self] then AceEvent_onceRegistry[event][self] = nil if not next(AceEvent_onceRegistry[event]) then AceEvent_onceRegistry[event] = del(AceEvent_onceRegistry[event]) end end local AceEvent_throttleRegistry = AceEvent.throttleRegistry if AceEvent_throttleRegistry and AceEvent_throttleRegistry[event] and AceEvent_throttleRegistry[event][self] then AceEvent_throttleRegistry[event][self] = del(AceEvent_throttleRegistry[event][self]) if not next(AceEvent_throttleRegistry[event]) then AceEvent_throttleRegistry[event] = del(AceEvent_throttleRegistry[event]) end end if not next(AceEvent_registry[event]) then AceEvent_registry[event] = del(AceEvent_registry[event]) if not AceEvent_registry[ALL_EVENTS] or not next(AceEvent_registry[ALL_EVENTS]) then AceEvent.frame:UnregisterEvent(event) end end else if self == AceEvent then error(string.format("Cannot unregister event %q. Improperly unregistering from AceEvent-2.0.", event), 2) else AceEvent:error("Cannot unregister event %q. %q is not registered with it.", event, self) end end AceEvent:TriggerEvent("AceEvent_EventUnregistered", self, event) end function AceEvent:UnregisterAllEvents() local AceEvent_registry = AceEvent.registry if AceEvent_registry[ALL_EVENTS] and AceEvent_registry[ALL_EVENTS][self] then AceEvent_registry[ALL_EVENTS][self] = nil if not next(AceEvent_registry[ALL_EVENTS]) then del(AceEvent_registry[ALL_EVENTS]) AceEvent.frame:UnregisterAllEvents() for k,v in pairs(AceEvent_registry) do if k ~= ALL_EVENTS then AceEvent.frame:RegisterEvent(k) end end AceEvent_registry[event] = nil end end local first = true for event, data in pairs(AceEvent_registry) do if first then if AceEvent_registry.AceEvent_EventUnregistered then event = "AceEvent_EventUnregistered" else first = false end end local x = data[self] data[self] = nil if x and event ~= ALL_EVENTS then if not next(data) then del(data) if not AceEvent_registry[ALL_EVENTS] or not next(AceEvent_registry[ALL_EVENTS]) then AceEvent.frame:UnregisterEvent(event) end AceEvent_registry[event] = nil end AceEvent:TriggerEvent("AceEvent_EventUnregistered", self, event) end if first then event = nil end end if AceEvent.onceRegistry then for event, data in pairs(AceEvent.onceRegistry) do data[self] = nil end end end function AceEvent:CancelAllScheduledEvents() if delayRegistry then for k,v in pairs(delayRegistry) do if v.self == self then delayRegistry[k] = del(v) end end if not next(delayRegistry) then AceEvent.frame:Hide() end end end function AceEvent:IsEventRegistered(event) AceEvent:argCheck(event, 2, "string") local AceEvent_registry = AceEvent.registry if self == AceEvent then return AceEvent_registry[event] and next(AceEvent_registry[event]) and true or false end if AceEvent_registry[event] and AceEvent_registry[event][self] then return true, AceEvent_registry[event][self] end return false, nil end local bucketfunc function AceEvent:RegisterBucketEvent(event, delay, method) AceEvent:argCheck(event, 2, "string", "table") if type(event) == "table" then for k,v in pairs(event) do if type(k) ~= "number" then AceEvent:error("All keys to argument #2 to `RegisterBucketEvent' must be numbers.") elseif type(v) ~= "string" then AceEvent:error("All values to argument #2 to `RegisterBucketEvent' must be strings.") end end end AceEvent:argCheck(delay, 3, "number") if AceEvent == self then AceEvent:argCheck(method, 4, "function") self = method else if type(event) == "string" then AceEvent:argCheck(method, 4, "string", "function", "nil") if not method then method = event end else AceEvent:argCheck(method, 4, "string", "function") end if type(method) == "string" and type(self[method]) ~= "function" then AceEvent:error("Cannot register event %q to method %q, it does not exist", event, method) end end if not AceEvent.buckets then AceEvent.buckets = new() end if not AceEvent.buckets[event] then AceEvent.buckets[event] = new() end if not AceEvent.buckets[event][self] then AceEvent.buckets[event][self] = new() AceEvent.buckets[event][self].current = new() AceEvent.buckets[event][self].self = self else AceEvent.CancelScheduledEvent(self, AceEvent.buckets[event][self].id) end local bucket = AceEvent.buckets[event][self] bucket.method = method local func = function(arg1) bucket.run = true if arg1 then bucket.current[arg1] = true end end AceEvent.buckets[event][self].func = func if type(event) == "string" then AceEvent.RegisterEvent(self, event, func) else for _,v in ipairs(event) do AceEvent.RegisterEvent(self, v, func) end end if not bucketfunc then bucketfunc = function(bucket) local current = bucket.current local method = bucket.method local self = bucket.self if bucket.run then if type(method) == "string" then self[method](self, current) elseif method then -- function method(current) end for k in pairs(current) do current[k] = nil k = nil end bucket.run = false end end end bucket.id = AceEvent.ScheduleRepeatingEvent(self, bucketfunc, delay, bucket) end function AceEvent:IsBucketEventRegistered(event) AceEvent:argCheck(event, 2, "string", "table") return AceEvent.buckets and AceEvent.buckets[event] and AceEvent.buckets[event][self] end function AceEvent:UnregisterBucketEvent(event) AceEvent:argCheck(event, 2, "string", "table") if not AceEvent.buckets or not AceEvent.buckets[event] or not AceEvent.buckets[event][self] then AceEvent:error("Cannot unregister bucket event %q. %q is not registered with it.", event, self) end local bucket = AceEvent.buckets[event][self] if type(event) == "string" then AceEvent.UnregisterEvent(bucket.func, event) else for _,v in ipairs(event) do AceEvent.UnregisterEvent(bucket.func, v) end end AceEvent:CancelScheduledEvent(bucket.id) del(bucket.current) AceEvent.buckets[event][self] = del(AceEvent.buckets[event][self]) if not next(AceEvent.buckets[event]) then AceEvent.buckets[event] = del(AceEvent.buckets[event]) end end function AceEvent:UnregisterAllBucketEvents() if not AceEvent.buckets or not next(AceEvent.buckets) then return end for k,v in pairs(AceEvent.buckets) do if v == self then AceEvent.UnregisterBucketEvent(self, k) k = nil end end end function AceEvent:OnEmbedDisable(target) self.UnregisterAllEvents(target) self.CancelAllScheduledEvents(target) self.UnregisterAllBucketEvents(target) end function AceEvent:EnableDebugging() if not self.debugTable then self.debugTable = new() if delayRegistry then for k,v in pairs(self.delayRegistry) do if not v.mem then v.mem = 0 v.count = 0 v.timeSpent = 0 end end end end end function AceEvent:IsFullyInitialized() return self.postInit or false end function AceEvent:IsPostPlayerLogin() return self.playerLogin or false end function AceEvent:activate(oldLib, oldDeactivate) AceEvent = self if oldLib then self.onceRegistry = oldLib.onceRegistry self.throttleRegistry = oldLib.throttleRegistry self.delayRegistry = oldLib.delayRegistry self.buckets = oldLib.buckets self.registry = oldLib.registry self.frame = oldLib.frame self.debugTable = oldLib.debugTable self.playerLogin = oldLib.pew or DEFAULT_CHAT_FRAME and DEFAULT_CHAT_FRAME.defaultLanguage and true self.postInit = oldLib.postInit or self.playerLogin and ChatTypeInfo and ChatTypeInfo.WHISPER and ChatTypeInfo.WHISPER.r and true self.ALL_EVENTS = oldLib.ALL_EVENTS self.FAKE_NIL = oldLib.FAKE_NIL self.RATE = oldLib.RATE end if not self.registry then self.registry = {} end if not self.frame then self.frame = CreateFrame("Frame", "AceEvent20Frame") end if not self.ALL_EVENTS then self.ALL_EVENTS = {} end if not self.FAKE_NIL then self.FAKE_NIL = {} end if not self.RATE then self.RATE = {} end ALL_EVENTS = self.ALL_EVENTS FAKE_NIL = self.FAKE_NIL RATE = self.RATE local inPlw = false local blacklist = { UNIT_INVENTORY_CHANGED = true, BAG_UPDATE = true, ITEM_LOCK_CHANGED = true, ACTIONBAR_SLOT_CHANGED = true, } self.frame:SetScript("OnEvent", function() local event = event if event == "PLAYER_ENTERING_WORLD" then inPlw = false elseif event == "PLAYER_LEAVING_WORLD" then inPlw = true end if event and (not inPlw or not blacklist[event]) then self:TriggerEvent(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) end end) if self.delayRegistry then delayRegistry = self.delayRegistry self.frame:SetScript("OnUpdate", OnUpdate) end self:UnregisterAllEvents() self:CancelAllScheduledEvents() if not self.playerLogin then registeringFromAceEvent = true self:RegisterEvent("PLAYER_LOGIN", function() self.playerLogin = true end, true) registeringFromAceEvent = nil end if not self.postInit then local isReload = true local function func() self.postInit = true self:TriggerEvent("AceEvent_FullyInitialized") if self.registry["CHAT_MSG_CHANNEL_NOTICE"] and self.registry["CHAT_MSG_CHANNEL_NOTICE"][self] then self:UnregisterEvent("CHAT_MSG_CHANNEL_NOTICE") end if self.registry["MEETINGSTONE_CHANGED"] and self.registry["MEETINGSTONE_CHANGED"][self] then self:UnregisterEvent("MEETINGSTONE_CHANGED") end if self.registry["MINIMAP_ZONE_CHANGED"] and self.registry["MINIMAP_ZONE_CHANGED"][self] then self:UnregisterEvent("MINIMAP_ZONE_CHANGED") end if self.registry["LANGUAGE_LIST_CHANGED"] and self.registry["LANGUAGE_LIST_CHANGED"][self] then self:UnregisterEvent("LANGUAGE_LIST_CHANGED") end end registeringFromAceEvent = true local f = function() self.playerLogin = true self:ScheduleEvent("AceEvent_FullyInitialized", func, 1) end self:RegisterEvent("MEETINGSTONE_CHANGED", f, true) self:RegisterEvent("CHAT_MSG_CHANNEL_NOTICE", function() self:ScheduleEvent("AceEvent_FullyInitialized", func, 0.05) end) self:RegisterEvent("LANGUAGE_LIST_CHANGED", function() if self.registry["MEETINGSTONE_CHANGED"] and self.registry["MEETINGSTONE_CHANGED"][self] then self:UnregisterEvent("MEETINGSTONE_CHANGED") self:RegisterEvent("MINIMAP_ZONE_CHANGED", f, true) end end) registeringFromAceEvent = nil end self.super.activate(self, oldLib, oldDeactivate) if oldLib then oldDeactivate(oldLib) end end AceLibrary:Register(AceEvent, MAJOR_VERSION, MINOR_VERSION, AceEvent.activate) AceEvent = AceLibrary(MAJOR_VERSION)