BEBOPTIONS = {} BEBOPTIONS.TEXTELEMENTS = { BEBConfigHeaderText = "BEB "..BEB.CurrentVersion.." Config", BEBConfigFrameButtonClose = "Close", BEBDefaultsButton = "Defaults", BEBMainSelector = "General", BEBBackgroundSelector = "Background", BEBXpBarSelector = "Xp Bar", BEBRestedXpBarSelector = "Rested Xp Bar", BEBMarkersSelector = "Marker artwork", BEBXpTickSelector = "Xp Tick", BEBRestedXpTickSelector = "Rested Xp Tick", BEBRestedXpTickGlowSelector = "Tick Glow", BEBBarTextSelector = "Bar Text", BEBProfileSelector = "Profiles", BEBDragableCheckButtonText = "Dragable.", BEBFlashingCheckButtonText = "Flash when resting.", BEBShownCheckButtonText = "Shown", BEBShowOnMouseoverCheckButtonText = "Show on mouseover.", BEBClickTextCheckButtonText = "Add text to chat on left click", BEBColorsHeader = "Colors", BEBAttachHeader = "Attach", BEBUnrestedTextureColorButtonText = "Unrested", BEBRestedTextureColorButtonText = "Rested", BEBMaxrestedTextureColorButtonText = "Fully Rested", BEBUnrestedTextColorButtonText = "Unrested", BEBRestedTextColorButtonText = "Rested", BEBMaxrestedTextColorButtonText = "Fully Rested", BEB_MainAttachToFrame_Label = "on frame", BEB_BarTextFrame_Label = "Text on the bar", BEB_TextureFrame_Label = "Texture file", BEB_MainAttachPointButton_Label = "point", BEB_MainAttachToPointButton_Label = "to point", BEB_StrataDDMButton_Label = "Strata", BEBOptionsPositionControlsTitle = "Position", BEBOptionsHeightSlider_Label = "Height", BEBOptionsWidthSlider_Label = "Width", BEBOptionsLevelSlider_Label = "Level", BEBOptions_ColorCopy = "Copy", BEBOptions_ColorPaste = "Paste", BEBProfileFrameCreateButton = "Create", BEBProfileFrameUseButton = "Use", BEBProfileFrameLoadButton = "Load", BEBProfileFrameSaveButton = "Save to", BEBProfileFrameDeleteButton = "Delete", } BEBOPTIONS.ATTACHPOINTS = { TOP = "Top", BOTTOM = "Bottom", LEFT = "Left", RIGHT = "Right", TOPLEFT = "Top left", TOPRIGHT = "Top right", BOTTOMLEFT = "Bottom left", BOTTONRIGHT = "Bottom right", CENTER = "Center", } BEBOPTIONS.UIATTACHFRAMES = { UIParent = "UI Parent", MainMenuExpBar = "UI Experience bar", MainMenuBar = "UI Main bar", ChatFrame1 = "UI Chat frame", MinimapCluster = "UI Minimap", PlayerFrame = "UI Player unit frame", } if (BEB.IsFrame("TitanPanelBarButton")) then BEBOPTIONS.UIATTACHFRAMES.TitanPanelBarButton = "Titan Bar" end if (BEB.IsFrame("TitanPanelAuxBarButton")) then BEBOPTIONS.UIATTACHFRAMES.TitanPanelAuxBarButton = "Titan Bar 2" end --[[if (BEB.IsFrame("DAB_ActionBar_1") then BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_1 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_2 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_3 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_4 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_5 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_6 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_7 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_8 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_9 BEBOPTIONS.UIATTACHFRAMES.DAB_ActionBar_10 end]] BEBOPTIONS.VARIABLE_FUNCTIONS_DESCIPTIONS = { ["$plv"] = "$plv Character's level.", ["$cxp"] = "$cxp Current xp for this level.", ["$mxp"] = "$mxp Total xp needed for this level.", ["$rxp"] = "$rxp Rested xp as reported by the game.", ["$Rxp"] = "$Rxp Actual current rested xp.", ["$Cxp"] = "$Cxp Total xp ever earned for this character.", ["$Mxp"] = "$Mxp Xp to go until you can earn no more.", ["$txp"] = "$txp Xp needed to level.", ["$Txp"] = "$Txp Xp needed to reach level 60.", ["$pdl"] = "$pdl Percent of the way through the current level.", ["$Pdl"] = "$Pdl Percent of the way to the end of level 60.", ["$ptl"] = "$ptl Percent of the level left to complete.", ["$res"] = "$res Shows 'Resting' if you are currently resting.", ["$rst"] = "$rst Shows 'Unrested', 'Rested' or 'Fully Rested'.", ["$ptx"] = "$ptx Pet's current xp for this level.", ["$pty"] = "$pty Pet's total xp needed for this level.", ["$ppc"] = "$ppc Pet's % of the way through the current level.", ["$ppn"] = "$ppn Pet's % of the level left to complete.", ["$pxg"] = "$pxg Pet's xp needed to level.", ["$tts"] = "$tts Time played this session.", ["$rss"] = "$rss Xp per second (session).", ["$rsm"] = "$rsm Xp per minute (session).", ["$rsh"] = "$rsh Xp per hour (session).", ["$tls"] = "$tls Time to level up (session).", ["$xts"] = "$xts Xp earned this session.", ["$prt"] = "$prt Percent of the way to being fully rested.", ["$pre"] = "$pre Percent rested to next level.", ["$nkx"] = "$nkx Kills this session that gave XP.", ["$xpk"] = "$xpk Average XP per kill this session.", ["$kls"] = "$kls Number of kills needed to level up (session).", } BEBOPTIONS.TEXTURES = { ["PlainBackdrop"] = "Plain Backdrop", ["BEB-BarFill-Rounded"] = "Rounded bar", ["BEB-BarFill-RoundedLight"] = "Light rounded bar", ["BEB-BarFill-RoundedUp"] = "Rounded bar lit from above", ["BEB-BarFill-Flat"] = "Flat bar", ["BEB-ExperienceBarMarkers"] = "Default marker artwork", ["BEB-ExhaustionTicks"] = "Default ticks", ["BEB-ExhaustionTicksGlow"] = "Default tick glow", ["BEB-BarFill-Metal"] = "Metallic bar texture", ["BEB-BarFill-Wood"] = "Wooden bar texture", } BEBOPTIONS.STRATAS = { BACKGROUND = "Lowest", DIALOG = "Higher", FULLSCREEN = "Highest", HIGH = "High", LOW = "Low", MEDIUM = "Medium", } BEBOPTIONS.TEXT = { none = "", profilealreadyexists = "BEB: The profile you wish to create already exists", frameisinvalid = "BEB: The frame you entered does not exist or is invalid.", optionstextwasmouseover = "BEB: Text was being shown on mouseover, this has been disabled", optionstextwashidden = "BEB: Text was set to never show. Text is now enabled", } --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ French @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ if (GetLocale() == "frFR") then BEBOPTIONS.TEXTELEMENTS = { BEBConfigHeaderText = "BEB "..BEB.CurrentVersion.." Config", BEBConfigFrameButtonClose = "Fermer", BEBDefaultsButton = "D\195\169fauts", BEBMainSelector = "G\195\169n\195\169ral", BEBBackgroundSelector = "Fond", BEBXpBarSelector = "Bar d'Xp", BEBRestedXpBarSelector = "Bar d'Xp Repos\195\169", BEBMarkersSelector = "dessin-mod\195\168le", BEBXpTickSelector = "Tick d'Xp", BEBRestedXpTickSelector = "Tick d'Xp Repos\195\169", BEBRestedXpTickGlowSelector = "Lueur du Tick", BEBBarTextSelector = "Texte", BEBProfileSelector = "Profils", BEBDragableCheckButtonText = "D\195\168placable.", BEBFlashingCheckButtonText = "Clignotez en se reposant", BEBShownCheckButtonText = "Visible", BEBShowOnMouseoverCheckButtonText = "Montrez lors d'un mouseover", BEBClickTextCheckButtonText = "Ajoutez le texte au Chat lors d'un clique gauche.", BEBColorsHeader = "Couleurs", BEBAttachHeader = "Attacher", BEBUnrestedTextureColorButtonText = "Pas repos\195\169", BEBRestedTextureColorButtonText = "Repos\195\169", BEBMaxrestedTextureColorButtonText = "Enti\195\168rement repos\195\169", BEBUnrestedTextColorButtonText = "Pas repos\195\169", BEBRestedTextColorButtonText = "Repos\195\169", BEBMaxrestedTextColorButtonText = "Enti\195\168rement repos\195\169", BEB_MainAttachToFrame_Label = "sur l'armature", BEB_BarTextFrame_Label = "Texte sur la barre", BEB_TextureFrame_Label = "Fichier de texture", BEB_StrataDDMButton_Label = "Strata", -- BEB_MainAttachPointButton_Label = "point", BEB_MainAttachToPointButton_Label = "au point", BEBOptionsPositionControlsTitle = "Position", BEBOptionsHeightSlider_Label = "Hauteur", BEBOptionsWidthSlider_Label = "Largeur", BEBOptionsLevelSlider_Label = "Level", -- BEBOptions_ColorCopy = "Copier", BEBOptions_ColorPaste = "Coller", BEBProfileFrameCreateButton = "Cr\195\169er", BEBProfileFrameUseButton = "Employer", BEBProfileFrameLoadButton = "Charger", BEBProfileFrameSaveButton = "Sauver \195\160", BEBProfileFrameDeleteButton = "supprimer", } BEBOPTIONS.ATTACHPOINTS = { TOP = "Sup\195\169rieur", BOTTOM = "Inf\195\169rieur", LEFT = "Gauche", RIGHT = "Droite", TOPLEFT = "Sup\195\169rieur gauche", TOPRIGHT = "Sup\195\169rieur droit", BOTTOMLEFT = "Inf\195\169rieur gauche", BOTTONRIGHT = "Inf\195\169rieur droit", CENTER = "Centre", } BEBOPTIONS.UIATTACHFRAMES = { UIParent = "UI Parent", MainMenuExpBar = "UI Barre d'exp\195\169rience", MainMenuBar = "UI Barre principale", ChatFrame1 = "UI Cadre du dialogue", MinimapCluster = "UI Petite carte", PlayerFrame = "UI Frame du joueur", -- } if (BEB.IsFrame("TitanPanelBarButton")) then BEBOPTIONS.UIATTACHFRAMES.TitanPanelBarButton = "Titan Bar" -- end if (BEB.IsFrame("TitanPanelAuxBarButton")) then BEBOPTIONS.UIATTACHFRAMES.TitanPanelAuxBarButton = "Titan Bar 2" -- end BEBOPTIONS.VARIABLE_FUNCTIONS_DESCIPTIONS = { -- ["$plv"] = "$plv level du joueur.", ["$cxp"] = "$cxp Xp actuel.", ["$mxp"] = "$mxp Xp total pour ce level.", ["$rxp"] = "$rxp Xp au repos (annoncé par le jeu).", ["$Rxp"] = "$Rxp Xp au repos actuel.", ["$Cxp"] = "$Cxp Xp total gagné par ce joueur.", ["$Mxp"] = "$Mxp Xp restant pour atteindre la fin du level 60.", ["$txp"] = "$txp Xp restant pour ce level.", ["$Txp"] = "$Txp Xp restant pour atteindre le level 60.", ["$pdl"] = "$pdl Pourcentage du level d\195\169j\195\160 effectu\195\169", ["$Pdl"] = "$Pdl Pourcentage restant pour atteindre le level 60.", ["$ptl"] = "$ptl Pourcentage restant du level actuel.", ["$res"] = "$res Montre 'Resting' si vous vous reposez.", ["$rst"] = "$rst Montre 'Unrested', 'Rested' ou 'Fully Rested'.", ["$ptx"] = "$ptx Xp du pet pour ce level.", ["$pty"] = "$pty Xp total du pet pour ce level.", ["$ppc"] = "$ppc Pourcentage du level d\195\169j\195\160 effectu\195\169 pour le pet", ["$ppn"] = "$ppn Pourcentage restant au pet pour le level actuel.", ["$pxg"] = "$pxg Xp du pet restant pour ce level.", ["$tts"] = "$tts Temps jou\195\169 dans cette session.", ["$rss"] = "$rss Xp par seconde (session).", ["$rsm"] = "$rsm Xp par minute (session).", ["$rsh"] = "$rsh Xp par heure (session).", ["$tls"] = "$tls Durée pour changer de level (session).", ["$xts"] = "$xts Xp gagn\195\169 cette session.", ["$prt"] = "$prt Pourcentage de l'Xp de repos.", ["$pre"] = "$pre Pourcentage de l'Xp de repos par rapport à l'Xp restant du level", ["$nkx"] = "$nkx Tu\195\169s pour cette session qui ont donn\195\169 de l'XP.", ["$xpk"] = "$xpk Moyenn d'XP par tu\195\169 pour cette session.", ["$kls"] = "$kls Nombre de tu\195\169 nécessaire pour changer de level (session).", } BEBOPTIONS.TEXTURES = { ["PlainBackdrop"] = "Fond d'\195\169cran plein", ["BEB-BarFill-Rounded"] = "Barre arroundis", ["BEB-BarFill-RoundedLight"] = "Barre arroundis \195\169clair\195\169e", ["BEB-BarFill-RoundedUp"] = "Barre arrondis \195\169clair\195\169e par le dessus", ["BEB-BarFill-Flat"] = "Barre plate", ["BEB-ExperienceBarMarkers"] = "Marqueur iconographique de d\195\169faut", ["BEB-ExhaustionTicks"] = "Ticks de d\195\169faut", ["BEB-ExhaustionTicksGlow"] = "Eclairage des ticks de d\195\169faut", ["BEB-BarFill-Metal"] = "Texture de la barre : metallique", -- ["BEB-BarFill-Wood"] = "Texture de la barre : bois", -- } BEBOPTIONS.STRATAS = { -- BACKGROUND = "Tr\195\168s faible", DIALOG = "Tr\195\168 haute", FULLSCREEN = "Tr\195\168s tr\195\168s haute", HIGH = "Haute", LOW = "Faible", MEDIUM = "Moyenne", } BEBOPTIONS.TEXT = { none = "", profilealreadyexists = "BEB: Le profil que vous souhaitez cr\195\169er d\195\169j\195\160 existe.", frameisinvalid = "BEB: Le cadre que vous avez entr\195\169 n'existe pas ou est invalide.", optionstextwasmouseover = "BEB: Le text s'affichait lorsque vous passiez la souris sur un object, cette option a \195\169t\195\169 d\195\169sactiv\195\169", optionstextwashidden = "BEB: Le text ne s'affichait jamais. Dor\195\169navant, le text s'affiche.", } end --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ German @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ if (GetLocale() == "deDE") then BEBOPTIONS.TEXTELEMENTS = { BEBConfigHeaderText = "BEB "..BEB.CurrentVersion.." Konfiguration", BEBConfigFrameButtonClose = "Schlie\195\159en", BEBDefaultsButton = "Voreinstellung", BEBMainSelector = "Allgemeines", BEBBackgroundSelector = "Hintergrund", BEBXpBarSelector = "XP-Leiste", BEBRestedXpBarSelector = "Ausgeruhte XP", BEBMarkersSelector = "Markierungen", BEBXpTickSelector = "Erfahrungsticks", BEBRestedXpTickSelector = "Ausgeruhte Ticks", BEBRestedXpTickGlowSelector = "Ticks Leuchten", BEBBarTextSelector = "Leistentext", BEBProfileSelector = "Profile", BEBDragableCheckButtonText = "Bewegbar", BEBFlashingCheckButtonText = "Blinken wenn ausgeruht", BEBShownCheckButtonText = "Sichtbar", BEBShowOnMouseoverCheckButtonText = "Anzeigen bei Mausber\195\188hrung", BEBClickTextCheckButtonText = "Füge den Text mit Linksklick in den Chat ein.", BEBColorsHeader = "Farben", BEBAttachHeader = "Anheften", BEBUnrestedTextureColorButtonText = "Unausgeruht", BEBRestedTextureColorButtonText = "Ausgeruht", BEBMaxrestedTextureColorButtonText = "Voll ausgeruht", BEBUnrestedTextColorButtonText = "Unausgeruht", BEBRestedTextColorButtonText = "Ausgeruht", BEBMaxrestedTextColorButtonText = "Voll ausgeruht", BEB_MainAttachToFrame_Label = "an Rahmen", BEB_BarTextFrame_Label = "Text in der Leiste", BEB_TextureFrame_Label = "Texturendatei", BEB_MainAttachPointButton_Label = "Punkt", BEB_MainAttachToPointButton_Label = "zu Punkt", BEB_StrataDDMButton_Label = "Strata", BEBOptionsPositionControlsTitle = "Position", BEBOptionsHeightSlider_Label = "H\195\182he", BEBOptionsWidthSlider_Label = "Breite", BEBOptionsLevelSlider_Label = "Level", BEBOptions_ColorCopy = "Kopieren", BEBOptions_ColorPaste = "Einf\195\188gen", BEBProfileFrameCreateButton = "Erstellen", BEBProfileFrameUseButton = "Benutzen", BEBProfileFrameLoadButton = "Laden", BEBProfileFrameSaveButton = "Speichern", BEBProfileFrameDeleteButton = "L\195\182schen", } BEBOPTIONS.ATTACHPOINTS = { TOP = "Oben", BOTTOM = "Unten", LEFT = "Links", RIGHT = "Rechts", TOPLEFT = "Oben links", TOPRIGHT = "Oben rechts", BOTTOMLEFT = "Unten links", BOTTONRIGHT = "Unten rechts", CENTER = "Mitte", } BEBOPTIONS.UIATTACHFRAMES = { UIParent = "UI Parent", MainMenuExpBar = "UI Erfahrungsleiste", MainMenuBar = "UI Hauptleiste", ChatFrame1 = "UI Chat Fenster", MinimapCluster = "UI Minimap", PlayerFrame = "UI UI Einheitenframe des Spielers", } if (BEB.IsFrame("TitanPanelBarButton")) then BEBOPTIONS.UIATTACHFRAMES.TitanPanelBarButton = "Titan Bar" end if (BEB.IsFrame("TitanPanelAuxBarButton")) then BEBOPTIONS.UIATTACHFRAMES.TitanPanelAuxBarButton = "Titan Bar 2" end BEBOPTIONS.VARIABLE_FUNCTIONS_DESCIPTIONS = { ["$plv"] = "$plv Charakterlevel.", ["$cxp"] = "$cxp Aktuelle Erfahrung f\195\188r dieses Level.", ["$mxp"] = "$mxp Gesamte Erfahrung f\195\188r dieses Level.", ["$rxp"] = "$rxp Ausgeruhte Erfahrung laut Spiel.", ["$Rxp"] = "$Rxp Tats\195\164chliche ausgeruhte Erfahrung.", ["$Cxp"] = "$Cxp Insgesamt gesammelte Erfahrung f\195\188r diesen Charakter.", ["$Mxp"] = "$Mxp Erfahrung die ben\195\182tigt wird, bis keine Erfahrung mehr gesammelt werden kann.", ["$txp"] = "$txp Erfahrung bis Levelanstieg.", ["$Txp"] = "$Txp Erfahrung bis zu Level 60.", ["$pdl"] = "$pdl Prozent geschafft f\195\188r dieses Level.", ["$Pdl"] = "$Pdl Prozent geschafft bis Ende von Level 60.", ["$ptl"] = "$ptl Noch ben\195\182tigte Prozent f\195\188r dieses Level.", ["$res"] = "$res Zeigt 'Ausruhen' wenn du dich gerade ausruhst.", ["$rst"] = "$rst Zeigt 'Ausgeruht', 'Nicht ausgeruht' und 'Vollst\195\164ndig ausgeruht'.", ["$ptx"] = "$ptx Aktuelle Prozent f\195\188r dieses Level des Tieres.", ["$pty"] = "$pty Gesamte Erfahrung f\195\188r dieses Level des Tieres.", ["$ppc"] = "$ppc Prozent geschafft f\195\188r dieses Level des Tieres.", ["$ppn"] = "$ppn Noch ben\195\182tigte Prozent f\195\188r dieses Level des Tieres.", ["$pxg"] = "$pxg N\195\182tige Erfahrung bis Levelanstieg des Tieres.", ["$tts"] = "$tts Zeit gespielt in dieser Session.", ["$rss"] = "$rss Erfahrung pro Sekunde (Session).", ["$rsm"] = "$rsm Erfahrung pro Minute (Session).", ["$rsh"] = "$rsh Erfahrung pro Stunde (Session).", ["$tls"] = "$tls Zeit bis zum nächsten Level (Session).", ["$xts"] = "$xts Erfahrung gesammelt in dieser Session.", ["$prt"] = "$prt Fehlende Prozent bis vollst\195\164ndig erholt.", ["$pre"] = "$pre Fehlende Prozent bis erholt zum nächsten Level.", ["$nkx"] = "$nkx Kills diese Session, die Erfahrung gaben.", ["$xpk"] = "$xpk Durchschnittliche Erfahrung pro Kill in dieser Session.", ["$kls"] = "$kls Anzahl Kills bis zum n\195\164chsten Level (session).", } BEBOPTIONS.STRATAS = { BACKGROUND = "Niedrigste", DIALOG = "H\195\182her", FULLSCREEN = "H\195\182chste", HIGH = "Hoch", LOW = "Niedriger", MEDIUM = "Mittel", } BEBOPTIONS.TEXTURES = { ["PlainBackdrop"] = "Schlichter Hintergrund", ["BEB-BarFill-Rounded"] = "Abgerundete Leiste", ["BEB-BarFill-RoundedLight"] = "Leicht abgerundete Leiste", ["BEB-BarFill-RoundedUp"] = "Abgerundete Leiste mit Licht von oben", ["BEB-BarFill-Flat"] = "Flache Leiste", ["BEB-ExperienceBarMarkers"] = "Standardm\195\164\195\159iges Markierungsaussehen", ["BEB-ExhaustionTicks"] = "Standardh\195\164kchen", ["BEB-ExhaustionTicksGlow"] = "Stadard H\195\164kchenleuchten", ["BEB-BarFill-Metal"] = "Metallische Leistentextur", ["BEB-BarFill-Wood"] = "Hölzerne Leistentextur", } BEBOPTIONS.TEXT = { none = "", profilealreadyexists = "BEB: Das Profil, dass du anlegen willst existiert bereits.", frameisinvalid = "BEB: Der Rahmen den du eingegeben hast existiert nicht oder ist ung\195\188ltig.", optionstextwasmouseover = "BEB: Text war bei Mausber\195\188hrung eingestellt, das wurde deaktiviert.", optionstextwashidden = "BEB: Text war auf nie zeigen eingestellt. Text ist jetzt aktiviert.", } end