------------------------------ -- Are you local? -- ------------------------------ local boss = AceLibrary("Babble-Boss-2.2")["General Rajaxx"] local andorov = AceLibrary("Babble-Boss-2.2")["Lieutenant General Andorov"] local L = AceLibrary("AceLocale-2.2"):new("BigWigs"..boss) local L2 = AceLibrary("AceLocale-2.2"):new("BigWigs") local rajdead ---------------------------- -- Localization -- ---------------------------- L:RegisterTranslations("enUS", function() return { cmd = "Rajaxx", wave_cmd = "wave", wave_name = "Wave Alert", wave_desc = "Warn for incoming waves", trigger1 = "Kill first, ask questions later... Incoming!", trigger2 = "?????", -- There is no callout for wave 2 >< trigger3 = "The time of our retribution is at hand! Let darkness reign in the hearts of our enemies!", trigger4 = "No longer will we wait behind barred doors and walls of stone! No longer will our vengeance be denied! The dragons themselves will tremble before our wrath!\013\n", trigger5 = "Fear is for the enemy! Fear and death!", trigger6 = "Staghelm will whimper and beg for his life, just as his whelp of a son did! One thousand years of injustice will end this day!\013\n", trigger7 = "Fandral! Your time has come! Go and hide in the Emerald Dream and pray we never find you!\013\n", trigger8 = "Impudent fool! I will kill you myself!", trigger9 = "Remember, Rajaxx, when I said I'd kill you last?", warn1 = "Wave 1/8", warn2 = "Wave 2/8", warn3 = "Wave 3/8", warn4 = "Wave 4/8", warn5 = "Wave 5/8", warn6 = "Wave 6/8", warn7 = "Wave 7/8", warn8 = "Incoming General Rajaxx", warn9 = "Wave 1/8", -- trigger for starting the event by pulling the first wave instead of talking to andorov } end ) L:RegisterTranslations("frFR", function() return { wave_name = "Alerte Vagues", wave_desc = "Pr\195\169viens de l'arriv\195\169e des vagues.", trigger1 = "Ils arrivent. Essayez de ne pas vous faire tuer, bleusaille.", -- trigger2 = "?????", trigger3 = "L\226\128\153heure de notre vengeance sonne enfin ! Que les t\195\169n\195\168bres r\195\168gnent dans le coeur de nos ennemis !", trigger4 = "C\226\128\153en est fini d\226\128\153attendre derri\195\168re des portes ferm\195\169es et des murs de pierre\194\160! Nous ne serons pas priv\195\169s de notre vengeance\194\160! Les dragons eux-m\195\170mes trembleront devant notre courroux\194\160!", trigger5 = "La peur est pour l\226\128\153ennemi ! La peur et la mort\194\160!", trigger6 = "Staghelm pleurnichera pour avoir la vie sauve, comme l\226\128\153a fait son morveux de fils\194\160! En ce jour, mille ans d\226\128\153injustice s\226\128\153ach\195\168vent\194\160!", trigger7 = "Fandral ! Ton heure est venue ! Va te cacher dans le R\195\170ve d\226\128\153Emeraude, et prie pour que nous ne te trouvions jamais\194\160!", trigger8 = "Imb\195\169cile imprudent ! Je vais te tuer moi-m\195\170me !", trigger9 = "Alors, Rajaxx, tu te souviens que j\226\128\153avais dit que je te tuerais le dernier ?", warn1 = "Vague 1/8", warn2 = "Vague 2/8", warn3 = "Vague 3/8", warn4 = "Vague 4/8", warn5 = "Vague 5/8", warn6 = "Vague 6/8", warn7 = "Vague 7/8", warn8 = "Le G\195\169n\195\169ral Rajaxx arrive !", warn9 = "Vague 1/8", -- trigger for starting the event by pulling the first wave instead of talking to andorov } end ) L:RegisterTranslations("deDE", function() return { wave_name = "Wellen", wave_desc = "Warnung vor den ankommenden Gegner Wellen.", trigger1 = "Hier kommen sie. Bleibt am Leben, Welpen.", trigger2 = "?????", -- There is no callout for wave 2 >< trigger3 = "Die Zeit der Vergeltung ist gekommen!", trigger4 = "Wir werden nicht l\195\164nger hinter verbarrikadierten Toren und Mauern aus Stein ausharren!", trigger5 = "Wir kennen keine Furcht!", trigger6 = "Staghelm wird winseln und um sein Leben betteln, genau wie sein r\195\164udiger Sohn!", trigger7 = "Fandral! Deine Zeit ist gekommen!", trigger8 = "Unversch\195\164mter Narr! Ich werde Euch h\195\182chstpers\195\182nlich t\195\182ten!", trigger9 = "Erinnerst du dich daran, Rajaxx, wann ich dir das letzte Mal sagte, ich w\195\188rde dich t\195\182ten?", warn1 = "Welle 1/8", warn2 = "Welle 2/8", warn3 = "Welle 3/8", warn4 = "Welle 4/8", warn5 = "Welle 5/8", warn6 = "Welle 6/8", warn7 = "Welle 7/8", warn8 = "General Rajaxx kommt!", warn9 = "Welle 1/8", -- trigger for starting the event by pulling the first wave instead of talking to andorov } end ) L:RegisterTranslations("zhCN", function() return { wave_name = "来袭警报", wave_desc = "当新一批敌人来袭时发出警报", trigger1 = "它们来了。尽量别被它们干掉,新兵。", trigger2 = "?????", -- There is no callout for wave 2 >< trigger3 = "我们复仇的时刻到了!让敌人的内心被黑暗吞噬吧!", trigger4 = "我们不用再呆在这座石墙里面了!我们很快就能报仇了!在我们的怒火面前,就连那些龙也会战栗!", trigger5 = "让敌人胆战心惊吧!让他们在恐惧中死去!", trigger6 = "鹿盔将会呜咽着哀求我饶他一命,就像他那懦弱的儿子一样!一千年来的屈辱会在今天洗清!", trigger7 = "范达尔!你的死期到了!藏到翡翠梦境里去吧,祈祷我们永远都找不到你!", trigger8 = "无礼的蠢货!我会亲自要了你们的命!", trigger9 = "记得", warn1 = "第 1/8 批敌人来了!顶住!", warn2 = "第 2/8 批敌人来了!顶住!", warn3 = "第 3/8 批敌人来了!顶住!", warn4 = "第 4/8 批敌人来了!顶住!", warn5 = "第 5/8 批敌人来了!顶住!", warn6 = "第 6/8 批敌人来了!顶住!", warn7 = "第 7/8 批敌人来了!顶住!", warn8 = "拉贾克斯将军亲自上阵!", warn9 = "第 1/8 批敌人来了!顶住!", -- trigger for starting the event by pulling the first wave instead of talking to andorov } end ) L:RegisterTranslations("zhTW", function() return { -- General Rajaxx 拉賈克斯將軍 wave_name = "來襲警報", wave_desc = "當新一批敵人來襲時發出警報", trigger1 = "先殺再說...他們來了!", --開戰了才警告 trigger2 = "?????", -- There is no callout for wave 2 >< trigger3 = "我們懲罰的時刻就在眼前!讓黑暗支配敵人的內心吧!", trigger4 = "我們不需在被禁堵的門與石牆後等待了!我們的復仇將不再被否認!巨龍將在我們的憤怒之前顫抖!", trigger5 = "恐懼是給敵人的!恐懼與死亡!", trigger6 = "鹿盔將為了活命而啜泣、乞求,就像他的兒子一樣!一千年的不公將在今日結束!", trigger7 = "范達爾!你的時候到了!躲進翡翠夢境祈禱我們永遠不會找到你吧!", trigger8 = "厚顏無恥的笨蛋!我要親手殺了你!", trigger9 = "記得", warn1 = "第 1/8 波敵人", warn2 = "第 2/8 波敵人", warn3 = "第 3/8 波敵人", warn4 = "第 4/8 波敵人", warn5 = "第 5/8 波敵人", warn6 = "第 6/8 波敵人", warn7 = "第 7/8 波敵人", warn8 = "最後一波 拉賈克斯將軍!", warn9 = "第 1/8 波敵人", -- trigger for starting the event by pulling the first wave instead of talking to andorov } end ) L:RegisterTranslations("koKR", function() return { wave_name = "단계 알림", wave_desc = "단계에 대한 알림", trigger1 = "그들이 오고 있다. 자신의 몸을 지키도록 하라!", trigger2 = "?????", -- 2단계 외침은 없음 >< trigger3 = "응보의 날이 다가왔다! 암흑이 적들의 마음을 지배하게 되리라!", trigger4 = "‘더는’ 돌벽과 성문 뒤에서 기다릴 수 없다! 복수의 기회를 놓칠 수 없다. 우리가 분노를 터뜨리는 날 용족은 두려움에 떨리라.", trigger5 = "적에게 공포와 죽음의 향연을!", trigger6 = "스테그헬름은 흐느끼며 목숨을 구걸하리라. 그 아들놈이 그랬던 것처럼! 천 년의 한을 풀리라! 오늘에서야!", trigger7 = "판드랄! 때가 왔다! 에메랄드의 꿈속에 숨어서 기도나 올려라!", trigger8 = "건방진... 내 친히 너희를 처치해주마!", trigger9 = "내가 너는 꼭 마지막에 해치우겠다고 말했던 걸 기억하나, 라작스?", --CHECK warn1 = "1/8 단계", warn2 = "2/8 단계", warn3 = "3/8 단계", warn4 = "4/8 단계", warn5 = "5/8 단계", warn6 = "6/8 단계", warn7 = "7/8 단계", warn8 = "장군 라작스 등장", warn9 = "1/8 단계", -- trigger for starting the event by pulling the first wave instead of talking to andorov --CHECK } end ) ---------------------------------- -- Module Declaration -- ---------------------------------- BigWigsGeneralRajaxx = BigWigs:NewModule(boss) BigWigsGeneralRajaxx.zonename = AceLibrary("Babble-Zone-2.2")["Ruins of Ahn'Qiraj"] BigWigsGeneralRajaxx.enabletrigger = andorov BigWigsGeneralRajaxx.toggleoptions = {"wave", "bosskill"} BigWigsGeneralRajaxx.revision = tonumber(string.sub("$Revision: 17293 $", 12, -3)) ------------------------------ -- Initialization -- ------------------------------ function BigWigsGeneralRajaxx:OnEnable() self:RegisterEvent("CHAT_MSG_MONSTER_YELL") self:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH") self.warnsets = {} for i=1,9 do self.warnsets[L["trigger"..i]] = L["warn"..i] end end function BigWigsGeneralRajaxx:VerifyEnable(unit) return not rajdead end function BigWigsGeneralRajaxx:CHAT_MSG_MONSTER_YELL( msg ) if self.db.profile.wave and msg and self.warnsets[msg] then self:TriggerEvent("BigWigs_Message", self.warnsets[msg], "Urgent") end end function BigWigsGeneralRajaxx:CHAT_MSG_COMBAT_HOSTILE_DEATH(msg) if msg == string.format(UNITDIESOTHER, self:ToString()) then if self.db.profile.bosskill then self:TriggerEvent("BigWigs_Message", string.format(L2["%s has been defeated"], self:ToString()), "Bosskill", nil, "Victory") end self.core:ToggleModuleActive(self, false) rajdead = true end end