CT_RABoss_ScheduledActions = { }; CT_RABoss_Events = { }; CT_RABoss_Mods = { }; CT_RABoss_Save = { }; CT_RABoss_DropDown = { }; local hasLoadedVars; CT_RABoss_Locations = { { CT_RABOSS_LOCATIONS_MOLTENCORE, 0 }, { CT_RABOSS_LOCATIONS_BLACKWINGSLAIR, 0 }, { CT_RABOSS_LOCATIONS_ONYXIASLAIR, 0 }, { CT_RABOSS_LOCATIONS_ZULGURUB, 0 }, { CT_RABOSS_LOCATIONS_OUTDOOR, 0 }, { CT_RABOSS_LOCATIONS_OTHER, 0 } }; -- Function to schedule a function function CT_RABoss_Schedule(name, timeUntil, optParam) tinsert(CT_RABoss_ScheduledActions, { name, GetTime()+timeUntil, optParam }); end -- Function to unschedule all functions where the first index is "name" function CT_RABoss_UnSchedule(name, optParam) for k, v in CT_RABoss_ScheduledActions do if ( v[1] == name and ( not optParam or v[3] == optParam ) ) then tremove(CT_RABoss_ScheduledActions, k); end end end -- Function to process scheduled actions function CT_RABoss_OnUpdate(elapsed) this.elapsed = this.elapsed + elapsed; if ( this.elapsed > 0.1 ) then for k, v in CT_RABoss_ScheduledActions do if ( GetTime() >= v[2] ) then tremove(CT_RABoss_ScheduledActions, k); getglobal(v[1])(v[3]); end end this.elapsed = this.elapsed - 0.1; end end -- Handles all the events function CT_RABoss_OnEvent(event) if ( event == "VARIABLES_LOADED" ) then hasLoadedVars = 1; -- Add new mods that aren't saved yet for k, v in CT_RABoss_Save do if ( CT_RABoss_Mods[k] ) then for key, val in v do CT_RABoss_Mods[k][key] = val; end else CT_RABoss_Save[k] = nil; end end elseif ( event == "PLAYER_ENTERING_WORLD" ) then CT_RABoss_Schedule("CT_RABoss_ScanModZones", 5); end for k, v in CT_RABoss_Events do if ( v[event] ) then v[event](event); end end end -- Function to disable/enable mods based on zone function CT_RABoss_ScanModZones() local zone = GetRealZoneText(); for k, v in CT_RABoss_Mods do if ( v["location"] ) then if ( v["location"] == CT_RABOSS_LOCATIONS_BLACKWINGSLAIR ) then CT_RABoss_Mods[k].enabled = ( zone == CT_RABOSS_MINIMAPLOC_BLACKWINGSLAIR ); elseif ( v["location"] == CT_RABOSS_LOCATIONS_ONYXIASLAIR ) then CT_RABoss_Mods[k].enabled = ( zone == CT_RABOSS_MINIMAPLOC_ONYXIASLAIR ); elseif ( v["location"] == CT_RABOSS_LOCATIONS_MOLTENCORE ) then CT_RABoss_Mods[k].enabled = ( zone == CT_RABOSS_MINIMAPLOC_MOLTENCORE ); elseif ( v["location"] == CT_RABOSS_LOCATIONS_ZULGURUB ) then CT_RABoss_Mods[k].enabled = ( zone == CT_RABOSS_MINIMAPLOC_ZULGURUB ); elseif ( v["location"] == CT_RABOSS_LOCATIONS_OUTDOOR ) then local x, y = GetPlayerMapPosition("player"); CT_RABoss_Mods[k].enabled = ( x ~= 0 or y ~= 0 ); else CT_RABoss_Mods[k].enabled = true; end end end end -- Add event function CT_RABoss_AddEvent(modName, event, func) if ( not CT_RABoss_Events[modName] ) then CT_RABoss_Events[modName] = { }; end CT_RABoss_Events[modName][event] = func; CT_RABossModsFrame:RegisterEvent(event); end -- Add mod function CT_RABoss_AddMod(modName, modDescript, modStatus, modLocation) if ( not modLocation ) then modLocation = "Other"; end local found; for k, v in CT_RABoss_Locations do if ( v[1] == modLocation ) then found = 1; break; end end if ( not found ) then tinsert(CT_RABoss_Locations, { modLocation, 0 }); end if ( not CT_RABoss_Save[modName] ) then CT_RABoss_Save[modName] = { ["status"] = modStatus }; end CT_RABoss_Mods[modName] = { ["status"] = modStatus, ["descript"] = modDescript, ["location"] = modLocation }; end -- Enable/Disable mod function CT_RABoss_EnableMod() CT_RABoss_Mods[this.value]["status"] = not CT_RABoss_Mods[this.value]["status"]; if ( not CT_RABoss_Save[this.value] ) then CT_RABoss_Save[this.value] = { ["status"] = CT_RABoss_Mods[this.value]["status"] }; else CT_RABoss_Save[this.value]["status"] = not CT_RABoss_Save[this.value]["status"]; end CT_RAMenuBoss_Update(); end -- Get mod info function CT_RABoss_ModInfo(modName, modVar) if ( CT_RABoss_Mods[modName] and CT_RABoss_Mods[modName][modVar] ) then if ( type(CT_RABoss_Mods[modName][modVar]) or CT_RABoss_Mods[modName][modVar] ~= 0 ) then return 1; end end end -- Set mod info function CT_RABoss_SetInfo() CT_RABoss_SetVar(this.value[1], this.value[2], not CT_RABoss_Mods[this.value[1]][this.value[2]]); end function CT_RABoss_SetVar(modName, modVar, modValue) CT_RABoss_Mods[modName][modVar] = modValue; if ( not CT_RABoss_Save[modName] ) then CT_RABoss_Save[modName] = { }; end CT_RABoss_Save[modName][modVar] = modValue; if ( CT_RAMenuBoss_Update ) then CT_RAMenuBoss_Update(); end end -- Add dropdown buttons function CT_RABoss_AddDropDownButton(modName, btnDesc, btnVar, btnParams, btnSetFunc) if ( not CT_RABoss_DropDown[modName] ) then CT_RABoss_DropDown[modName] = { }; end tinsert( CT_RABoss_DropDown[modName], { btnDesc, btnVar, btnParams, btnSetFunc } ); end -- Announce function function CT_RABoss_Announce(msg, fullRaid) if ( fullRaid and CT_RA_Level >= 1 ) then CT_RA_AddMessage("MS " .. msg); SendChatMessage(msg, "RAID"); end CT_RA_WarningFrame:AddMessage(msg, 1, 1, 1, 1, UIERRORS_HOLD_TIME); end function CT_RABoss_OnLoad() this.elapsed = 0; this:RegisterEvent("VARIABLES_LOADED"); this:RegisterEvent("PLAYER_ENTERING_WORLD"); end