--[[--------------------------------------------------------------------------------- This is a template for the plugin/module system for Clique. Plugins are typically used to tie Clique to a specific set of unit frames, but can also be used to add functionality to the system through a manner of hooks. Plugins are registered with Clique with a shortname that is used for all slash commands. In addition they are required to have a fullname parameter that is used in all display messages ----------------------------------------------------------------------------------]] -- Create a new plugin for Clique, with the shortname "test" local Plugin = Clique:NewModule("oocclicks") Plugin.fullname = "Out of Combat Clicks" -- Plugin:Test() is called anytime the mod tries to enable. It is optional -- but it will be checked if it exists. Will typically be based off some global -- or the state of the addon itself. local OOC_CLICKS = "Out-of-combat" function Plugin:OnEnable() Clique.db.char[OOC_CLICKS] = Clique.db.char[OOC_CLICKS] or {} end function Plugin:_OnClick(button, unit) unit = unit or Clique.unit self:LevelDebug(3, "_OnClick hook being called") if not UnitAffectingCombat("player") and not UnitAffectingCombat(unit) and UnitHealth(unit) then Clique.set = OOC_CLICKS return true end end