--[[--------------------------------------------------------------------------------- This is a template for the plugin/module system for Clique. Plugins are typically used to tie Clique to a specific set of unit frames, but can also be used to add functionality to the system through a manner of hooks. Plugins are registered with Clique with a shortname that is used for all slash commands. In addition they are required to have a fullname parameter that is used in all display messages ----------------------------------------------------------------------------------]] -- Create a new plugin for Clique, with the shortname "test" local Plugin = Clique:NewModule("prt") Plugin.fullname = "PerfectRaidTargets" Plugin.url = "http://svn.wowace.com/root/trunk/PerfectTargets/" -- Plugin:Test() is called anytime the mod tries to enable. It is optional -- but it will be checked if it exists. Will typically be based off some global -- or the state of the addon itself. function Plugin:Test() return IsAddOnLoaded("PerfectRaidTargets") end -- Plugin:OnEnable() is called if Plugin:Test() is true, and the mod hasn't been explicitly -- disabled. This is where you should handle all your hooks, etc. function Plugin:OnEnable() self:Hook(PerfectRaidTargetFrame, "OnClick") end function Plugin:OnClick(obj, button, unit) if not Clique:OnClick(button, unit) then if button == "LeftButton" then TargetUnit(unit) elseif button == "RightButton" then Clique:UnitMenu(unit) end end end -------------------------------------- local Plugin2 = Clique:NewModule("ptarg") Plugin2.fullname = "PerfectTargets" function Plugin2:Test() return IsAddOnLoaded("PerfectTargets") end function Plugin2:OnEnable() self:Hook(PerfectTargetsFrame, "OnClick") end function Plugin2:OnClick(obj, button, unit) if not Clique:OnClick(button, unit) then if button == "LeftButton" then TargetUnit(unit) elseif button == "RightButton" then Clique:UnitMenu(unit) end end end