--[[--------------------------------------------------------------------------------- This is a template for the plugin/module system for Clique. Plugins are typically used to tie Clique to a specific set of unit frames, but can also be used to add functionality to the system through a manner of hooks. Plugins are registered with Clique with a shortname that is used for all slash commands. In addition they are required to have a fullname parameter that is used in all display messages ----------------------------------------------------------------------------------]] -- Create a new plugin for Clique, with the shortname "test" local Plugin = Clique:NewModule("aguf") Plugin.fullname = "ag Unit Frames" -- Plugin:Test() is called anytime the mod tries to enable. It is optional -- but it will be checked if it exists. Will typically be based off some global -- or the state of the addon itself. function Plugin:Test() return aUF end -- Plugin:OnEnable() is called if Plugin:Test() is true, and the mod hasn't been explicitly -- disabled. This is where you should handle all your hooks, etc. function Plugin:OnEnable() aUF.classes.aUFunit.prototype.OnClickOld = aUF.classes.aUFunit.prototype.OnClick aUF.classes.aUFunit.prototype.OnClick = self.OnClick end -- Plugin:OnDisable() is called if the mod is enabled and its being explicitly disabled. -- This function is optional. If it doesn't exist, Plugin:UnregisterAllEvents() and -- Plugin:UnregisterAllHooks(). function Plugin:OnDisable() aUF.classes.aUFunit.prototype.OnClick = aUF.classes.aUFunit.prototype.OnClickOld end function Plugin:OnClick(button) if not Clique:OnClick(button, self.unit) then aUF.units[string.gsub(this:GetName(),"aUF","")]:OnClickOld(button) end end