-- -- ChatThrottleLib by Mikk -- -- Manages AddOn chat output to keep player from getting kicked off. -- -- ChatThrottleLib.SendChatMessage/.SendAddonMessage functions that accept -- a Priority ("BULK", "NORMAL", "ALERT") as well as prefix for SendChatMessage. -- -- Priorities get an equal share of available bandwidth when fully loaded. -- Communication channels are separated on extension+chattype+destination and -- get round-robinned. (Destination only matters for whispers and channels, -- obviously) -- -- Will install hooks for SendChatMessage and SendAdd[Oo]nMessage to measure -- bandwidth bypassing the library and use less bandwidth itself. -- -- -- Fully embeddable library. Just copy this file into your addon directory, -- add it to the .toc, and it's done. -- -- Can run as a standalone addon also, but, really, just embed it! :-) -- local CTL_VERSION = 11 local MAX_CPS = 1000 -- 2000 seems to be safe if NOTHING ELSE is happening. let's call it 1000. local MSG_OVERHEAD = 40 -- Guesstimate overhead for sending a message; source+dest+chattype+protocolstuff local BURST = 8000 -- WoW's server buffer seems to be about 32KB. Let's use 25% of it for our lib. local MIN_FPS = 20 -- Reduce output CPS to half (and don't burst) if FPS drops below this value if(ChatThrottleLib and ChatThrottleLib.version>=CTL_VERSION) then -- There's already a newer (or same) version loaded. Buh-bye. return; end if(not ChatThrottleLib) then ChatThrottleLib = {} end ChatThrottleLib.version=CTL_VERSION; ----------------------------------------------------------------------- -- Double-linked ring implementation local Ring = {} local RingMeta = { __index=Ring } function Ring:New() local ret = {} setmetatable(ret, RingMeta) return ret; end function Ring:Add(obj) -- Append at the "far end" of the ring (aka just before the current position) if(self.pos) then obj.prev = self.pos.prev; obj.prev.next = obj; obj.next = self.pos; obj.next.prev = obj; else obj.next = obj; obj.prev = obj; self.pos = obj; end end function Ring:Remove(obj) obj.next.prev = obj.prev; obj.prev.next = obj.next; if(self.pos == obj) then self.pos = obj.next; if(self.pos == obj) then self.pos = nil; end end end ----------------------------------------------------------------------- -- Recycling bin for pipes (kept in a linked list because that's -- how they're worked with in the rotating rings; just reusing members) ChatThrottleLib.PipeBin = { count=0 } function ChatThrottleLib.PipeBin:Put(pipe) for i=getn(pipe),1,-1 do tremove(pipe, i); end pipe.prev = nil; pipe.next = self.list; self.list = pipe; self.count = self.count+1; end function ChatThrottleLib.PipeBin:Get() if(self.list) then local ret = self.list; self.list = ret.next; ret.next=nil; self.count = self.count - 1; return ret; end return {}; end function ChatThrottleLib.PipeBin:Tidy() if(self.count < 25) then return; end if(self.count > 100) then n=self.count-90; else n=10; end for i=2,n do self.list = self.list.next; end local delme = self.list; self.list = self.list.next; delme.next = nil; end ----------------------------------------------------------------------- -- Recycling bin for messages ChatThrottleLib.MsgBin = {} function ChatThrottleLib.MsgBin:Put(msg) msg.text = nil; tinsert(self, msg); end function ChatThrottleLib.MsgBin:Get() local ret = tremove(self, getn(self)); if(ret) then return ret; end return {}; end function ChatThrottleLib.MsgBin:Tidy() if(getn(self)<50) then return; end if(getn(self)>150) then -- "can't happen" but ... for n=getn(self),120,-1 do tremove(self,n); end else for n=getn(self),getn(self)-20,-1 do tremove(self,n); end end end ----------------------------------------------------------------------- -- ChatThrottleLib:Init -- Initialize queues, set up frame for OnUpdate, etc function ChatThrottleLib:Init() -- Set up queues if(not self.Prio) then self.Prio = {} self.Prio["ALERT"] = { ByName={}, Ring = Ring:New(), avail=0 }; self.Prio["NORMAL"] = { ByName={}, Ring = Ring:New(), avail=0 }; self.Prio["BULK"] = { ByName={}, Ring = Ring:New(), avail=0 }; end -- v4: total send counters per priority for _,Prio in self.Prio do Prio.nTotalSent = Prio.nTotalSent or 0; end self.avail = self.avail or 0; -- v5 self.nTotalSent = self.nTotalSent or 0; -- v5 -- Set up a frame to get OnUpdate events if(not self.Frame) then self.Frame = CreateFrame("Frame"); self.Frame:Hide(); end self.Frame.Show = self.Frame.Show; -- cache for speed self.Frame.Hide = self.Frame.Hide; -- cache for speed self.Frame:SetScript("OnUpdate", self.OnUpdate); self.Frame:SetScript("OnEvent", self.OnEvent); -- v11: Monitor P_E_W so we can throttle hard for a few seconds self.Frame:RegisterEvent("PLAYER_ENTERING_WORLD"); self.OnUpdateDelay=0; self.LastAvailUpdate=GetTime(); self.HardThrottlingBeginTime=GetTime(); -- v11: Throttle hard for a few seconds after startup -- Hook SendChatMessage and SendAddonMessage so we can measure unpiped traffic and avoid overloads (v7) if(not self.ORIG_SendChatMessage) then --SendChatMessage self.ORIG_SendChatMessage = SendChatMessage; SendChatMessage = function(a1,a2,a3,a4) return ChatThrottleLib.Hook_SendChatMessage(a1,a2,a3,a4); end --SendAdd[Oo]nMessage if(SendAddonMessage or SendAddOnMessage) then -- v10: don't pretend like it doesn't exist if it doesn't! self.ORIG_SendAddonMessage = SendAddonMessage or SendAddOnMessage; SendAddonMessage = function(a1,a2,a3) return ChatThrottleLib.Hook_SendAddonMessage(a1,a2,a3); end if(SendAddOnMessage) then -- in case Slouken changes his mind... SendAddOnMessage = SendAddonMessage; end end end self.nBypass = 0; end ----------------------------------------------------------------------- -- ChatThrottleLib.Hook_SendChatMessage / .Hook_SendAddonMessage function ChatThrottleLib.Hook_SendChatMessage(text, chattype, language, destination) local self = ChatThrottleLib; local size = strlen(text or "") + strlen(chattype or "") + strlen(destination or "") + 40; self.avail = self.avail - size; self.nBypass = self.nBypass + size; return self.ORIG_SendChatMessage(text, chattype, language, destination); end function ChatThrottleLib.Hook_SendAddonMessage(prefix, text, chattype) local self = ChatThrottleLib; local size = strlen(text or "") + strlen(chattype or "") + strlen(prefix or "") + 40; self.avail = self.avail - size; self.nBypass = self.nBypass + size; return self.ORIG_SendAddonMessage(prefix, text, chattype); end ----------------------------------------------------------------------- -- ChatThrottleLib:UpdateAvail -- Update self.avail with how much bandwidth is currently available function ChatThrottleLib:UpdateAvail() local now = GetTime(); local newavail = MAX_CPS * (now-self.LastAvailUpdate); if(now - self.HardThrottlingBeginTime < 5) then -- First 5 seconds after startup/zoning: VERY hard clamping to avoid irritating the server rate limiter, it seems very cranky then self.avail = min(self.avail + (newavail*0.1), MAX_CPS*0.5); elseif(GetFramerate()ring.pos[1].nSize) do local msg = tremove(Prio.Ring.pos, 1); if(not Prio.Ring.pos[1]) then local pipe = Prio.Ring.pos; Prio.Ring:Remove(pipe); Prio.ByName[pipe.name] = nil; self.PipeBin:Put(pipe); else Prio.Ring.pos = Prio.Ring.pos.next; end Prio.avail = Prio.avail - msg.nSize; msg.f(msg[1], msg[2], msg[3], msg[4]); Prio.nTotalSent = Prio.nTotalSent + msg.nSize; self.MsgBin:Put(msg); end end function ChatThrottleLib:OnEvent() -- v11: We know that the rate limiter is touchy after login. Assume that it's touch after zoning, too. self = ChatThrottleLib; if(event == "PLAYER_ENTERING_WORLD") then self.HardThrottlingBeginTime=GetTime(); -- Throttle hard for a few seconds after zoning self.avail = 0; end end function ChatThrottleLib:OnUpdate() self = ChatThrottleLib; self.OnUpdateDelay = self.OnUpdateDelay + arg1; if(self.OnUpdateDelay < 0.08) then return; end self.OnUpdateDelay = 0; self:UpdateAvail(); if(self.avail<0) then return; -- argh. some bastard is spewing stuff past the lib. just bail early to save cpu. end -- See how many of or priorities have queued messages local n=0; for prioname,Prio in pairs(self.Prio) do if(Prio.Ring.pos or Prio.avail<0) then n=n+1; end end -- Anything queued still? if(n<1) then -- Nope. Move spillover bandwidth to global availability gauge and clear self.bQueueing for prioname,Prio in pairs(self.Prio) do self.avail = self.avail + Prio.avail; Prio.avail = 0; end self.bQueueing = false; self.Frame:Hide(); return; end -- There's stuff queued. Hand out available bandwidth to priorities as needed and despool their queues local avail= self.avail/n; self.avail = 0; for prioname,Prio in pairs(self.Prio) do if(Prio.Ring.pos or Prio.avail<0) then Prio.avail = Prio.avail + avail; if(Prio.Ring.pos and Prio.avail>Prio.Ring.pos[1].nSize) then self:Despool(Prio); end end end -- Expire recycled tables if needed self.MsgBin:Tidy(); self.PipeBin:Tidy(); end ----------------------------------------------------------------------- -- Spooling logic function ChatThrottleLib:Enqueue(prioname, pipename, msg) local Prio = self.Prio[prioname]; local pipe = Prio.ByName[pipename]; if(not pipe) then self.Frame:Show(); pipe = self.PipeBin:Get(); pipe.name = pipename; Prio.ByName[pipename] = pipe; Prio.Ring:Add(pipe); end tinsert(pipe, msg); self.bQueueing = true; end function ChatThrottleLib:SendChatMessage(prio, prefix, text, chattype, language, destination) if(not (self and prio and text and self.Prio[prio] ) ) then error('Usage: ChatThrottleLib:SendChatMessage("{BULK||NORMAL||ALERT}", "prefix" or nil, "text"[, "chattype"[, "language"[, "destination"]]]', 0); end prefix = prefix or tostring(this); -- each frame gets its own queue if prefix is not given local nSize = strlen(text) + MSG_OVERHEAD; -- Check if there's room in the global available bandwidth gauge to send directly if(not self.bQueueing and nSize < self:UpdateAvail()) then self.avail = self.avail - nSize; self.ORIG_SendChatMessage(text, chattype, language, destination); self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize; return; end -- Message needs to be queued msg=self.MsgBin:Get(); msg.f=self.ORIG_SendChatMessage msg[1]=text; msg[2]=chattype or "SAY"; msg[3]=language; msg[4]=destination; msg.n = 4 msg.nSize = nSize; self:Enqueue(prio, string.format("%s/%s/%s", prefix, chattype, destination or ""), msg); end function ChatThrottleLib:SendAddonMessage(prio, prefix, text, chattype) if(not (self and prio and prefix and text and chattype and self.Prio[prio] ) ) then error('Usage: ChatThrottleLib:SendAddonMessage("{BULK||NORMAL||ALERT}", "prefix", "text", "chattype")', 0); end local nSize = strlen(prefix) + 1 + strlen(text) + MSG_OVERHEAD; -- Check if there's room in the global available bandwidth gauge to send directly if(not self.bQueueing and nSize < self:UpdateAvail()) then self.avail = self.avail - nSize; self.ORIG_SendAddonMessage(prefix, text, chattype); self.Prio[prio].nTotalSent = self.Prio[prio].nTotalSent + nSize; return; end -- Message needs to be queued msg=self.MsgBin:Get(); msg.f=self.ORIG_SendAddonMessage; msg[1]=prefix; msg[2]=text; msg[3]=chattype; msg.n = 3 msg.nSize = nSize; self:Enqueue(prio, string.format("%s/%s", prefix, chattype), msg); end ----------------------------------------------------------------------- -- Get the ball rolling! ChatThrottleLib:Init(); --[[ WoWBench debugging snippet if(WOWB_VER) then local function SayTimer() print("SAY: "..GetTime().." "..arg1); end ChatThrottleLib.Frame:SetScript("OnEvent", SayTimer); ChatThrottleLib.Frame:RegisterEvent("CHAT_MSG_SAY"); end ]]