local vmajor, vminor = "1", tonumber(string.sub("$Revision: 9298 $", 12, -3)) -- Check to see if an update is needed -- if not then just return out now before we do anything local libobj = PeriodicTableEmbed if libobj and not libobj:NeedsUpgraded(vmajor, vminor) then return end local stubobj = TekLibStub if not stubobj then stubobj = {} TekLibStub = stubobj -- Instance replacement method, replace contents of old with that of new function stubobj:ReplaceInstance(old, new) for k,v in pairs(old) do old[k]=nil end for k,v in pairs(new) do old[k]=v end end -- Get a new copy of the stub function stubobj:NewStub(name) local newStub = {} self:ReplaceInstance(newStub, self) newStub.libName = name newStub.lastVersion = '' newStub.versions = {} return newStub end -- Get instance version function stubobj:NeedsUpgraded(vmajor, vminor) local versionData = self.versions[vmajor] if not versionData or versionData.minor < vminor then return true end end -- Get instance version function stubobj:GetInstance(version) if not version then version = self.lastVersion end local versionData = self.versions[version] if not versionData then print(string.format("<%s> Cannot find library version: %s", self.libName, version or "")) return end return versionData.instance end -- Register new instance function stubobj:Register(newInstance) local version,minor = newInstance:GetLibraryVersion() self.lastVersion = version local versionData = self.versions[version] if not versionData then -- This one is new! versionData = { instance = newInstance, minor = minor, old = {}, } self.versions[version] = versionData newInstance:LibActivate(self) return newInstance end -- This is an update local oldInstance = versionData.instance local oldList = versionData.old versionData.instance = newInstance versionData.minor = minor local skipCopy = newInstance:LibActivate(self, oldInstance, oldList) table.insert(oldList, oldInstance) if not skipCopy then for i, old in ipairs(oldList) do self:ReplaceInstance(old, newInstance) end end return newInstance end end if not libobj then libobj = stubobj:NewStub("PeriodicTableEmbed") PeriodicTableEmbed = libobj end local lib = {} -- Return the library's current version function lib:GetLibraryVersion() return vmajor, vminor end -- Activate a new instance of this library function lib:LibActivate(stub, oldLib, oldList) local maj, min = self:GetLibraryVersion() if oldLib then local omaj, omin = oldLib:GetLibraryVersion() self.vars, self.k, self.loadstats = oldLib.vars, oldLib.k, oldLib.loadstats else self.vars = {numcustoms = 0} self.k, self.loadstats = {}, {} end self.compost = AceLibrary and AceLibrary:HasInstance("Compost-2.0") and AceLibrary("Compost-2.0") -- nil return makes stub do object copy end ----------------------------------------------------------------- -- *********************************************************** -- -- ** Everything in this section is internal code ** -- -- ** please see the API section for external use ** -- -- *********************************************************** -- ----------------------------------------------------------------- function lib:Print(a1,a2,a3,a4,a5) if not a1 then return end ChatFrame1:AddMessage("|cffffff78Periodic Table: |r"..string.format(a1,a2,a3,a4,a5)) end -- Called internally, you probably shouldn't be calling it directly, but hey do what you want :P function lib:CacheSet(set) if not set then return end local rset = self:GetSet(set) if not rset or type(rset) ~= "string" then return end if not self.vars.cache then self.vars.cache = {} end if not self.vars.cache[set] then self.vars.cache[set] = {} for word in string.gfind(rset, "%S+") do local _, _, id, val = string.find(word, "(%d+):(%d+)") id, val = tonumber(id) or tonumber(word), tonumber(val) or 0 self.vars.cache[set][id] = val end end return true end function lib:GetID(item) if type(item) == "number" then return item elseif type(item) == "string" then local _, _, id = string.find(item, "item:(%d+):%d+:%d+:%d+") if id then return tonumber(id) end end end function lib:GetSet(set) if not set then return end for i,vals in pairs(self.k) do if vals[set] then return vals[set] end end end function lib:GetSetModule(set) if not set then return end for i,vals in pairs(self.k) do if vals[set] then return i end end end function lib:GetSetString(set) if type(set) == "string" then return elseif type(set) == "table" then local retval for i,val in pairs(set) do if type(i) == "number" then local valstr = (val > 0) and string.format("%s:%s", i, val) or tostring(i) retval = retval and string.format("%s %s", retval, valstr) or valstr end end return retval end end function lib:CreateTrashTable(set, bosses) local retval, t = {}, self:GetSetTable(set) if not t then return end for i,v in pairs(t) do if not self:ItemInSet(i, bosses) then retval[i] = v end end return self:GetSetString(retval) end function lib:FindWorldDrops() local t, retval = {}, {} for _,set in self.k["Instance Loot"].instancezones do t = self:MergeSetToTable(t, set) end for _,set in self.k["Raid Loot"].raidzones do t = self:MergeSetToTable(t, set) end for item,val in t do if val > 1 then retval[item] = val end end return self:GetSetString(retval) end function lib:MergeSetToTable(table, set) local t = self:GetSetTable(set) if t then for item,val in t do if table[item] then table[item] = table[item] + 1 else table[item] = 1 end end end return table end function lib:RemoveAllWorldDrops() local retval = {instancezones = {}, raidzones = {}, instancebosses = {}, raidbosses = {}} for _,set in self.k["Instance Loot"].instancezones do retval.instancezones[set] = self:RemoveWorldDrops(set) end for _,set in self.k["Raid Loot"].raidzones do retval.raidzones[set] = self:RemoveWorldDrops(set) end for _,set in self.k["Instance Loot"].instancebosses do retval.instancebosses[set] = self:RemoveWorldDrops(set) end for _,set in self.k["Raid Loot"].raidbosses do retval.raidbosses[set] = self:RemoveWorldDrops(set) end return retval end function lib:RemoveWorldDrops(set) local t = self:GetSetTable(set) if t then local retval = "" for item,val in t do if not self:ItemInSet(item, {"worlddrops", "bossdrops", "NOTworlddrops"}) then local v = item..(val > 0 and (":"..val) or "") if retval == "" then retval = v else retval = retval.." "..v end end end return retval end end ----------------------------- -- Module Loadup -- ----------------------------- function lib:AddModule(name, table, memory) if not name or not table or not memory then return end if self.k[name] and self.compost then self.compost:Reclaim(self.k[name]) end self.k[name] = table self.loadstats[name] = self.loadstats[name] or 0 + memory end --------------------------------- -- *************************** -- -- ** API Section ** -- -- *************************** -- --------------------------------- -- item: ItemID (a number) or ItemLink (a string) -- set: set to check (a string) or sets to check (a table of strings) -- returns: value (a number) ~~~ 0 indicates no value defined -- set (a string) ~~~ the set that the item was found in -- *** it is up to you to make sure all sets passed share a common value, the first matching value is returned! function lib:ItemInSet(item, set) local item = self:GetID(item) if not item then return end if type(set) == "string" then local rset = self:GetSet(set) if rset and type(rset) == "string" then local t = self:GetSetTable(set) if t and t[item] then return t[item], set end elseif type(rset) == "table" then for _,s in rset do local retval = self:ItemInSet(item, s) if retval then return retval, s end end end elseif type(set) == "table" then for i,s in pairs(set) do local retval = self:ItemInSet(item, s) if retval then return retval, s end end end end -- item: ItemID (a number) or ItemLink (a string) -- sets: sets to check (a table of strings) -- returns: a table of the sets found, or nil if not found -- ** key difference between this and ItemInSet, this wil check for every match -- ** ItemInSet will just return the first one found. Also this func does not return the numeric values function lib:ItemInSets(item, sets) local item = self:GetID(item) if not item then return end if type(sets) == "string" then local rset = self:GetSet(sets) if type(rset) == "string" then local inset = self:ItemInSet(item, sets) if inset then return self.compost and self.compost:Acquire(sets) or {sets} end elseif type(rset) == "table" then return self:ItemInSets(item, rset) end elseif type(sets) == "table" then local founds for i,s in pairs(sets) do if self:ItemInSet(item, s) then if not founds then founds = self.compost and self.compost:Acquire() or {} end table.insert(founds, s) end end return founds end end -- Iterator for scanning bags for set matches -- Returns back bag, slot, value function lib:BagIter(set) if not set then return end local bag, slot = 0, 1 return function() if slot > GetContainerNumSlots(bag) then bag, slot = bag + 1, 1 end if bag > 4 then return end for b=bag,4 do for s=slot,GetContainerNumSlots(b) do slot = s + 1 local link = GetContainerItemLink(b,s) local val = link and self:ItemInSet(link, set) if val then return b, s, val end end bag, slot = b+1, 1 end end end -- Returns the bag/slot of the "best" item in the set, -- if there are two "matching" items the first one in your bags is returned -- By default this will just compare PT values, however, if comparefunc is passed this will be used as the evaluation function -- Args: -- set - the set you wish to match -- comparefunc(optional) - a function to test two items against each other -- this function must take 6 args (item1_bag, item1_slot, item1_value, item2_bag, item2_slot, item2_value) -- and should return true if item1 is "better" than item2 -- validatefunc (optional) - a function to check an item with, if it returns false/nil the item isn't used -- Ideal for checking that an item is "good enough" or not too high of value -- Returns: Bag, Slot and PT Value of best match, if a match is found local defaultcomparefunc = function(abag, aslot, aval, bbag, bslot, bval) return aval > bval end local defaultvalidatefunc = function(bag, slot, val) return true end function lib:GetBest(set, comparefunc, validatefunc) comparefunc = comparefunc or defaultcomparefunc validatefunc = validatefunc or defaultvalidatefunc local ibag, islot, ival for bag,slot,val in self:BagIter(set) do if validatefunc(bag,slot,val) and (not ival or comparefunc(bag, slot, val, ibag, islot, ival)) then ibag, islot, ival = bag, slot, val end end return ibag, islot, ival end -- Returns a reference to the set specified's expanded table -- this is the table in the cache so don't go erasing it or anything! -- **** This only works for atomic sets, not multisets **** function lib:GetSetTable(set) if self:CacheSet(set) then return self.vars.cache[set] end end -- Register a custom set -- Args: -- setcode (a string) - must be space-delimited itemid's of the format below -- name (an optional string) - the name of the set -- setcode format: -- int or int:int where the first or only int is itemid, the second is a relative value -- the relative value can be anything you wish, it is intended to aid in sorting -- if the item's level isn't enough -- Returns a string, the index/setname of your set, or nil if that setname already exists function lib:RegisterCustomSet(setcode, name) local setname = name or "customset"..self.vars.numcustoms if not setcode then return end if self:GetSetModule(setname) then return end self.k.customsets = self.k.customsets or {} self.k.customsets[setname] = setcode if not name then self.vars.numcustoms = self.vars.numcustoms + 1 end return setname end -- Loads up every module, dumps the memory used and time taken by each to chat function lib:Benchmark() self.vars.cache = {} collectgarbage() local loadsize, tt, tmem = 0, GetTime(), gcinfo() for i,vals in self.k do local t, mem = GetTime(), gcinfo() for j,v in vals do if (type(v) == "string") then self:CacheSet(j) end end local compsize = self.loadstats[i] or 0 loadsize = loadsize + compsize t, mem = (GetTime() - t), (gcinfo() - mem) self:Print("|cff80ff80%d ms|r %s set |cffff8000(%d --> %d KiB)", t*1000, i, compsize, mem) end tt, tmem = (GetTime() - tt), (gcinfo() - tmem) self:Print("|cff80ff80%d ms|r All sets |cffff8000(%d --> %d KiB)", tt*1000, loadsize, tmem) end -------------------------------- -- Load this bitch! -- -------------------------------- libobj:Register(lib)