if not ace:LoadTranslation('SkillsPlusFu') then -- binding labels BINDING_HEADER_SKILLSPLUSHEADER = 'SkillsPlusFu' BINDING_NAME_SKILLSPLUSNAME = 'Use the selected skill.' SkillsPlusFuLocals = { -- general labels NAME = 'FuBar - SkillsPlusFu', DESCRIPTION = 'Show and access skills, also shows cooldowns.', COMMANDS = {'/spf', '/skillsplusfu'}, CMD_OPTIONS = {}, TOOLTIP_HINT = 'Click to access the named skill.\nRight-click to select a skill.', FUBAR_LABEL = 'Skills', -- menu labels MENU_SHOW_BOOLEAN_SKILLS = 'Show boolean skills', MENU_SHOW_OTHER_TOON_SKILLS = 'Show other player skills', MENU_SHOW_SKILL_LABEL = 'Show skill label', MENU_SHOW_TOON_NAMES = 'Show player names', MENU_SHOW_NOTIFICATION = 'Show cooldown notification', MENU_CLEAR_COOLDOWN_DATA = 'Clear current cooldown data', -- skill labels SKILL_ALCHEMY = 'Alchemy', SKILL_BLACKSMITHING = 'Blacksmithing', SKILL_COOKING = 'Cooking', SKILL_DISENCHANTING = 'Disenchant', SKILL_ENCHANTING = 'Enchanting', SKILL_ENGINEERING = 'Engineering', SKILL_FIRSTAID = 'First Aid', SKILL_FISHING = 'Fishing', SKILL_MINING = 'Mining', SKILL_LEATHERWORKING = 'Leatherworking', SKILL_POISONS = 'Poisons', SKILL_SMELTING = 'Smelting', SKILL_TAILORING = 'Tailoring', -- cooldown labels COOLDOWN_COLOR_READY = '|cff00FF00', COOLDOWN_COLOR_NOTREADY = '|cffFF0000', COOLDOWN_COLOR_ALMOSTREADY = '|cffF0F000', COOLDOWN_TIMER_FREQUENCY = 30, COOLDOWN_NOTIFYTIME = 60, COOLDOWN_FORMAT = ' (%d/%d)', COOLDOWN_IS_READY = '|cff00FF00Cooldown:|r %s for %s: %s is ready.', COOLDOWN_WILL_BE_READY = '|cff00FF00Cooldown:|r %s for %s: %s will be ready in %ss.', COOLDOWN_CATEGORY = 'Cooldown', COOLDOWN_READY = 'Ready!', COOLDOWN_ELUNES_LANTERN = 'Elune\'s Lantern', COOLDOWN_ELUNE_STONE = 'Elune Stone', COOLDOWN_MOONCLOTH = 'Mooncloth', COOLDOWN_REFINED_SALT = 'Refined Deeprock Salt', COOLDOWN_SALT_SHAKER = 'Salt Shaker', COOLDOWN_SNOWMASTER = 'SnowMaster 9000', COOLDOWN_SNOWBALL = 'Snowball', COOLDOWN_TRANSMUTE_MATCH = 'Transmute', COOLDOWN_TRANSMUTES = 'Transmutes', COOLDOWN_CREATE_ITEM = 'You create', } end