local locals = KC_ITEMS_LOCALS.modules.bank KC_Bank = KC_ItemsModule:new({ type = "bank", name = locals.name, desc = locals.description, cmdOptions = locals.chat, dependencies = {"common"}, db = AceDatabase:new("KC_BankDB") }) KC_Items:Register(KC_Bank) function KC_Bank:Enable() self:RegisterEvent("BANKFRAME_OPENED") self:RegisterEvent("BANKFRAME_CLOSED") self:RegisterEvent("PLAYERBANKSLOTS_CHANGED" , "SaveBank") self:RegisterEvent("PLAYERBANKBAGSLOTS_CHANGED" , "SaveBank") self:RegisterEvent("BAG_UPDATE" , "SaveBank") if (not self.db:get({ace.char.faction, ace.char.id}, "-10")) then ace:print({1.0,0.0,0.0,UIErrorsFrame,12}, format(locals.msgs.nodata, ace.char.name)); end end function KC_Bank:BANKFRAME_OPENED() self.ShouldScan = true local bags = {-1, 5, 6, 7, 8, 9, 10} for _, bag in bags do self:SaveBank(bag) end end function KC_Bank:BANKFRAME_CLOSED() self.ShouldScan = false end function KC_Bank:SaveBank(bag) if (not tonumber(bag) and not tonumber(arg1)) then local bags = {-1, 5, 6, 7, 8, 9, 10} for _, bag in bags do self:SaveBank(bag) end return end if (not self.ShouldScan or (tonumber(bag or arg1) > 10 and tonumber(bag or arg1) < 5 and tonumber(bag or arg1) ~= -1)) then return end local slots = GetContainerNumSlots(bag or arg1) if (slots > 0) then if (bag or arg1 > 0) then local link = GetInventoryItemLink("player", (bag or arg1) + 59) local code = self.common:GetCode(link) local info = code and (code .. "," .. slots) or nil self.db:set({ace.char.faction, ace.char.id}, (bag or arg1) .. 0, info) self.common:AddCode(link) elseif ((bag or arg1) == -1) then self.db:set({ace.char.faction, ace.char.id}, (bag or arg1) .. 0, "nil,24") end for item = 1, slots do local link = GetContainerItemLink((bag or arg1), item) local _, qty = GetContainerItemInfo((bag or arg1), item) local code = self.common:GetCode(link, true) local info = code and (code .. "," .. qty) or nil self.db:set({ace.char.faction, ace.char.id}, (bag or arg1) .. item, info) self.common:AddCode(link) end end self:TriggerEvent("KCI_BANK_DATA_UPDATE") end function KC_Bank:Count(code, faction, char) local count = 0; local stacks = 0; local bags = {-1, 5, 6, 7, 8, 9, 10} for _, bag in bags do local _, slots = self:BagInfo(bag, faction, char) for item = 1, (tonumber(slots) or 0) do local id, qty = self:SlotInfo(bag, item, faction, char) local match = (code == id) or (self.common:GetCode(id) == code) or (self.common:GetCode(code) == id) if (match) then count = count + qty; stacks = stacks + 1; end end end return count, stacks end function KC_Bank:SlotInfo(bag, slot, faction, char) local info = self.db:get({faction or ace.char.faction, char or ace.char.id}, bag .. slot) or "" return self.common:Split(info, ",") end function KC_Bank:BagInfo(bag, faction, char) local info = self.db:get({faction or ace.char.faction, char or ace.char.id}, bag .. 0) or "" return self.common:Split(info, ",") end