--[[ Localisation for KLHThreatMeter. The structure for localisation is probably a bit different to most mods. There is no long list of constants called KLHTM_COMBAT_RAZORGORE_PHASE2 or similar, because it looks silly, and is hard to debug. All the strings are stored in multi-layered table with related strings. The names of spells are in one subtable, the names of talents in another. Some tables contain subtables. The highest level of the tree is keyed by your localisation - "enUS" or "frFR" etc (these are the return values of GetLocale()). A small subset of the tree is me.data = { ["enUS"] = { ["spell"] = { ["cower"] = "Cower", } }, ["frFR"] = { ["spell"] = { ["cower"] = "Effrayer une b\195\170te", }, }, } To get the localised name of the spell Cower, call the function mod.string.get("spell", "cower") The table mod.string.data is an empty table defined below; each localisation file adds their own subtable. ]] -- table setup local mod = thismod local me = { } mod.string = me me.data = {} me.mylocale = GetLocale() -- This holds the arguments to the method me.get(). We want to store them in a table, but don't want to -- recreate the table whenever the method is called, because excessive heap memory will be used. me.stringkeys = { "1", "2", "3", "4", "5" } --[[ Returns a localised string for the keys , , ... If there is no string for your localisation, it will return the English version and print to trace with "LocalNoOverride". If there is no english version either, it will return "." and print to trace with "LocalInvalidKey". ]] me.get = function(key1, key2, key3, key4, key5) -- Load arguments me.stringkeys[1] = key1 me.stringkeys[2] = key2 me.stringkeys[3] = key3 me.stringkeys[4] = key4 me.stringkeys[5] = key5 -- Try to find a localised version local stringvalue = me.getinternal(me.mylocale) if stringvalue == nil then -- No value was found. It's likely that your localisation has not been completely updated. -- This is probably a non-essential string, so the English version will do stringvalue = me.getinternal("enUS") if stringvalue == nil then -- No string in the english version either. The keys must have been wrong. mod.out.printtrace("localinvalidkey", string.format("The localisation identifier |cffffff00%s|r does not exist.", me.keysettostring())) stringvalue = "." else -- Found the english version. Use it this time. mod.out.printtrace("localnooverride", string.format("The |cffffff00%s|r locale has no value for the key |cffffff00%s|r.", me.mylocale, me.keysettostring())) return stringvalue end end return stringvalue end --[[ Fetches a localisation string. Returns nil if there is no match. is e.g. "enUS", "frFR", a return value of GetLocale(). The lookup keys for the string have already been written to the me.stringkeys array. ]] me.getinternal = function(locale) local value = me.data[locale] local key -- Recall the format of me.stringkeys is e.g. { "print", "data", "talent" } -- The length of the array me.stringkeys is unknown. The for loop will keep going until it comes to . for _, key in me.stringkeys do -- "value" was obtained in the last loop. Since we are looping again, there must be another key -- inside, so value has to be a table object if value == nil then return nil end if type(value) ~= "table" then return nil end value = value[key] end return value end --[[ Prints out the keys that were requested for a localisation string. Used only when there is an error. e.g. { "combat", "attack", "kill" } --> "combat.attack.kill" ]] me.keysettostring = function() local message = "" for _, key in me.stringkeys do message = message .. "." .. key end return message end --[[ mod.string.testlocalisation(locale) Checks your localisation for missing values (compared to enUS) locale is "enUS" or "deDE", etc. ]] me.testlocalisation = function(locale) -- default = check your own locale if locale == nil then locale = me.mylocale end if me.data[locale] == nil then mod.out.print(string.format("Sorry, there's no localisation at all for the |cffffff00%s|r locale.", locale)) return end me.testlocalisationbranch(me.data["enUS"], me.data[locale], "") end -- return value = number of errors -- linkstring = current table identifier, e.g. "print.combat." me.testlocalisationbranch = function(english, mine, linkstring) local key local value local errors = 0 -- check for missing values in our locale for key, value in english do if mine[key] == nil then if type(value) == "table" then mod.out.print(string.format("Missing the set of keys |cffffff00%s%s|r.", linkstring, key)) errors = errors + 1 else mod.out.print(string.format("Missing the key |cffffff00%s%s|r. The english value is |cff3333ff%s|r", linkstring, key, value)) errors = errors + 1 end else -- recurse to subtables if type(value) == "table" then errors = errors + me.testlocalisationbranch(value, mine[key], linkstring .. key .. ".") end end end -- check for unused values (in the english) for key, value in mine do if english[key] == nil then if type(value) == "table" then mod.out.print(string.format("The set of keys |cffffff00%s%s|r does not exist in the english version, so is probably no longer used.", linkstring, key)) errors = errors + 1 else mod.out.print(string.format("The key |cffffff00%s%s|r does not exist in the english version, so is probably no longer used. The current value is |cff3333ff%s|r", linkstring, key, value)) errors = errors + 1 end end end -- print out total errors (base case only) if linkstring == "" then mod.out.print(string.format("Found |cffffff00%d|r errors in total.", errors)) end return errors end