--===========================================================================-- ---------------------------- LootTracker by PNB ---------------------------- --===========================================================================-- -- LootTrackerStrings.deDE.lua -- -- French strings --===========================================================================-- if (GetLocale() == "frFR") then LT_YOU = "Vous"; LT_LOOT_RECEIVED = "(.+) reçoit le butin : (.+)."; LT_LOOT_RECEIVED_YOU = "Vous recevez le butin : (.+)."; LT_LOOT_ITEM = "You receive item: (.+)."; LT_LOOT_CREATED = "You create: (.+)"; LT_LOOT_WON = "(.+) won: (.+)"; LT_FRIENDLY_DEATH = "(.+) die"; LT_HOSTILE_DEATH = "(.+) die"; LT_RECEIVED_ITEM = "Received item: (.+)"; LT_RECEIVED_MONEY = "Received ([%a%s%d]+)."; LT_MONEY_LOOT = "You loot (.+)"; LT_SHARED_MONEY_LOOT = "Your share of the loot is (.+)"; LT_REPUTATION_FACTION = "Your reputation with ([%a%s]+) has"; LT_REPUTATION_GAINED = "(%d+) reputation gained"; LT_REPUTATION_LOST = "(%d+) reputation lost"; LT_EXPERIENCE_GAINED = "You gain (%d+) experience"; LT_EXPERIENCE_GAINED_KILL = "you gain (%d+) experience"; LT_EXPERIENCE_GAINED_EXPLORE = "(%d+) experience gained"; LT_EXPERIENCE_GAINED_QUEST = "Experience gained: (%d+)"; LT_HONOR_GAINED_KILL = "Estimated Honor Points: (%d+)"; LT_SKILL_GAINED = "Your skill in (.+) has increased to (%d+)"; LT_COIN_NAME = { [0] = "Gold", [1] = "Silver", [2] = "Copper" }; end