if( GetLocale() == "zhCN" ) then --abilities----------------------------------------- --shots SHT_AIMED_SHOT = "瞄准射击"; SHT_CONC_SHOT = "震荡射击"; SHT_IMP_CONC = "强化震荡射击"; SHT_IMP_CONC_SHORT = "强化震荡射击"; SHT_SCATTER = "驱散射击"; SHT_AUTO_SHOT = "自动射击"; --buffs SHT_HUNTERS_MARK = "猎人印记"; SHT_RAPID_FIRE = "急速射击"; SHT_QUICK_SHOTS = "快速射击"; SHT_EXPOSE_WEAKNESS = "破甲虚弱"; SHT_PRIMAL_BLESSING = "远古神灵的祝福"; --Trinkets SHT_DEVILSAUR = "魔暴龙眼"; SHT_DEVILSAUR_PROC = "魔暴龙之怒"; SHT_ZHM = "赞达拉英雄勋"; SHT_ZHM_PROC = "充沛之力"; SHT_EARTHSTRIKE = "大地之击"; SHT_SWARMGUARD = "虫群卫士徽"; SHT_JOM_GABBAR = "Jom Gabbar"; SHT_KISS_SPIDER = "蜘蛛之吻"; --pet abilities SHT_PET_INTIM = "胁迫"; SHT_INTIM = "胁迫"; SHT_BW = "狂野怒火"; --traps SHT_TRAP = "陷阱"; SHT_FROST_TRAP = "冰霜陷阱"; SHT_EXPL_TRAP = "爆炸陷阱"; SHT_IMMO_TRAP = "献祭陷阱"; SHT_FREEZING_TRAP = "冰冻陷阱"; SHT_ENTRAPMENT = "诱捕"; SHT_AURA = "光环"; SHT_PRIMED = "效果"; --Melee abilities SHT_WING_CLIP = "摔绊"; SHT_IMP_WC = "强化摔绊"; SHT_IMP_WC_SHORT = "强化摔绊"; SHT_COUNTER = "反击"; SHT_DETERRENCE = "威慑"; --Stings SHT_STING = "钉刺"; SHT_WYVERN = "翼龙钉刺"; SHT_WYVERN_TEXT = "翼龙钉刺(沉睡)"; SHT_SERPENT = "毒蛇钉刺"; SHT_VIPER = "蝰蛇钉刺"; SHT_SCORPID = "毒蝎钉刺"; --other SHT_FLARE = "照明弹"; SHT_FEAR_BEAST = "恐吓野兽"; SHT_YOUR = "你的"; SHT_DONE = "完成"; SHT_FEIGN_DEATH = "假死"; --enemies SHT_FRENZY = "BOSS狂暴提示"; SHT_FRENZY_EMOTE = "变得极为狂暴"; SHT_FRENZY_FLAMEGOR = "变得极为狂暴"; SHT_CHROMAGGUS = "克洛玛古斯"; SHT_FLAMEGOR = "弗莱格尔"; SHT_MAGMADAR = "玛格曼达"; SHT_HUHURAN = "哈霍兰公主"; SHT_GLUTH = "格拉斯"; --messages SHT_RESIST = "抵抗"; SHT_IMMUNE = "免疫"; SHT_EVADE = "闪避"; SHT_FADE = "消失"; SHT_FAILED = "失败"; SHT_HITS = "击中"; SHT_CRITS = "致命一击"; SHT_MISSES = "没有击中"; --status text--------------------------------------- SHT_ON = "on"; SHT_OFF = "off"; --Slash text SHT_SLASH_HELP = { [1] = "Sorren's Hunter Timers "..SHT_VERSION, [2] = "命令: /sht", [3] = "/sht "..SHT_ON.."/"..SHT_OFF, [4] = "/sht menu (显示配置菜单)命令: ", [5] = "/sht reset (重设计时条位置)", [6] = "/sht resetpos (重设计时条框位置)", [7] = "/sht aimed "..SHT_ON.."/"..SHT_OFF.." (开启/关闭瞄准射击计时条)", [8] = "/sht delay