if( GetLocale() == "zhTW" ) then --abilities----------------------------------------- --shots SHT_AIMED_SHOT = "瞄準射擊"; SHT_CONC_SHOT = "震盪射擊"; SHT_IMP_CONC = "強化震盪射擊"; SHT_IMP_CONC_SHORT = "強化震盪射擊"; SHT_SCATTER = "驅散射擊"; SHT_AUTO_SHOT = "自動射擊"; --buffs SHT_HUNTERS_MARK = "獵人印記"; SHT_RAPID_FIRE = "急速射擊"; SHT_QUICK_SHOTS = "快速射擊"; SHT_EXPOSE_WEAKNESS = "破甲虛弱"; SHT_PRIMAL_BLESSING = "遠古神靈的祝福"; --Trinkets SHT_DEVILSAUR = "魔暴龍眼"; SHT_DEVILSAUR_PROC = "魔暴龍之怒"; SHT_ZHM = "贊達拉英雄勳章"; SHT_ZHM_PROC = "充沛之力"; SHT_EARTHSTRIKE = "大地之擊"; SHT_SWARMGUARD = "蟲群守衛徽章"; SHT_JOM_GABBAR = "姜姆·蓋伯"; SHT_KISS_SPIDER = "蜘蛛之吻"; --pet abilities SHT_PET_INTIM = "脅迫"; SHT_INTIM = "脅迫"; SHT_BW = "狂野怒火"; --traps SHT_TRAP = "陷阱"; SHT_FROST_TRAP = "冰霜陷阱"; SHT_EXPL_TRAP = "爆炸陷阱"; SHT_IMMO_TRAP = "獻祭陷阱"; SHT_FREEZING_TRAP = "冰凍陷阱"; SHT_ENTRAPMENT = "誘捕"; SHT_AURA = "光環"; SHT_PRIMED = "效果"; --Melee abilities SHT_WING_CLIP = "摔絆"; SHT_IMP_WC = "強化摔絆"; SHT_IMP_WC_SHORT = "強化摔絆"; SHT_COUNTER = "反擊"; SHT_DETERRENCE = "威懾"; --Stings SHT_STING = "釘刺"; SHT_WYVERN = "翼龍釘刺"; SHT_WYVERN_TEXT = "翼龍釘刺(沉睡)"; SHT_SERPENT = "毒蛇釘刺"; SHT_VIPER = "蝮蛇釘刺"; SHT_SCORPID = "毒蠍釘刺"; --other SHT_FLARE = "照明彈"; SHT_FEAR_BEAST = "恐嚇野獸"; SHT_YOUR = "你的"; SHT_DONE = "完成!"; SHT_FEIGN_DEATH = "假死"; --enemies SHT_FRENZY = "BOSS狂暴提示"; SHT_FRENZY_EMOTE = "變得極為狂暴!"; SHT_FRENZY_FLAMEGOR = "變得極為狂暴"; SHT_CHROMAGGUS = "克洛瑪古斯"; SHT_FLAMEGOR = "弗萊格爾"; SHT_MAGMADAR = "瑪格曼達"; SHT_HUHURAN = "哈霍蘭公主"; SHT_GLUTH = "古魯斯"; --messages SHT_RESIST = "抵抗"; SHT_IMMUNE = "免疫"; SHT_EVADE = "閃避"; SHT_FADE = "消失"; SHT_FAILED = "失敗"; SHT_HITS = "擊中"; SHT_CRITS = "致命一擊"; SHT_MISSES = "沒有擊中"; --status text--------------------------------------- SHT_ON = "on"; SHT_OFF = "off"; --Slash text SHT_SLASH_HELP = { [1] = "Sorren's Hunter Timers "..SHT_VERSION, [2] = "命令: /sht", [3] = "/sht "..SHT_ON.."/"..SHT_OFF, [4] = "/sht menu (顯示設置目錄)命令: ", [5] = "/sht reset (重設計時條位置)", [6] = "/sht resetpos (重設計時條框位置)", [7] = "/sht aimed "..SHT_ON.."/"..SHT_OFF.." (開啟/關閉瞄準射擊計時條)", [8] = "/sht delay