--[[ WARNING! If you edit this file you need a good editor, not notepad. This file HAS to be saved in UTF-8 format (without signature) else we would have to escape all special chars Credits for this locale: jinsong zhao Thanks a LOT. ]]-- if (GetLocale() == "zhCN") then -- 1.4.2 Found a chineese localization through google that needs a different pre filter so i added this -- and added a localization for it SW_PRE_REGEX = "%d+"; -- There seems to be 2 different versions, one with and one without FixLogStrings -- set this to false to skip string changes SW_ZH_FIXSTRINGS = true; -- the main slash commands registered (only 2) SW_RootSlashes = {"/swstats", "/sws"}; SW_CONSOLE_NOCMD = "没有该命令: "; SW_CONSOLE_HELP ="帮助:" SW_CONSOLE_NIL_TRAILER = "未定义."; -- space at beginning, but chinese nothing. SW_CONSOLE_SORTED = "分类"; SW_CONSOLE_NOREGEX = "该事件没有匹配表达式."; SW_CONSOLE_FALLBACK = "发现匹配表达式 - 添加到映射"; SW_FALLBACK_BLOCK_INFO = "该事件被拒绝,通过自动更新."; SW_FALLBACK_IGRNORED = "该事件被忽略."; SW_EMPTY_EVENT = "该监听不需要事件?: "; SW_INFO_PLAYER_NF = "无任何信息:"; SW_PRINT_INFO_FROMTO = "|cffffffff来自:|r%s, |cffffffff目标:|r%s,"; SW_PRINT_ITEM = "|cffffffff%s:|r%s,"; SW_PRINT_ITEM_DMG = "伤害"; SW_PRINT_ITEM_HEAL = "治疗"; SW_PRINT_ITEM_THROUGH = "通过"; SW_PRINT_ITEM_TYPE = "类型"; SW_PRINT_ITEM_CRIT = "|cffff2020致命|r"; SW_PRINT_ITEM_WORLD = "世界"; SW_PRINT_ITEM_NORMAL = "普通"; SW_PRINT_ITEM_RECIEVED = "收到"; SW_PRINT_INFO_RECIEVED = "|cffff2020伤害:%s|r, |cff20ff20治疗:%s|r"; SW_PRINT_ITEM_TOTAL_DONE = "总数"; SW_PRINT_ITEM_NON_SCHOOL = "其他"; SW_PRINT_ITEM_IGNORED = "忽略"; SW_PRINT_ITEM_DEATHS = "死亡"; SW_SYNC_CHAN_JOIN = "|cff20ff20SW同步频道:你已加入:|r"; SW_SYNC_CHAN_FAIL= "|cffff2020SW同步频道:无法加入:|r"; SW_SYNC_JOINCHECK_FROM = "加入同步频道 %s 从: %s?" SW_SYNC_JOINCHECK_INFO = "原有数据将丢失!" SW_SYNC_CURRENT = "当前同步频道: %s"; SW_BARS_WIDTHERROR = "状态条过长!" SW_B_CONSOLE = "C"; SW_B_SETTINGS = "S"; SW_B_SYNC = "Y"; SW_B_REPORT = "R"; SW_STR_MAX = "Max"; SW_STR_EVENTCOUNT = "#"; SW_STR_AVERAGE = "ø"; SW_STR_PET_PREFIX = "[宠物] "; -- pet prefix for pet info displayed in the bars SW_STR_VPP_PREFIX = "[全部宠物] "; -- pet prefix for virtual pet per player info displayed in the bars SW_STR_VPR = "[团队宠物]"; -- pet string for virtual pet per raid info displayed in the bars -- 1.5.beta.1 Reset vote SW_STR_RV = "|cffff5d5d重置 投票!|r 发起人 |cffff5d5d%s|r. 你是否同意重制同步频道?"; SW_STR_RV_PASSED = "|cffffff00[SW 同步]|r |cff00ff00重置投票通过!|r"; SW_STR_RV_FAILED = "|cffffff00[SW 同步]|r |cffff5d5d重置投票没通过!|r"; SW_STR_VOTE_WARN = "|cffffff00[SW 同步]|r |cffff5d5d这不是恶意投票...|r"; --1.5.3 --Raid DPS Strings SW_RDPS_STRS = { ["CURR"] = "团队DPS 目前战斗", ["ALL"] = "团队DPS", ["LAST"] = "团队DPS 最后战斗", ["MAX"] = "团队DPS 最大值", ["TOTAL"] = "团队DPS 计时模式", -- a timer that keeps running, no matter if in or out of fight } --[[ you can ONLY localize the values! NOT the keys don't change aynthing like this ["someString"] --]] SW_Spellnames = { [1] = "解除次级诅咒", [2] = "解除诅咒 ", [3] = "驱散魔法 ", [4] = "祛病术", [5] = "驱除疾病", [6] = "纯凈术", [7] = "清洁术", [8] = "消毒术", [9] = "驱毒术", [10] = "凈化术", } SW_LocalizedGUI ={ ["SW_FrameConsole_Title"] = "SW v"..SW_VERSION, ["SW_FrameConsole_Tab1"] = "常规", ["SW_FrameConsole_Tab2"] = "事件", --["SW_FrameConsole_Tab3"] = "设置", ["SW_BarSettingsFrameV2_Tab1"] = "数据", ["SW_BarSettingsFrameV2_Tab2"] = "显示", ["SW_BarSettingsFrameV2_Tab3"] = "宠物", ["SW_Chk_ShowEventText"] = "显示事件->匹配表达式", ["SW_Chk_ShowOrigStrText"] = "显示日志消息", ["SW_Chk_ShowRegExText"] = "显示表达式", ["SW_Chk_ShowMatchText"] = "显示匹配", ["SW_Chk_ShowSyncInfoText"] = "显示同步消息", ["SW_Chk_ShowOnlyFriendsText"] = "仅报告友方阵营", ["SW_Chk_ShowSyncBText"] = "显示同步按钮", ["SW_Chk_ShowConsoleBText"] = "显示控制台按钮", ["SW_Chk_MergePetsText"] = "合并宠物数据到玩家", ["SW_Chk_ShowDPSText"] = "DPS"; ["SW_RepTo_SayText"] = "说", ["SW_RepTo_GroupText"] = "队伍", ["SW_RepTo_RaidText"] = "团队", ["SW_RepTo_GuildText"] = "工会", ["SW_RepTo_ChannelText"] = "频道", ["SW_RepTo_WhisperText"] = "悄悄话", ["SW_RepTo_ClipboardText"] = "剪贴板", ["SW_RepTo_OfficerText"] = "队长", ["SW_BarReportFrame_Title_Text"] = "发送给..", ["SW_Chk_RepMultiText"] = "多行", ["SW_Filter_PCText"] = "PC", ["SW_Filter_NPCText"] = "NPC", ["SW_Filter_GroupText"] = "队伍/团队", ["SW_Filter_EverGroupText"] = "最后 队伍/团队", ["SW_Filter_NoneText"] = "无", ["SW_GeneralSettings_Title_Text"] = "常规设置", ["SW_BarSyncFrame_Title_Text"] = "同步频道设置", ["SW_BarSettingsFrameV2_Title_Text"] = "设置", ["SW_BarSyncFrame_SyncLeave"] = "离开", ["SW_BarSyncFrame_OptGroupText"] = "队伍", ["SW_BarSyncFrame_OptRaidText"] = "团队", ["SW_BarSyncFrame_OptGuildText"] = "工会", ["SW_BarSyncFrame_SyncSend"] = "发送", ["SW_CS_Damage"] = "颜色: 伤害", ["SW_CS_Heal"] = "颜色: 治疗", ["SW_CS_BarC"] = "颜色: 动作条", ["SW_CS_FontC"] = "颜色: 字体", ["SW_CS_OptC"] = "颜色: 按钮", ["SW_TextureSlider"] = "背景:", ["SW_FontSizeSlider"] = "字体大小:", ["SW_BarHeightSlider"] = "高度:", --["SW_BarWidthSlider"] = "宽度:", removed 1.4.2 ["SW_ColCountSlider"] = "列数:", ["SW_OptChk_NumText"] = "总数", ["SW_OptChk_RankText"] = "序号", ["SW_OptChk_PercentText"] = "百分比", ["SW_VarInfoLbl"] = "该信息需要一个目标. 输入名称或点击'使用目标'按键使用选择的目标", ["SW_NoPetInfoLabel"] = "没有任何宠物过滤器设置.", ["SW_SetInfoVarFromTarget"] = "使用目标", ["SW_ColorsOptUseClassText"] = "职业色彩", ["SW_TextWindow_Title_Text"] = "使用Ctrl+c复制.", ["SW_BarSyncFrame_SyncARPY"] = "允许",--{["s"] = "允许", ["f"] = SetButtonText }, ["SW_BarSyncFrame_SyncARPN"] = "阻止",--{["s"] = "阻止", ["f"] = SetButtonText }, -- 1.5 new pet filter labels ["SW_PF_InactiveText"] = "不活动", ["SW_PF_ActiveText"] = "活动", ["SW_PF_MMText"] = "合并模式", ["SW_PF_MRText"] = "合并接收", ["SW_PF_MBText"] = "合并", ["SW_PF_CurrentText"] = "目前", ["SW_PF_VPPText"] = "显示玩家宠物", ["SW_PF_VPRText"] = "显示团队宠物", ["SW_PF_IgnoreText"] = "忽略宠物信息", -- 1.5.3 new color settings ["SW_CS_TitleBar"] = "标题栏颜色", ["SW_CS_TitleFont"] = "标题栏字体", ["SW_CS_Backdrops"] = "窗口和标签颜色", ["SW_CS_MainWinBack"] = "主窗口背景", ["SW_CS_ClassCAlpha"] = "职业色彩透明度", } SW_GS_Tooltips["SW_Chk_ShowOnlyFriends"] = "此选项仅被使用于,过滤发送给控制台信息的 /sws 命令."; SW_GS_Tooltips["SW_Chk_ShowSyncB"] = "在主窗口标题栏显示扩展设置按钮."; SW_GS_Tooltips["SW_Chk_ShowConsoleB"] = "在主窗口标题栏显示扩展控制台按钮."; SW_GS_Tooltips["SW_CS_Damage"] = "伤害条颜色. 例如: 查看细节时的颜色."; SW_GS_Tooltips["SW_CS_Heal"] = "治疗条颜色. 例如: 查看细节时的颜色."; SW_GS_Tooltips["SW_CS_BarC"] = "状态条颜色. 可能被显示数据的色彩替换."; SW_GS_Tooltips["SW_CS_FontC"] = "字体颜色."; SW_GS_Tooltips["SW_CS_OptC"] = "改变主窗口下按钮颜色."; SW_GS_Tooltips["SW_TextureSlider"] = "改变状态条背景"; SW_GS_Tooltips["SW_FontSizeSlider"] = "改变状态条中字体大小"; SW_GS_Tooltips["SW_BarHeightSlider"] = "改变状态条高度"; --SW_GS_Tooltips["SW_BarWidthSlider"] = "改变状态条宽度"; removed 1.4.2 SW_GS_Tooltips["SW_ColCountSlider"] = "改变列数窗口."; SW_GS_Tooltips["SW_SetOptTxtFrame"] = "改变主窗口下按钮文字."; SW_GS_Tooltips["SW_SetFrameTxtFrame"] = "改变主窗口标题栏的文字."; SW_GS_Tooltips["SW_OptChk_Num"] = "显示数值. (例如.伤害、治疗等等.)."; SW_GS_Tooltips["SW_OptChk_Rank"] = "显示等级."; SW_GS_Tooltips["SW_OptChk_Percent"] = "显示百分比. (显示在团队中的比例.)"; SW_GS_Tooltips["SW_Filter_None"] = "无 PC/NPC/队伍/团队 过滤. 所有数据显示在状态条"; SW_GS_Tooltips["SW_Filter_PC"] = "玩家角色过滤. 玩家角色在你的队伍里或者是你当前目标时有效."; SW_GS_Tooltips["SW_Filter_NPC"] = "NPC过滤, 你需要选择一个角色 , 目标不是玩家控制的."; SW_GS_Tooltips["SW_Filter_Group"] = "仅显示在你队伍/团队中的玩家及宠物."; SW_GS_Tooltips["SW_Filter_EverGroup"] = "显示最后一次参加的团队活动数据."; SW_GS_Tooltips["SW_ClassFilterSlider"] = "职业过滤. 仅显示指定职业的数据. (第一次运行将显示英文职业名,各职业需要加入过一次你的队伍/团队,将显示本地语言名)"; SW_GS_Tooltips["SW_InfoTypeSlider"] = "设置要显示哪种数据. (同步)标示表示该数据类型是否支持同步."; SW_GS_Tooltips["SW_ColorsOptUseClass"] = "使用职业色彩. 使用颜色区分玩家职业. (已知玩家及怪物的职业将代替状态条的颜色) "; SW_GS_Tooltips["SW_Chk_ShowDPS"] = "是否显示DPS到主窗口界面?"; SW_GS_Tooltips["SW_OptCountSlider"] = "改变主窗口下按键总数"; SW_GS_Tooltips["SW_AllowARP"] = "允许报告到RAID."; SW_GS_Tooltips["SW_DisAllowARP"] = "阻止报告到RAID"; SW_GS_Tooltips["SW_OptChk_Running"] = "取消选择将暂停搜集数据. 选择上继续收集数据. 但是你在一个同步频道里不能暂停收集数据."; -- 1.5 new pet filter Tooltips SW_GS_Tooltips["SW_PF_Inactive"] = "新的宠物统计已经完成,可以在这里设置宠物相关信息."; SW_GS_Tooltips["SW_PF_Active"] = "活动,"..SW_STR_PET_PREFIX.." 控制/奴役并且显示在拥有者记录里. 仅宠物存在时统计. (控制其他怪物时不会显示在拥有者上,只会显示在团队中)"; SW_GS_Tooltips["SW_PF_MM"] = "隐藏宠物产生的伤害/治疗,将其合并在拥有者上.."; SW_GS_Tooltips["SW_PF_MR"] = "隐藏宠物获得的伤害/治疗,将其合并在拥有者上."; SW_GS_Tooltips["SW_PF_MB"] = "隐藏宠物获得和产生的伤害/治疗,将其合并在拥有者上.."; SW_GS_Tooltips["SW_PF_Current"] = "拥有宠物的才显示."; SW_GS_Tooltips["SW_PF_VPP"] = "所有宠物都被合并在一起."; SW_GS_Tooltips["SW_PF_VPR"] = "所有团队宠物都被合并在一起."; SW_GS_Tooltips["SW_PF_Ignore"] = "所有宠物信息忽略."; --1.5.3 new color options SW_GS_Tooltips["SW_CS_TitleBar"] = "改变所有的标题栏和按键色彩. 可能(修改到设置) 改变主窗口上的按键颜色."; SW_GS_Tooltips["SW_CS_TitleFont"] = "改变所有伤害/治疗条的字体和按键的颜色."; SW_GS_Tooltips["SW_CS_Backdrops"] = "改变窗口周围的颜色. 标签颜色也会改变,但是不改变透明通道."; SW_GS_Tooltips["SW_CS_MainWinBack"] = "改变主窗格背景色彩."; SW_GS_Tooltips["SW_CS_ClassCAlpha"] = "仅仅修改被职业色彩使用的透明通道"; -- edit boxes SW_GS_EditBoxes["SW_SetOptTxtFrame"] = {"更改","按钮名: ", "新按钮名:" }; SW_GS_EditBoxes["SW_SetFrameTxtFrame"] = {"更改","标题: ", "新标题:" }; SW_GS_EditBoxes["SW_SetInfoVarTxtFrame"] = {"更改","来源信息: ", "新玩家或NPC名字:" }; SW_GS_EditBoxes["SW_SetSyncChanTxtFrame"] = {"更改","同步频道: ", "新同步频道:" }; --popups StaticPopupDialogs["SW_Reset"]["text"] = "你需要重置数据吗?" StaticPopupDialogs["SW_ResetSync"]["text"] = "你正在一个同步频道,将要使用重置所有玩家的命令!你需要重置所有数据吗?"; StaticPopupDialogs["SW_ResetFailInfo"]["text"] = "你正在一个同步频道,无法重置数据,只有队长/团长才有权利重置!"; StaticPopupDialogs["SW_PostFail"]["text"] = "抱歉, 你不能报告到这个频道. 需要RAID队长允许你才可以报告数据到该频道!"; StaticPopupDialogs["SW_InvalidChan"]["text"] = "无效的频道名." -- Minimap Icon Menu strings SW_MiniIconMenu[2]["textShow"] = "显示主窗口"; SW_MiniIconMenu[2]["textHide"] = "隐藏主窗口"; SW_MiniIconMenu[3]["textShow"] = "显示控制台"; SW_MiniIconMenu[3]["textHide"] = "隐藏控制台"; SW_MiniIconMenu[4]["textShow"] = "显示常规设置"; SW_MiniIconMenu[4]["textHide"] = "隐藏常规设置"; SW_MiniIconMenu[5]["textShow"] = "显示同步设置"; SW_MiniIconMenu[5]["textHide"] = "隐藏同步设置"; SW_MiniIconMenu[7]["text"] = "重置数据"; SW_MiniIconMenu[9]["text"] = "更新团队信息"; -- key bindig strings BINDING_HEADER_SW_BINDINGS = "数据同步..."; BINDING_NAME_SW_BIND_TOGGLEBARS = "显示/隐藏主窗口."; BINDING_NAME_SW_BIND_CONSOLE = "显示/隐藏控制台."; BINDING_NAME_SW_BIND_PAGE1 = "信息栏 1"; BINDING_NAME_SW_BIND_PAGE2 = "信息栏 2"; BINDING_NAME_SW_BIND_PAGE3 = "信息栏 3"; BINDING_NAME_SW_BIND_PAGE4 = "信息栏 4"; BINDING_NAME_SW_BIND_PAGE5 = "信息栏 5"; BINDING_NAME_SW_BIND_PAGE6 = "信息栏 6"; BINDING_NAME_SW_BIND_PAGE7 = "信息栏 7"; BINDING_NAME_SW_BIND_PAGE8 = "信息栏 8"; BINDING_NAME_SW_BIND_PAGE9 = "信息栏 9"; BINDING_NAME_SW_BIND_PAGE10 = "信息栏 10"; --info types SW_InfoTypes[1]["t"] = "伤害列表 (同步)"; SW_InfoTypes[1]["d"] = "显示伤害列表."; SW_InfoTypes[2]["t"] = "治疗列表 (同步)"; SW_InfoTypes[2]["d"] = "显示治疗列表. (包括过量治疗)."; SW_InfoTypes[3]["t"] = "获得伤害 (同步)"; SW_InfoTypes[3]["d"] = "显示受到的伤害列表. (谁受到最多伤害?)"; SW_InfoTypes[4]["t"] = "获得治疗 (同步)"; SW_InfoTypes[4]["d"] = "显示受到治疗的目标. (谁得到最多治疗?)"; SW_InfoTypes[5]["t"] = "治疗目标 (同步)"; SW_InfoTypes[5]["d"] = "显示详细治疗目标信息. (设定的目标治疗了谁?)"; SW_InfoTypes[6]["t"] = "治疗者 (同步)"; SW_InfoTypes[6]["d"] = "显示某人详细治疗者信息. (谁治疗了某人?)"; SW_InfoTypes[7]["t"] = "详情 (不同步)"; SW_InfoTypes[7]["d"] = "详细的技能信息.(使用了什么技能?) 括号中的数字表示此技能造成的最大伤害/治疗"; SW_InfoTypes[8]["t"] = "详情/事件 (不同步)"; SW_InfoTypes[8]["d"] = "显示技能平均信息.(例如玩家使用寒冰箭造成的平均伤害?)后面数字表示技能使用的次数. 注意: 非常大的伤害或非常小的DOT可能带小数."; SW_InfoTypes[9]["t"] = "伤害类型 (不同步)"; SW_InfoTypes[9]["d"] = "显示伤害类型信息. (玩家造成的主要伤害? 例如: 火,冰等等.)"; SW_InfoTypes[10]["t"] = "受到伤害的类型 (不同步)"; SW_InfoTypes[10]["d"] = "显示受到伤害的类型. (玩家受到伤害的类型? 例如: 火,冰等等.)"; SW_InfoTypes[11]["t"] = "总伤害类型 (不同步)"; SW_InfoTypes[11]["d"] = "显示伤害类型.(团队造成的主要伤害类型? 例如: 火,冰 等等.) 注意: 使用职业过滤."; SW_InfoTypes[12]["t"] = "获得伤害的类型 (不同步)"; SW_InfoTypes[12]["d"] = "显示团队受到的伤害类型.(团队受到的伤害类型? 例如: 火,冰等等.) 注意: 使用职业过滤."; SW_InfoTypes[13]["t"] = "过量治疗(同步)"; SW_InfoTypes[13]["d"] = "显示过量治疗信息. 名字后面的百分比是自己过量治疗/总治疗的百分比,如果使用了'百分比'设置将显示在团队中过量治疗百分比."; SW_InfoTypes[14]["t"] = "有效治疗列表 (同步)"; SW_InfoTypes[14]["d"] = "显示的治疗列表中. 过量治疗部分被减去,提供一个 '真正的' 治疗列表."; SW_InfoTypes[15]["t"] = "技能-魔法 用量(不同步)"; SW_InfoTypes[15]["d"] = "显示每点魔法产生的伤害和治疗总量. 该数据显示出魔法使用效率 (仅对自己有效)."; SW_InfoTypes[16]["t"] = "治疗-魔法 效率 (同步)"; SW_InfoTypes[16]["d"] = "使用同步频道比较其他治疗者. 可参考数据是: 1点魔法产生2点治疗. (高于这个值更好)."; SW_InfoTypes[17]["t"] = "死亡次数 (同步)"; SW_InfoTypes[17]["d"] = "哪些人经常死亡? 这个计数统计死亡的次数!"; SW_InfoTypes[18]["t"] = "魔法-伤害 效率 (同步)"; SW_InfoTypes[18]["d"] = "使用同步频道比较其他伤害者. 可参考数据是: 1点魔法产生2点伤害. (高于这个值更好)."; SW_InfoTypes[19]["t"] = "解除诅咒次数(同步 v1.5.1+)"; SW_InfoTypes[19]["d"] = "某人解除的诅咒?:"..SW_GetSpellList(); SW_InfoTypes[20]["t"] = "能量获得(不同步)"; SW_InfoTypes[20]["d"] = "这是试验性的,它只计算能量获得的和无伤害/治疗的事件(不确定这是否显示无法治疗或做伤害的过程)."; SW_InfoTypes[21]["t"] = "团队信息/秒 (同步)"; SW_InfoTypes[21]["d"] = "显示整个团队中不同的DPS数据. 假如你单独分析这些数据和你显示在标题栏的DPS有点不同. (因为进入战斗时间的计算方法造成的不同)"; SW_LocalizedCommands = { ["help"] = { ["c"] = "?", ["si"] = "显示控制台帮助.", }, ["console"] = {["c"] = "con", ["si"] = "打开控制台", }, ["dumpVar"] = {["c"] = "dump", ["si"] = "清除变量", ["u"] = "用法:"..SW_RootSlashes[1].." dump 变量名", }, ["reset"] = { ["c"] = "reset", ["si"] = "清空数据", }, ["toggleBars"]={["c"] = "bars", ["si"] = "显示或隐藏主窗口", }, ["toggleGS"] = {["c"] = "gs", ["si"] = "显示或隐藏常规设置窗口", }, ["skillUsage"] ={["c"] = "su", ["si"] = "控制台中,显示同步频道里每个人的技能. 技能名字需要严格按照游戏里的.", ["u"] = "用法:"..SW_RootSlashes[1].." su 技能名字", }, ["versionCheck"] ={["c"] = "vc", ["si"] = "检查同步频道里玩家的SW版本.", }, ["syncKick"] ={["c"] = "kick", ["si"] = "从同步频道里踢除一个玩家.", ["u"] = "用法:"..SW_RootSlashes[1].." 踢除玩家的名字", }, ["resetVote"] ={["c"] = "rv", ["si"] = "开始重置同步投票.", }, } function SW_FixLogStrings(str) -- almost all strings don't have spaces before and after %d, but we need those -- %s,%d 前后加空格,避免玩家命名为 X的X;X对X;X击中X 等名字 -- thanks for these, I'm just assuming they work for this locale :) if SW_ZH_FIXSTRINGS then str = string.gsub(str, "(%%%d?$?s)([^%s+].)", "%1 %2"); str = string.gsub(str, "(.[^%s+])(%%%d?$?s)", "%1 %2"); str = string.gsub(str, "(.[^%s+])(%%%d?$?d)", "%1 %2"); return string.gsub(str, "(%%%d?$?d)([^%s+].)", "%1 %2"); else return str; end end -- this MUST go at the end of a localization -- Again if you create a localization put SW_mergeLocalization(); at the end!!! SW_mergeLocalization(); end