function SetWrangler_MakeOtherData() local classData = {}; local setName, partName, partLink, partStats, partInfo; local setIndex; classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_OTHER]; classData.aSetData = {}; ------------------------------------ -- Set 1 ------------------------------------ setIndex = 1; setName = "Black Dragon Mail"; setTabName = "Black Dragon"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Fire Resistance.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1200\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."172\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."350\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15051:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15050:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15052:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16984:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 2 ------------------------------------ setIndex = 2; setName = "Blood Tiger Harness"; setTabName = "Blood Tiger"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."317\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."28\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."23\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."160\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19689:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19688:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 3 ------------------------------------ setIndex = 3; setName = "Bloodsoul Embrace"; setTabName = "Bloodsoul"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Restores 12 mana per 5 sec.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."905\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."43\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."230\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19691:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19690:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19692:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 4 ------------------------------------ setIndex = 4; setName = "Bloodvine Garb"; setTabName = "Bloodvine"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."235\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19682:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Tailors\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19683:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Tailors\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19684:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Tailors\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 5 ------------------------------------ setIndex = 5; setName = "Blue Dragon Mail"; setTabName = "Blue Dragon"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +4 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 28.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."910\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."69\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."26\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."280\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15049:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15048:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20295:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 6 ------------------------------------ setIndex = 6; setName = "The Darksoul"; setTabName = "Darksoul"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Defense +20.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1965\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."78\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."315\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19695:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19693:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19694:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 7 ------------------------------------ setIndex = 7; setName = "Devilsaur Armor"; setTabName = "Devilsaur Armor"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."251\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."21\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."110\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15062:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15063:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 8 ------------------------------------ setIndex = 8; setName = "The Gladiator"; setTabName = "Gladiator"; setInfo = "Lesser Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Armor\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Defense +2\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1384\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."22\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."87\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."400\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:11729:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_BRD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Gorosh the Dervish (7.3%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:11726:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_BRD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Gorosh the Dervish (7.3%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:11728:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_BRD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Gorosh the Dervish (13.4%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:11730:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_BRD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Gorosh the Dervish (18.5%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:11731:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_BRD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Gorosh the Dervish (21.6%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 9 ------------------------------------ setIndex = 9; setName = "Green Dragon Mail"; setTabName = "Green Dragon"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Restores 3 mana per 5 sec.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Allows 15% of your Mana regeneration to continue while casting.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."801\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."61\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."31\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."250\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15045:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15046:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20296:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 10 ------------------------------------ setIndex = 10; setName = "Imperial Plate"; setTabName = "Imperial"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +100 Armor\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +28 Attack Power\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +18 Stamina\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2809\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."100\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."475\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:12427:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:12428:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:12422:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:12429:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:12426:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:12424:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:12425:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Blacksmiths\n"; classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 11 ------------------------------------ setIndex = 11; setName = "Ironfeather Armor"; setTabName = "Ironfeather"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 20.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."282\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."32\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."36\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."160\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15067:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15066:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 12 ------------------------------------ setIndex = 12; setName = "Prayer of the Primal"; setTabName = "Primal"; setInfo = "ZG Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases healing done by spells and effects by up to 33.\n\n"..SW_LINK_COLOR_CLOSE classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19920:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."High Priestess Jeklik (6.1%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19863:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Bloodlord Mandokir (6.1%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 13 ------------------------------------ setIndex = 13; setName = "Primal Batskin"; setTabName = "Primal Batskin"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Minor increase to running and swimming speed.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."373\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."56\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."22\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."170\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19685:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19686:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19687:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 14 ------------------------------------ setIndex = 14; setName = "Chain of the Scarlet Crusade"; setTabName = "Scarlet Crusade"; setInfo = "Lesser Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Defense +1.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Shadow Resistance.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 Attack Power when fighting Undead.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1001\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."12\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."56\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."375\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:10328:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SM; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Scarlet Champion (0.3%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10330:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SM; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Herod (13.2%)\n" .."Scarlet Commander Mograine (12.4%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10331:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SM; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Scarlet Centurion (1.6%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10332:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_SM; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Scarlet Gallant (0.1%)\n" .."Scarlet Monk (0.1%)\n" .."Scarlet Centurion (0.1%)\n" .."Scarlet Diviner (0.1%)\n" .."Scarlet Defender (0.1%)\n" .."Scarlet Myrmidon (0.1%)\n" .."Scarlet Beastmaster (0.1%)\n" .."Scarlet Chaplain (0.1%)\n" .."Scarlet Guardsman (0.1%)\n" .."Scarlet Protector (0.1%)\n" .."Scarlet Wizard (0.1%)\n" .."Scarlet Adept (0.1%)\n" .."Scarlet Tracking Hound (0.1%)\n" .."Scarlet Soldier (0.1%)\n" .."Scarlet Conjuror (0.1%)\n" .."Scarlet Evoker (0.1%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10329:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SM; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Scarlet Myrmidon (1.5%)\n" .."Scarlet Defender (1.5%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10333:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_SM; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SM.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Scarlet Guardsman (1.6%)\n" .."Scarlet Protector (1.6%)\n"; classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 15 ------------------------------------ setIndex = 15; setName = "Stormshroud Armor"; setTabName = "Stormshroud"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5% chance of dealing 15 to 25 Lightning damage on a successful melee attack.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2% chance on melee attack of restoring 30 energy.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."427\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."12\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."235\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15058:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15056:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15057:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 16 ------------------------------------ setIndex = 16; setName = "Twilight Trappings"; setTabName = "Twilight"; setInfo = "Lesser Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Bestows the wearer with the evil aura of a Twilight's Hammer cultist.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."198\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."160\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:20408:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_SIL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SIL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Twilight Overlord (3.8%)\n" .."Twilight Flamereaver (4.4)\n" .."Twilight Master (3.7%)\n" .."Twilight Stonecaller (4.9%)\n" .."Twilight Geolord (4.0%)\n" .."Twilight Avenger (3.9%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20406:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_SIL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SIL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Twilight Overlord (3.8%)\n" .."Twilight Flamereaver (4.4)\n" .."Twilight Master (3.7%)\n" .."Twilight Stonecaller (4.9%)\n" .."Twilight Geolord (4.0%)\n" .."Twilight Avenger (3.9%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20407:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SIL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SIL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Twilight Overlord (3.8%)\n" .."Twilight Flamereaver (4.4)\n" .."Twilight Master (3.7%)\n" .."Twilight Stonecaller (4.9%)\n" .."Twilight Geolord (4.0%)\n" .."Twilight Avenger (3.9%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 17 ------------------------------------ setIndex = 17; setName = "Volcanic Armor"; setTabName = "Volcanic"; setInfo = "Crafted Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5% chance of dealing 15 to 25 Fire damage on a successful melee attack.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."639\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."58\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."200\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:15055:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15053:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:15054:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_AH; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Crafted by Leatherworkers\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 18 ------------------------------------ setIndex = 18; setName = "Zanzil's Concentration"; setTabName = "Zanzil"; setInfo = "ZG Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit with spells by 1%..\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 6.\n\n"..SW_LINK_COLOR_CLOSE classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19905:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."High Priest Venoxis (6.4%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19893:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Bloodlord Mandokir (9.6%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 19 ------------------------------------ setIndex = 19; setName = "Major Mojo Infusion"; setTabName = "Mojo"; setInfo = "ZG Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +30 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19925:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."High Priestess Mar'li (8.2%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19898:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."High Priest Thekal (8.3%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 20 ----------------------------------- setIndex = 20; setName = "Defias Leather"; setTabName = "Defias"; setInfo = "Defias Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Arcane Resistance.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Daggers +1.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."299\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:10399:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_VC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Edwin VanCleef (14.63%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10400:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_VC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Defias Overseer (1.64%)\n" .."Defias Taskmaster (1.68%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10401:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_VC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Defias Overseer (1.77%)\n" .."Defias Taskmaster (1.72%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10402:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_VC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Defias Strip Miner (1.23%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10403:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_VC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_VC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Captain Greenskin (24.07%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 21 ----------------------------------- setIndex = 21; setName = "Embrace of the Viper"; setTabName = "Viper"; setInfo = "Viper Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage done by Nature Spells and effects by up to 7.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increased Staves +2.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Healing done by spells and effects by up 2 11.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Intellect.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."18\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."310\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:6473:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_WC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Lord Pythas (1.9%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10410:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_WC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Lord Cobrahn (15.92%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10413:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_WC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Druid of the Fang (1.21%%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10411:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_WC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Lord Serpentis (18.98%%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:10412:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_WC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_WC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Lady Anacondra (8.82%%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 22 ------------------------------------ setIndex = 22; setName = "Shard of the Gods"; setTabName = "Gods"; setInfo = "God Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."16 Mana Regen per 5 secs.\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."16 Health Regen per 5 secs.\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:17082:0:0:0"; partInfo = SW_TEXT_TRINKET.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Ragnaros (4.57%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:17064:0:0:0"; partInfo = SW_TEXT_TRINKET.." - "..SW_AREA_OL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Onyxia (3.86%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 23 ------------------------------------ setIndex = 23; setName = "Overlords Resolution"; setTabName = "Overlord"; setInfo = "Overlord Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Chance to Dodge by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."21\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defence: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Block with Shield: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19873:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Bloodlord Mandokir (11.31%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19912:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_ZG; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_ZG.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."High Priestess Arlokk (15.68%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 24 ------------------------------------ setIndex = 24; setName = "Regalia of Undead Cleansing"; setTabName = "Undead Cleansing"; setInfo = "Cloth Undead"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."184\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."28\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."+Spell Damage to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."109\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:23091:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Bone Witch (20.68%)\n" .."Lumbering Horror (22.01%)\n" .."Spirit of the Damned (20.42%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23084:0:0:0"; partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23085:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Shadow of Doom (6.35%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 25 ------------------------------------ setIndex = 25; setName = "Undead Slayer Armor"; setTabName = "Undead Slayer"; setInfo = "Leather Undead"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 3%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."363\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."45\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."+Attack Power to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."186\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:23093:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Bone Witch (20.82%)\n" .."Lumbering Horror (19.50%)\n" .."Spirit of the Damned (21.54%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23081:0:0:0"; partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23089:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Shadow of Doom (6.33%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 26 ------------------------------------ setIndex = 26; setName = "Garb of the Undead Slayer"; setTabName = "Undead Slayer"; setInfo = "Mail Undead"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."763\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."45\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."+Attack Power to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."186\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:23092:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Bone Witch (20.63%)\n" .."Lumbering Horror (20.04%)\n" .."Spirit of the Damned (18.74%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23082:0:0:0"; partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23088:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Shadow of Doom (7.19%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 27 ------------------------------------ setIndex = 27; setName = "Battlegear of the Undead Slayer"; setTabName = "Undead Slayer"; setInfo = "Plate Undead"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your damage aginst Undead by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1354\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."45\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."+Attack Power to Undead: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."186\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:23090:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Bone Witch (20.68%)\n" .."Lumbering Horror (18.81%)\n" .."Spirit of the Damned (19.72%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23078:0:0:0"; partInfo = SW_TEXT_HAND.." - ".."Argent Dawn Gloves"; -- quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Necrotic Runes: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 30\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:23087:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_EPL; partStats = SW_TEXT_INFO.."\n" ..SW_WHITE_OPEN .."Shadow of Doom (6.33%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 28 ----------------------------------- setIndex = 28; setName = "Ironweave Battlesuit"; setTabName = "Ironweave"; setInfo = "Ironweave Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to resist Silence and Interupt effects by 10%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."8"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."299\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."97\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."154\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:22306:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_LBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Mor Grayhoof (22.31%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22313:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_LBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Halycon (17.60%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22304:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_DME; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_DME.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Isalien (18.78%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22303:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Kormok (24.21%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22311:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_UBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."The Beast (12.51%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22302:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_UBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Lord Valthalak (26.90%)\n"; classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22305:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_BRD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Arena (29.69%)\n" .."Deep Stinger (0.03%)\n" .."Korv (20.00%)\n" .."Lefty (33.33%)\n" .."Malgen Longspear (40.00%)\n" .."Rotfang (9.09%)\n" .."Snokh Blackspine (20.00%)\n" .."Theldren (0.87%)\n" .."Volida (9.09%)\n"; classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22301:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_STRAT_LIVE; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT_LIVE.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Sothos and Jarien's Heirlooms (19.34%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 29 ----------------------------------- setIndex = 29; setName = "The Postmaster"; setTabName = "Postmaster"; setInfo = "Postmaster Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +50 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Fire Resistance.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Arcane Resistance.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage healing done by spells and effects by up to 12.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Run Speed +5%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Intellect.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."293\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."83\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."63\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:13388:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_STRAT; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Postmaster Malown (14.75%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:13389:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_STRAT; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Postmaster Malown (16.36%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:13392:0:0:0"; partInfo = SW_TEXT_FINGER.." - "..SW_AREA_STRAT; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Postmaster Malown (12.49%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:13391:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_STRAT; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Postmaster Malown (10.49%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:13390:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_STRAT; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Postmaster Malown (7.21%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 30 ----------------------------------- setIndex = 30; setName = "Cadaverous Garb"; setTabName = "Cadaverous"; setInfo = "Cadaverous Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Defence +3.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." %Hit +2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."644\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."59\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:14637:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (2.33%)\n" .."Instructor Malicia (1.23%)\n" .."Lady Illucia Barov (0.76%)\n" .."Lord Alexei Barov (3.67%)\n" .."Lore Keeper Polket (0.39%\n" .."The Ravenian (1.10%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14636:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (2.24%)\n" .."Instructor Malicia (0.90%)\n" .."Lady Illucia Barov (0.88%)\n" .."Lord Alexei Barov (2.72%)\n" .."Lore Keeper Polket (0.51%\n" .."The Ravenian (0.83%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14640:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (2.07%)\n" .."Instructor Malicia (0.95%)\n" .."Lady Illucia Barov (0.98%)\n" .."Lord Alexei Barov (2.39%)\n" .."Lore Keeper Polket (0.46%)\n" .."The Ravenian (1.02%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14638:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (2.34%)\n" .."Instructor Malicia (1.06%)\n" .."Lady Illucia Barov (0.92%)\n" .."Lord Alexei Barov (2.31%)\n" .."Lore Keeper Polket (0.44%\n" .."The Ravenian (0.73%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14641:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (2.03%)\n" .."Instructor Malicia (0.68%)\n" .."Lady Illucia Barov (0.69%)\n" .."Lord Alexei Barov (2.35%)\n" .."Lore Keeper Polket (0.31%\n" .."The Ravenian (0.86%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 31 ----------------------------------- setIndex = 31; setName = "Bloodmail Regalia"; setTabName = "Bloodmail"; setInfo = "Bloodmail Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Defence +3.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +10 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to parry an attack by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1349\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."59\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."62\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:14611:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (0.79%)\n" .."Instructor Malicia (0.27%)\n" .."Lady Illucia Barov (0.41%)\n" .."Lord Alexei Barov (1.05%)\n" .."Lore Keeper Polket (0.20%\n" .."The Ravenian (0.02%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14614:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (0.77%)\n" .."Instructor Malicia (0.38%)\n" .."Lady Illucia Barov (0.32%)\n" .."Lord Alexei Barov (0.83%)\n" .."Lore Keeper Polket (0.17%\n" .."The Ravenian (0.12%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14615:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (0.85%)\n" .."Instructor Malicia (0.27%)\n" .."Lady Illucia Barov (0.28%)\n" .."Lord Alexei Barov (1.12%)\n" .."Lore Keeper Polket (0.21%)\n" .."The Ravenian (0.09%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14612:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (0.74%)\n" .."Instructor Malicia (0.27%)\n" .."Lady Illucia Barov (0.47%)\n" .."Lord Alexei Barov (1.24%)\n" .."Lore Keeper Polket (0.15%\n" .."The Ravenian (0.07%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14616:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (0.62%)\n" .."Instructor Malicia (0.38%)\n" .."Lady Illucia Barov (0.32%)\n" .."Lord Alexei Barov (0.83%)\n" .."Lore Keeper Polket (0.17%\n" .."The Ravenian (0.12%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ----------------------------------- -- Set 32 ----------------------------------- setIndex = 32; setName = "Deathbone Guardian"; setTabName = "Deathbone"; setInfo = "Deathbone Set"; setStats = SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Defence +3.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +50 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +15 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to parry an attack by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2388\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."70\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:14624:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (1.35%)\n" .."Instructor Malicia (0.50%)\n" .."Lady Illucia Barov (0.50%)\n" .."Lord Alexei Barov (1.79%)\n" .."Lore Keeper Polket (0.24%\n" .."The Ravenian (0.98%)\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14620:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (1.40%)\n" .."Instructor Malicia (0.49%)\n" .."Lady Illucia Barov (0.55%)\n" .."Lord Alexei Barov (1.75%)\n" .."Lore Keeper Polket (0.18%\n" .."The Ravenian (1.02%)\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14622:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (1.52%)\n" .."Instructor Malicia (0.43%)\n" .."Lady Illucia Barov (0.58%)\n" .."Lord Alexei Barov (1.94%)\n" .."Lore Keeper Polket (0.27%)\n" .."The Ravenian (0.78%)\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14623:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (1.39%)\n" .."Instructor Malicia (0.69%)\n" .."Lady Illucia Barov (0.76%)\n" .."Lord Alexei Barov (1.94%)\n" .."Lore Keeper Polket (0.31%\n" .."The Ravenian (0.82%)\n"; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:14621:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Doctor Theolen Krastinov (1.48%)\n" .."Instructor Malicia (0.54%)\n" .."Lady Illucia Barov (0.57%)\n" .."Lord Alexei Barov (1.93%)\n" .."Lore Keeper Polket (0.29%\n" .."The Ravenian (0.91%)\n"; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); --------- classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS); return classData; end