-- Warrior Data function SetWrangler_MakeWarriorData() local classData = {}; local setName, partName, partLink, partStats, partInfo; local setIndex; classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_WARRIOR]; classData.aSetData = {}; ------------------------------------ -- Warrior Set 1 ------------------------------------ setIndex = 1; setName = "Battlegear of Valor"; setTabName = "Valor"; setInfo = "Dungeon 1 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on melee attack to heal you for 88 to 132.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3622\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."110\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."56\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."131\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."595\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:16731:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Darkmaster Gandling (6.1%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16730:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_UBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."General Drakkisath (5.6%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16732:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Baron Rivendare (5.8%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16737:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_STRAT_LIVE; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_STRAT_LIVE.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Ramstein the Gorger (11.7%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16734:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Kirtonos the Herald (10.1%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16736:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_LBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Highlord Omokk (7.6%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16735:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_BRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Quartermaster Zigris (0.8%)\n" .."Blackhand Iron Guard (3.2%)\n" .."Scarshield Legionnaire (1.0%)\n" .."Firebrand Grunt (0.6%)\n" .."Smolderthorn Axe Thrower (1.8%)\n" .."Bloodaxe Warmonger (1.0%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16733:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_LBRS; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Warchief Rend Blackhand (11.8%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Warrior Set 2 ------------------------------------ setIndex = 2; setName = "Battlegear of Heroism"; setTabName = "Heroism"; setInfo = "Dungeon 2 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on melee attack to heal you for 88 to 132.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3887\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."138\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."50\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."150\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2%\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."665\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:21999:0:0:0"; partInfo = Unknown partStats = Unknown classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21997:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22000:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21998:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21995:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21994:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21996:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22001:0:0:0"; classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Warrior Set 3 ------------------------------------ setIndex = 3; setName = "Battlegear of Might"; setTabName = "Might"; setInfo = "Tier 1 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the block value of your shield by 30.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the threat generated by Sunder Armor by 15%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4306\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."143\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."189\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Parry: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."725\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:16866:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Garr (8.2%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16865:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Golemagg the Incinerator (10.8%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16867:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Magmadar (13.9%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16863:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Lucifron (11.7%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16862:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Gehennas (10.6%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16864:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Molten Destroyer (0.3%)\n" .."Flameguard (0.1%)\n" .."Molten Giant (0.2%)\n" .."Lava Annihilator (0.1%)\n" .."Firelord (0.1%)\n" .."Lava Elemental (0.1%)\n" .."Firewalker (0.1%)\n" .."Lava Reaver (0.1%)\n" .."Lava Surger (0.1%)\n" .."Ancient Core Hound (0.1%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16861:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Molten Destroyer (0.1%)\n" .."Flameguard (0.1%)\n" .."Molten Giant (0.2%)\n" .."Lava Annihilator (0.1%)\n" .."Firelord (0.4%)\n" .."Lava Elemental (0.1%)\n" .."Firewalker (0.1%)\n" .."Lava Reaver (0.1%)\n" .."Lava Surger (0.1%)\n" .."Ancient Core Hound (0.1%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16868:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Sulfuron Harbinger (14.3%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Warrior Set 4 ------------------------------------ setIndex = 4; setName = "Battlegear of Wrath"; setTabName = "Wrath"; setInfo = "Tier 2 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the attack power granted by Battle Shout by 30.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20% chance after using an offensive ability requiring rage that your next offensive ability requires 5 less rage to use.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4% chance to parry the next attack after a block.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4925\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."127\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."231\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Block Amt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."61\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Parry: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."725"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:16963:0:0:0"; partInfo = SW_TEXT_HEAD.." - "..SW_AREA_OL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Onyxia's Lair (11.3%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16966:0:0:0"; partInfo = SW_TEXT_CHEST.." - "..SW_AREA_BWL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Nefarian (19.0%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16962:0:0:0"; partInfo = SW_TEXT_LEGS.." - "..SW_AREA_MC; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Ragnaros (16.9%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16964:0:0:0"; partInfo = SW_TEXT_HANDS.." - "..SW_AREA_BWL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Firemaw (6.6%)\n" .."Ebonroc (3.4%)\n" .."Flamegor (3.4%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16965:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_BWL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Broodlord Lashlayer (22.7%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16960:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_BWL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Vaelastrasz the Corrupt (14.6%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16959:0:0:0"; partInfo = SW_TEXT_WRIST.." - "..SW_AREA_BWL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Razorgore the Untamed (13.2%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:16961:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL; partStats = SW_TEXT_INST_HEADER.."\n" ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_DROP_HEADER.."\n" ..SW_WHITE_OPEN .."Chromaggus (14.4%)\n"; classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Warrior Set 5 ------------------------------------ setIndex = 5; setName = "Dreadnaught's Battlegear"; setTabName = "Dreadnaught"; setInfo = "Tier 3 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the damage done by your Revenge ability by 75.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit with Taunt and Challenging Shout by 5%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5672\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."269\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."147\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4%\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3%\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."+Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."81\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Block Value: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."92\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Shield Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."6%\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:22418:0:0:0"; partInfo = SW_TEXT_HEAD.." - ".."Dreadnaught Helmet"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Helmet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22416:0:0:0"; partInfo = SW_TEXT_CHEST.." - ".."Dreadnaught Breastplate"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Breastplate: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22417:0:0:0"; partInfo = SW_TEXT_LEGS.." - ".."Dreadnaught Legplates"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Legplates: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22421:0:0:0"; partInfo = SW_TEXT_HANDS.." - ".."Dreadnaught Gauntlets"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Gauntlets: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22420:0:0:0"; partInfo = SW_TEXT_FEET.." - ".."Dreadnaught Sabatons"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Sabatons: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22422:0:0:0"; partInfo = SW_TEXT_WAIST.." - ".."Dreadnaught Waistguard"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Waistguard: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22423:0:0:0"; partInfo = SW_TEXT_WRIST.." - ".."Dreadnaught Bracers"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Bracers: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[8] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:22419:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - ".."Dreadnuaght Spaulders"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Desecrated Pauldrons: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Warrior Set 6,7 ------------------------------------ local setName, setTabName; local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink; for i=6,7 do if (i == 6) then setName = "Lieutenant Commander's Battlearmor"; setTabName = "Lt Commander"; handsLink = "item:23286:0:0:0"; feetLink = "item:23287:0:0:0"; chestLink = "item:23300:0:0:0"; legsLink = "item:23301:0:0:0"; shoulderLink = "item:23315:0:0:0"; headLink = "item:23314:0:0:0"; setInfo = "PvP Tier 1 Set - (Alliance)"; SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A; else setName = "Champion's Battlearmor"; setTabName = "Champion"; handsLink = "item:22868:0:0:0"; feetLink = "item:22858:0:0:0"; chestLink = "item:22872:0:0:0"; legsLink = "item:22873:0:0:0"; shoulderLink = "item:23243:0:0:0"; headLink = "item:23244:0:0:0"; setInfo = "PvP Tier 1 Set - (Horde)"; SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H; end setIndex = i; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Intercept ability by 5 sec.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3375\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."98\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."122\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partIcon = SW_RANK_ICONS[SW_RANK_7_INDEX]; partInfo = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_7_INDEX]; partInfo = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_8_INDEX]; partInfo = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_8_INDEX]; partInfo = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_10_INDEX]; partInfo = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_10_INDEX]; partInfo = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon); end ------------------------------------ -- Warrior Set 8,9 ------------------------------------ local setName, setTabName; local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink; for i=8,9 do if (i == 8) then setName = "Field Marshal's Battlegear"; setTabName = "Field Marshal"; handsLink = "item:16484:0:0:0"; feetLink = "item:16483:0:0:0"; chestLink = "item:16477:0:0:0"; legsLink = "item:16479:0:0:0"; shoulderLink = "item:16480:0:0:0"; headLink = "item:16478:0:0:0"; setInfo = "PvP Tier 2 Set - (Alliance)"; SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A; else setName = "Warlord's Battlegear"; setTabName = "Warlord"; handsLink = "item:16548:0:0:0"; feetLink = "item:16545:0:0:0"; chestLink = "item:16541:0:0:0"; legsLink = "item:16543:0:0:0"; shoulderLink = "item:16544:0:0:0"; headLink = "item:16542:0:0:0"; setInfo = "PvP Tier 2 Set - (Horde)"; SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H; end setIndex = i; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Intercept ability by 5 sec.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4087\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."120\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."165\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX]; partInfo = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX]; partInfo = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX]; partInfo = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX]; partInfo = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX]; partInfo = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon); partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX]; partInfo = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]; partStats = SW_TEXT_RANK_HEADER.."\n\n" ..SW_WHITE_OPEN.." " ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] .." (Rank " ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n"; classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon); end ------------------------------------ -- Set 10 ------------------------------------ setIndex = 10; setName = "Vindicator's Battlegear"; setTabName = "Vindicator"; setInfo = "Zul'Gurub"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to block attacks with a shield by 2%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the cooldown of Intimidating Shout by 15 sec.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decrease the rage cost of Whirlwind by 3.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1534\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."61\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."58\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."255\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:19577:0:0:0"; partLink2 = "item:19576:0:0:0"; partLink3 = "item:19575:0:0:0"; partLink4 = "item:19574:0:0:0"; partInfo = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe."; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE ..SW_TEXT_OTHER.."\n\n"; classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4); partLink = "item:19951:0:0:0"; partInfo = SW_TEXT_TRINKET.." - ".."Created. Click to see details."; -- partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_WHITE_OPEN .."Combine the following:\n\n" .."* Punctured Voodoo Doll\n" .."* Gri'lek's Blood\n" .."* Renataki's Tooth\n" .."* Wushoolay's Mane\n" .."* Hazza'rah's Dream Thread\n\n" .."Doll parts are scattered throughout Zul'Gurub. The other parts are dropped by the bosses at the Edge of Madness."; classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19822:0:0:0"; partInfo = SW_TEXT_CHEST.." - ".."Paragons of Power: The Vindicator's Breastplate"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Vilebranch Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Bloodscalp Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Primal Hakkari Kossack: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Bronze Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19823:0:0:0"; partInfo = SW_TEXT_WAIST.." - ".."Paragons of Power: The Vindicator's Belt"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Sandfury Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Skullsplitter Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Primal Hakkari Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Green Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:19824:0:0:0"; partInfo = SW_TEXT_WRIST.." - ".."Paragons of Power: The Vindicator's Armguards"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Gurubashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Witherbark Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Primal Hakkari Armsplints: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Yellow Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 11 ------------------------------------ setIndex = 11; setName = "The Highlander's Resolution"; setTabName = "Resolution (A)"; setInfo = "Battleground Set - (Alliance)"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1374\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."29\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."210\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:20057:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20048:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20041:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Set 12 ------------------------------------ setIndex = 12; setName = "The Defiler's Resolution"; setTabName = "Resolution (H)"; setInfo = "Battleground Set - (Horde)"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1374\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."29\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."210\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:20212:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n"; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20208:0:0:0"; partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n"; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:20204:0:0:0"; partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB; partStats = SW_TEXT_REQ.."\n\n" ..SW_WHITE_OPEN .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n"; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- Warrior AQ20 Set 13 ------------------------------------ setIndex = 13; setName = "Battlegear of Unyielding Strength"; setTabName = "Unyielding Strength"; setInfo = "AQ20 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." -2 Rage cost to Intercept.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."32\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:21392:0:0:0"; partInfo = SW_TEXT_HAND.." - ".."Sickle of Unyielding Strength "; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Qiraji Spiked Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Alabaster Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21393:0:0:0"; partInfo = SW_TEXT_FINGER.." - ".."Signet of Unyielding Strength"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Qiraji Magisterial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Lambent Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21394:0:0:0"; partInfo = SW_TEXT_BACK.." - ".."Drape of Unyielding Strength"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Qiraji Marital Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Onyx Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- END Warrior AQ20 Set ------------------------------------ ------------------------------------ -- Warrior AQ Set ------------------------------------ setIndex = 14; setName = "Conqueror's Battlegear"; setTabName = "Conqueror"; setInfo = "AQ40 Set"; setStats= SW_TEXT_BONUS_HEADER.."\n\n" ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the rage cost of all Warrior shouts by 35%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the Slow effect and damage of Thunder Clap by 50%.\n\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3783\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."137\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."96\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."140\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."26\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."560\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats); partLink = "item:21329:0:0:0"; partInfo = SW_TEXT_HEAD.." - ".."Conqueror's Crown"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Vek'nilash's Circlet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Idol of Sun: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21331:0:0:0"; partInfo = SW_TEXT_CHEST.." - ".."Conqueror's Breastplate"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Carapace of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21332:0:0:0"; partInfo = SW_TEXT_LEGS.." - ".."Conqueror's Legguards"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Ouro's Intact Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Idol of Death: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21333:0:0:0"; partInfo = SW_TEXT_FEET.." - ".."Conqueror's Greaves"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo); partLink = "item:21330:0:0:0"; partInfo = SW_TEXT_SHOULDER.." - ".."Conqueror's Spaulders"; -- Quest partStats = SW_TEXT_REQ_ITEMS.."\n\n" ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n" ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Idol of Night: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE; classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo); ------------------------------------ -- END Warrior AQ Set ------------------------------------ --------- classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS); return classData; end