SimpleCombatLog.patterns = { hit = "[%s] %s %s [%s] %s", -- source, skill, hit/crit/dot, victim, amount. heal = "[%s] %s heal [%s] %s", -- source, skill, victim, amount. miss = "[%s] %s %s [%s]", -- source, skill, missType, victim. buff = "[%s] %s %s", -- victim, gainSign, skill. debuff = "[%s] %s %s", -- victim, gainSign, skill. fade = "[%s] -- %s", -- victim, skill. failDispel = "[%s] -- [%s] %s failed", -- source, victim, skill gain = "[%s] %s : [%s] + %s %s", -- source, skill, victim, victim, amount, attribute. extraattack = "[%s] + %s attacks (%s)", -- victim, amount, skill. beginCast = "[%s] begins %s", -- source, skill. cast = "[%s] %s", -- source, skill. castTargetted = "[%s] %s [%s]", interrupt = "[%s] int [%s] %s", -- source, victim, skill. death = "Death: [%s]", -- victim. environment = "[%s] %s %s", -- victim, environmentType, amount. create = "[%s] create %s", -- source, item. fail = "%s fail: %s", -- skill, reason. drain = "[%s] %s : [%s] - %s %s", -- source, skill, victim, amount, attribute. leech = "[%s] %s : [%s] - %s %s, [%s] + %s %s", -- source, skill, victim, amount, attribute, sourceGained, amountGained, attributeGained. honor = "Honor: %s", -- amount dishonor = "|cffff0000Dishonor|r: %s", -- source. experience = "Exp: %s", -- amount. reputation = "Rep: %s %s", -- faction, amount or new standing. enchant = "Enchant: [%s] %s to [%s] %s", -- source, skill, victim, item. feedpet = "[%s] pet eat %s", -- owner, food. gainSign = "++", -- used in buff and debuff, this will be colored differently for buff and debuff. -- Trailers crushing = "(C)", glancing = "(G)", absorb = "(A%s)", -- amountAbsorbed. resist = "(R%s)", -- amountResisted block = "(B%s)", -- amountBlocked vulnerable = "(V%s)", -- amountVulnerable } SimpleCombatLog.defaultColors = { player = { r=0.5, g=0.5, b=1 }, pet = { r=0.5, g=0.3, b=0.15 }, raid = { r=1, g=0.5, b=0.2 }, party = { r=0.65, g=0.65, b=1 }, target = { r=1, g=0.5, b=1 }, other = { r=1, g=1, b=1 }, physical = { r=1, g=1, b=1 }, holy = { r=1, g=1, b=0.3 }, fire = { r=1, g=0.15, b=0.18 }, nature = { r=0.4, g=1, b=0.4 }, frost = { r=0.3, g=0.3, b=0.9 }, shadow = { r=1, g=0.7, b=1 }, arcane = { r=0.75, g=0.75, b=0.75 }, heal = { r=1, g=1, b=0.3 }, miss = { r=1, g=0.5, b=0.5 }, buff = { r=0.2, g=1, b=0.2 }, debuff = { r=1, g=0.2, b=0.2 }, skill = { r=1, g=1, b=0.4 }, }