SI_IB_CATEGORIES = {'ATT', 'BON', 'SBON', 'RES', 'SKILL', 'OBON', 'COH'}; SI_IB_YELLOW = "|cffffff00"; --Language Localization----------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------- --English-------------------------------------------------- ----------------------------------------------------------- if (GetLocale() == "enUS") then SI_DURABILITY = "Durability"; SI_COMPARE_TOOLTIP = "Click to copy this item bonus\nto the compare window to\ncompare with another player"; -- general SI_IB_TEXT = "Item Bonuses"; SI_IB_CAT_ATT = "Attributes"; SI_IB_CAT_RES = "Resistance"; SI_IB_CAT_SKILL = "Skills"; SI_IB_CAT_BON = "Combat"; SI_IB_CAT_SBON = "Spells"; SI_IB_CAT_OBON = "Health and Mana"; SI_IB_CAT_COH = "Chance on Hit"; -- bonus names SI_IB_ARMOR = "Reinforced Armor"; SI_IB_FISHING = "Fishing"; SI_IB_MINING = "Mining"; SI_IB_HERBALISM = "Herbalism"; SI_IB_SKINNING = "Skinning"; SI_IB_DEFENSE = "Defense"; SI_IB_HIT_WOUND = "Wound Target for"; SI_IB_HIT_SHADOW = "Shadowy Bolt"; SI_IB_BLOCK = "Block Chance"; SI_IB_DODGE = "Dodge Chance"; SI_IB_PARRY = "Parry Chance"; SI_IB_CRIT = "Crit. Strike"; SI_IB_RANGEDCRIT = "Crit. Ranged"; SI_IB_TOHIT = "Hit Chance"; SI_IB_WEPDMG = "Weapon Damage"; SI_IB_XTRAHIT = "Extra Hit Chance"; SI_IB_RANDMG = "Ranged Damage"; SI_IB_DMG = "Spell Damage"; SI_IB_ARCANEDMG = "Arcane Damage"; SI_IB_FIREDMG = "Fire Damage"; SI_IB_FROSTDMG = "Frost Damage"; SI_IB_HOLYDMG = "Holy Damage"; SI_IB_NATUREDMG = "Nature Damage"; SI_IB_SHADOWDMG = "Shadow Damage"; SI_IB_SPELLCRIT = "Crit. Spell"; SI_IB_SPELLTOHIT = "Spell Hit Chance"; SI_IB_HOLYCRIT = "Crit. Holy Spell"; SI_IB_HEAL = "Healing"; SI_IB_HEALCRIT = "Crit. Healing"; SI_IB_HEALTHREG = "Health Regen"; SI_IB_MANAREG = "Mana Regen"; SI_IB_HEALTH = "Health Points"; SI_IB_MANA = "Mana Points"; -- equip and set bonus patterns: SI_IB_EQUIP_PREFIX = "Equip: "; SI_IB_SET_PREFIX = "Set: "; SI_IB_COH_PREFIX = "Chance on Hit: "; SI_IB_EQUIP_PATTERNS = { { pattern = "+(%d+) Attack Power%.", effect = "ATTACKPOWER" }, { pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" }, { pattern = "Increases your chance to block .+ by (%d+)%%%.", effect = "BLOCK" }, { pattern = "Increases your chance to dodge an attack by (%d+)%%%.", effect = "DODGE" }, { pattern = "Increases your chance to parry an attack by (%d+)%%%.", effect = "PARRY" }, { pattern = "Improves your chance to get a critical strike with spells by (%d+)%%%.", effect = "SPELLCRIT" }, { pattern = "Improves your chance to get a critical strike by (%d+)%%%.", effect = "CRIT" }, { pattern = "Improves your chance to get a critical strike with missile weapons by (%d+)%%%.", effect = "RANGEDCRIT" }, { pattern = "Increases the critical effect chance of your Holy spells by (%d+)%%%.", effect = "HEALCRIT" }, { pattern = "Increases damage done by Arcane spells and effects by up to (%d+)%.", effect = "ARCANEDMG" }, { pattern = "Increases damage done by Fire spells and effects by up to (%d+)%.", effect = "FIREDMG" }, { pattern = "Increases damage done by Frost spells and effects by up to (%d+)%.", effect = "FROSTDMG" }, { pattern = "Increases damage done by Holy spells and effects by up to (%d+)%.", effect = "HOLYDMG" }, { pattern = "Increases damage done by Nature spells and effects by up to (%d+)%.", effect = "NATUREDMG" }, { pattern = "Increases damage done by Shadow spells and effects by up to (%d+)%.", effect = "SHADOWDMG" }, { pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" }, { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "HEAL" }, { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "DMG" }, { pattern = "Restores (%d+) health .+ %d+ sec", effect = "HEALTHREG" }, { pattern = "Restores (%d+) mana .+ %d+ sec", effect = "MANAREG" }, { pattern = "Improves your chance to hit by (%d+)%%%.", effect = "TOHIT" }, { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} }, { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" }, { pattern = "Improves your chance to hit with spells by (%d+)%%%.", effect = "SPELLTOHIT" }, { pattern = "Increases the block value of your shield by (%d+)", effect = "BLOCKAMT" }, { pattern = "(%d+)%% chance on hit to gain 1 extra attack", effect = "XTRAHIT" }, { pattern = "Wounds the target for (%d+) damage.", effect = "HIT_WOUND" }, { pattern = "Send a shadowy bolt at the enemy causing %d+ to (%d+) Shadow damage.", effect = "HIT_SHADOW" }, }; SI_IB_S1 = { { pattern = "Arcane", effect = "ARCANE" }, { pattern = "Fire", effect = "FIRE" }, { pattern = "Frost", effect = "FROST" }, { pattern = "Holy", effect = "HOLY" }, { pattern = "Shadow", effect = "SHADOW" }, { pattern = "Nature", effect = "NATURE" } }; SI_IB_S2 = { { pattern = "Resist", effect = "RES" }, { pattern = "Damage", effect = "DMG" } }; SI_IB_TOKEN_EFFECT = { ["All Stats"] = {"STR", "AGI", "STA", "INT", "SPI"}, ["Strength"] = "STR", ["Agility"] = "AGI", ["Stamina"] = "STA", ["Intellect"] = "INT", ["Spirit"] = "SPI", ["All Resistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, ["Fishing"] = "FISHING", ["Fishing Lure"] = "FISHING", --new ["Increased Fishing"] = "FISHING", --new ["Mining"] = "MINING", ["Herbalism"] = "HERBALISM", ["Skinning"] = "SKINNING", ["Defense"] = "DEFENSE", ["Attack Power"] = "ATTACKPOWER", ["Dodge"] = "DODGE", ["Block"] = "BLOCK", ["Shield Block Value"] = "BLOCKAMT", --new ["Blocking"] = "BLOCK", ["Hit"] = "TOHIT", ["Ranged Attack Power"] = "RANGEDATTACKPOWER", ["health every %d sec"] = "HEALTHREG", ["Healing Spells"] = "HEAL", --new ["Increases Healing"] = "HEAL", --new ["Healing and Spell Damage"] = {"HEAL", "DMG"}, --new ["Damage and Healing Spells"] = {"HEAL", "DMG"}, --new ["Spell Damage and Healing"] = {"HEAL", "DMG"}, --new ["mana every %d sec"] = "MANAREG", ["Mana Regen"] = "MANAREG", ["Spell Damage"] = "DMG", ["Critical"] = "CRIT", --new ["Critical Hit"] = "CRIT", ["Damage"] = "DMG", ["Health"] = "HEALTH", ["HP"] = "HEALTH", --new ["Mana"] = "MANA", ["Armor"] = "ARMOR", ["Reinforced Armor"] = "ARMOR", ["Weapon Damage"] = "WEPDMG", --Scope (+X Damage) }; SI_IB_OTHER_PATTERNS = { { pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" }, { pattern = "Zandalar Signet of Might", effect = "ATTACKPOWER", value = 30 }, { pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 }, { pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 }, { pattern = "Minor Wizard Oil", effect = {"DMG", "HEAL"}, value = 8 }, { pattern = "Lesser Wizard Oil", effect = {"DMG", "HEAL"}, value = 16 }, { pattern = "Wizard Oil", effect = {"DMG", "HEAL"}, value = 24 }, { pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} }, { pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 }, { pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 }, { pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, { pattern = "Scope %(%+(%d+) Damage%)", effect = "RANDMG" }, }; --TRANSLATE ME SI_BONUSWINDOWTITLE = "Item Bonus Summary"; SI_ITEMSHIDE = "Hide Items"; SI_ITEMSSHOW = "Show Items"; SI_ITEMBUTTON_TOOLTIP = "Toggle the display of target's inventory"; SI_HONORHIDE = "Hide Honor"; SI_HONORSHOW = "Show Honor"; SI_HONORBUTTON_TOOLTIP = "Toggle the display of target's honor"; SI_BONUSESHIDE = "Hide Bonuses"; SI_BONUSESSHOW = "Show Bonuses"; SI_BONUSESBUTTON_TOOLTIP = "Toggle the display of target's item bonuses"; SI_MOBINFOHIDE = "Hide MobInfo"; SI_MOBINFOSHOW = "Show MobInfo"; SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered"; SI_LEVEL = "Level"; SI_NOTARGET = "You must have a target selected"; SI_REQUESTHONOR = "Requesting Honor Data..."; SI_REQUESTHONORFAILED = "Request Failed\n(your target may be too far away)"; SI_SETS = "Sets"; SI_RAREELITE = ITEM_QUALITY3_DESC..ELITE; end --German--------------------------------------------------- ----------------------------------------------------------- --Last Update : 03/02/2006 if ( GetLocale() == "deDE" ) then SI_DURABILITY = "Durability"; SI_COMPARE_TOOLTIP = "Click to copy this item bonus to the compare window to care with another player"; -- Allgemeines SI_IB_TEXT = "Gegenstandboni"; SI_IB_DISPLAY_NONE = "Keine Anzeige"; SI_IB_SHORTDISPLAY = "Kurze Beschriftung"; SI_IB_CAT_ATT = "Attribute"; SI_IB_CAT_RES = "Widerstand"; SI_IB_CAT_SKILL = "Fertigkeiten"; SI_IB_CAT_BON = "Nah- und Fernkampf"; SI_IB_CAT_SBON = "Zauber"; SI_IB_CAT_OBON = "Leben und Mana"; SI_IB_HIT_WOUND = "Wound Target for"; SI_IB_HIT_SHADOW = "Shadowy Bolt"; -- Namen der Boni SI_IB_STR = "St\195\164rke"; SI_IB_AGI = "Beweglichkeit"; SI_IB_STA = "Ausdauer"; SI_IB_INT = "Intelligenz"; SI_IB_SPI = "Willenskraft"; SI_IB_ARMOR = "Verst\195\164rkte R\195\188stung"; SI_IB_ARCANERES = "Arkanwiderstand"; SI_IB_FIRERES = "Feuerwiderstand"; SI_IB_NATURERES = "Naturwiderstand"; SI_IB_FROSTRES = "Frostwiderstand"; SI_IB_SHADOWRES = "Schattenwiderstand"; SI_IB_FISHING = "Angeln"; SI_IB_MINING = "Bergbau"; SI_IB_HERBALISM = "Kr\195\164uterkunde"; SI_IB_SKINNING = "K\195\188rschnerei"; SI_IB_DEFENSE = "Verteidigung"; SI_IB_BLOCK = "Blocken"; --this should say "Chance to Block" instead SI_IB_DODGE = "Ausweichen"; SI_IB_PARRY = "Parieren"; SI_IB_ATTACKPOWER = "Angriffskraft"; --TRANSLATE SI_IB_WEPDMG = "Waffenschaden"; --new SI_IB_XTRAHIT = "Extra Hit Chance"; SI_IB_RANDMG = "Fernkampfschaden"; SI_IB_WOUND = "Wound Target for"; --new SI_IB_CRIT = "krit. Treffer"; SI_IB_RANGEDATTACKPOWER = "Distanzangriffskraft"; SI_IB_RANGEDCRIT = "krit. Schuss"; SI_IB_TOHIT = "Trefferchance"; SI_IB_DMG = "Zauberschaden"; SI_IB_ARCANEDMG = "Arkanschaden"; SI_IB_FIREDMG = "Feuerschaden"; SI_IB_FROSTDMG = "Frostschaden"; SI_IB_HOLYDMG = "Heiligschaden"; SI_IB_NATUREDMG = "Naturschaden"; SI_IB_SHADOWDMG = "Schattenschaden"; SI_IB_SPELLCRIT = "krit. Zauber"; SI_IB_HOLYCRIT = "krit. Heiligzauber"; SI_IB_SPELLTOHIT = "Zaubertrefferchance"; SI_IB_HEAL = "Heilung"; SI_IB_HEALTHREG = "Lebensregeneration"; SI_IB_MANAREG = "Manaregeneration"; SI_IB_HEALTH = "Lebenspunkte"; SI_IB_MANA = "Manapunkte"; -- "Verwenden: " und Set-Suchmuster SI_IB_EQUIP_PREFIX = "Anlegen: "; SI_IB_SET_PREFIX = "Set: "; SI_IB_COH_PREFIX = "Chance on Hit: "; SI_IB_EQUIP_PATTERNS = { { pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} }, { pattern = "Erh\195\182ht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" }, { pattern = "Erh\195\182ht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" }, { pattern = "Erh\195\182ht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" }, { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" }, { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" }, { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag zu erzielen, um (%d+)%%%.", effect = "CRIT" }, { pattern = "Erh\195\182ht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" }, { pattern = "Erh\195\182ht durch Arkanzauber und Arkaneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" }, { pattern = "Erh\195\182ht durch Feuerzauber und Feuereffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FIREDMG" }, { pattern = "Erh\195\182ht durch Frostzauber und Frosteffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" }, { pattern = "Erh\195\182ht durch Heiligzauber und Heiligeffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" }, { pattern = "Erh\195\182ht durch Naturzauber und Natureffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" }, { pattern = "Erh\195\182ht durch Schattenzauber und Schatteneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" }, { pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} }, { pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" }, { pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" }, { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Gesundheit wieder her%.", effect = "HEALTHREG" }, { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Mana wieder her%.", effect = "MANAREG" }, { pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" }, { pattern = "Erh\195\182ht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", effect = "SPELLTOHIT" }, { pattern = "Erh\195\182ht Gesundheits%- und Manaregeneration um (%d+)%.", effect = {"HEALTHREG2", "MANAREG2"} }, { pattern = "Erh\195\182ht Verteidigung um %+(%d+)", effect = "DEFENSE" }, { pattern = "Erh\195\182ht den Blockwert Eures Schildes um (%d+)", effect = "BLOCKAMT" }, }; SI_IB_S1 = { { pattern = "Arkan", effect = "ARCANE" }, { pattern = "Feuer", effect = "FIRE" }, { pattern = "Frost", effect = "FROST" }, { pattern = "Heilig", effect = "HOLY" }, { pattern = "Schatten", effect = "SHADOW" }, { pattern = "Natur", effect = "NATURE" }}; SI_IB_S2 = { { pattern = "widerst", effect = "RES" }, { pattern = "schaden", effect = "DMG" }, { pattern = "zauberschaden", effect = "DMG" }, { pattern = "effekte", effect = "DMG" }}; -- Suchmuster f??ige Gegenstandsboni SI_IB_TOKEN_EFFECT = { ["Alle Werte"] = {"STR", "AGI", "STA", "INT", "SPI"}, ["St\195\164rke"] = "STR", ["Beweglichkeit"] = "AGI", ["Ausdauer"] = "STA", ["Intelligenz"] = "INT", ["Willenskraft"] = "SPI", ["Alle Widerstandsarten"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, ["Angeln"] = "FISHING", ["Angelk\195\182der"] = "FISHING", ["Angelschnur"] = "FISHING", ["Verbessertes Angeln"] = "FISHING", -- ?? ["Bergbau"] = "MINING", ["Kr\195\164uterkunde"] = "HERBALISM", ["K\195\188rschnerei"] = "SKINNING", ["Verteidigung"] = "DEFENSE", ["Verteidigungsfertigkeit"] = "DEFENSE", ["Angriffskraft"] = "ATTACKPOWER", ["Ausweichen"] = "DODGE", ["Blocken"] = "BLOCK", ["Schildblockwert"] = "BLOCKAMT", ["Trefferchance"] = "TOHIT", ["Distanzangriffskraft"] = "RANGEDATTACKPOWER", ["Gesundheit alle 5 Sek."] = "HEALTHREG", ["Heilzauber"] = "HEAL", ["Mana alle 5 Sek."] = "MANAREG", ["Manaregeneration"] = "MANAREG", ["Zauberschaden erh\195\182hen"]= "DMG", ["Kritischer Treffer"] = "CRIT", ["krit. Treffer"] = "CRIT", -- ?? ["Zauberschaden"] = "DMG", ["Blocken"] = "BLOCK", ["Gesundheit"] = "HEALTH", ["GP"] = "HEALTH", ["Heilzauber"] = "HEAL", ["Verbesserte Heilung"] = "HEAL", -- ?? ["Heilung und Zauberschaden"] = {"HEAL","DMG"}, ["Schadens- und Heilzauber"] = {"HEAL","DMG"}, ["Schadenszauber und Heilzauber"] = {"HEAL", "DMG"}, ["Zauberschaden und Heilung"] = {"HEAL", "DMG"}, -- ?? ["Zaubertrefferchance"] = "SPELLTOHIT", ["Mana"] = "MANA", ["R\195\188stung"] = "ARMOR", ["Verst\195\164rkte R\195\188stung"]= "ARMOR", ["Waffenschaden"] = "WEPDMG", }; SI_IB_OTHER_PATTERNS = { { pattern = "Manaregeneration (%d+) .+ %d Sek%.", effect = "MANAREG" }, { pattern = "Zandalarianisches Siegel der Macht", effect = "ATTACKPOWER", value = 30 }, { pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 }, { pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 }, { pattern = "Schwaches Zauberöl", effect = {"DMG", "HEAL"}, value = 8 }, { pattern = "Geringes Zauberöl", effect = {"DMG", "HEAL"}, value = 16 }, { pattern = "Zauberöl", effect = {"DMG", "HEAL"}, value = 24 }, { pattern = "Hervorragendes Zauberöl", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} }, { pattern = "Schwaches Manaöl", effect = "MANAREG", value = 4 }, { pattern = "Geringes Manaöl", effect = "MANAREG", value = 8 }, { pattern = "Hervorragendes Manaöl", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, { pattern = "Zielfernrohr %(%+(%d+) Schaden%)", effect = "RANDMG" }, }; SI_BONUSWINDOWTITLE = "Gegenstandsboni"; SI_ITEMSHIDE = "Items verstecken"; SI_ITEMSSHOW = "Items zeigen"; SI_ITEMBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenst\195\164nde."; SI_HONORHIDE = "Ehre verstecken"; SI_HONORSHOW = "Ehre zeigen"; SI_HONORBUTTON_TOOLTIP = "Zeigen/Verstecken der Ehrensystem-Daten."; SI_BONUSESHIDE = "Boni verstecken"; SI_BONUSESSHOW = "Boni zeigen"; SI_BONUSESBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenstandsboni."; SI_MOBINFOHIDE = "MobInfo verstecken"; SI_MOBINFOSHOW = "MobInfo zeigen"; SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered"; SI_LEVEL = "Stufe"; SI_NOTARGET = "Ihr m\195\188sst ein Ziel angew\195\164hlt haben."; SI_REQUESTHONOR = "Rufe Ehrensystem-Daten ab..."; SI_REQUESTHONORFAILED = "Abruf der Daten fehlgeschlagen\n(Ziel evtl. zu weit entfernt)"; SI_SETS = "Sets"; SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC; end --French--------------------------------------------------- ----------------------------------------------------------- --French Translation By -- Sasmira ( Cosmos Team ) -- Sparrows -- Drooky --Last Update : 03/18/2006 if (GetLocale() == "frFR") then SI_DURABILITY = "Durability"; SI_COMPARE_TOOLTIP = "Cliquez pour copier les bonus\nvers une fenetre de comparaison\nShift-Click pour envoyer les bonus\ndans la fenetre de chat ouverte"; -- general SI_IB_TEXT = "Bonus Objets"; SI_IB_CAT_ATT = "Attributs"; SI_IB_CAT_RES = "R\195\169sistance"; SI_IB_CAT_SKILL = "Comp\195\169tances"; SI_IB_CAT_BON = "Combat"; SI_IB_CAT_SBON = "Sorts"; SI_IB_CAT_OBON = "Vie & mana"; SI_IB_HIT_WOUND = "Wound Target for"; SI_IB_HIT_SHADOW = "Shadowy Bolt"; -- bonus names SI_IB_ARMOR = "Armure renforc\195\169e"; SI_IB_FISHING = "P\195\170che"; SI_IB_MINING = "Minage"; SI_IB_HERBALISM = "Herborisme"; SI_IB_SKINNING = "D\195\169pecage"; SI_IB_DEFENSE = "D\195\169fense"; SI_IB_WEPDMG = "Dommages d\'armes"; SI_IB_XTRAHIT = "Chance de toucher"; SI_IB_RANDMG = "Dommages a distance"; SI_IB_WOUND = "Wound Target for"; --new SI_IB_BLOCK = "Chances de Blocage"; SI_IB_DODGE = "Chances de Esquive"; SI_IB_PARRY = "Chances de Parade"; SI_IB_CRIT = "Coups Critiques"; SI_IB_RANGEDCRIT = "Tirs Crit."; SI_IB_TOHIT = "Chance de toucher"; SI_IB_DMG = "D\195\169gats"; SI_IB_ARCANEDMG = "D\195\169gats d\'Arcanes"; SI_IB_FIREDMG = "D\195\169gats de Feu"; SI_IB_FROSTDMG = "D\195\169gats de Froid"; SI_IB_HOLYDMG = "D\195\169gats Sacr\195\169s"; SI_IB_NATUREDMG = "D\195\169gats de Nature"; SI_IB_SHADOWDMG = "D\195\169gats des Ombres"; SI_IB_SPELLCRIT = "Sorts Crit."; SI_IB_SPELLTOHIT = "Chance de toucher (sorts)"; SI_IB_HOLYCRIT = "Soins Crit."; SI_IB_HEAL = "Soins"; SI_IB_HEALCRIT = "Soins Crit."; SI_IB_HEALTHREG = "R\195\169gen. Vie"; SI_IB_MANAREG = "R\195\169gen. Mana"; SI_IB_HEALTH = "Pts de Vie"; SI_IB_MANA = "Pts de Mana"; -- equip and set bonus patterns: SI_IB_EQUIP_PREFIX = "Equip\195\169 : "; SI_IB_SET_PREFIX = "Complet: "; SI_IB_COH_PREFIX = "Chance de touch\195\169: "; --new SI_IB_EQUIP_PATTERNS = { { pattern = "+(%d+) \195\160 la puissance d'attaque%.", effect = "ATTACKPOWER" }, { pattern = "+(%d+) \195\160 la puissance des attaques \195\160 distance%.", effect = "RANGEDATTACKPOWER" }, { pattern = "Augmente vos chances de bloquer une attaque de (%d+)%%%.", effect = "BLOCK" }, { pattern = "Augmente vos chances d'esquiver une attaque de (%d+)%%%.", effect = "DODGE" }, { pattern = "Augmente vos chances de parer une attaque par (%d+)%%%.", effect = "PARRY" }, { pattern = "Augmente vos chances d'infliger des coups critiques avec vos sorts de (%d+)%%%.", effect = "SPELLCRIT" }, { pattern = "Augmente vos chances d'infliger un coup critique de (%d+)%%%.", effect = "CRIT" }, { pattern = "Augmente vos chances d'infliger un coup critique avec une arme \195\160 feu par (%d+)%%%.", effect = "RANGEDCRIT" }, { pattern = "Augmente vos chances de lancer un soin critique par (%d+)%%%.", effect = "HEALCRIT" }, { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les effets et les sorts des Arcanes de (%d+)% au maximum.", effect = "ARCANEDMG" }, { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par vos sorts et effets de Feu de (%d+)% au maximum.", effect = "FIREDMG" }, { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de givre de (%d+)% au maximum.", effect = "FROSTDMG" }, { pattern = "Augmente les dommages realises par les sorts Sacr\195\169s de (%d+)%.", effect = "HOLYDMG" }, { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de Nature (%d+)% au maximum.", effect = "NATUREDMG" }, { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets d'ombre de (%d+)% au maximum.", effect = "SHADOWDMG" }, { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts d'ombres.", effect = "SHADOWDMG" }, { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "HEAL" }, { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "DMG" }, { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts", effect = "DMG" }, { pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL" }, { pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sorts et effets magiques de (%d+)% au maximum.", effect = "HEAL" }, { pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" }, { pattern = "Rend (%d+) points de vie .+ %d secondes", effect = "HEALTHREG" }, { pattern = "Rend (%d+) points de mana .+ %d secondes.", effect = "MANAREG" }, { pattern = "Augmente vos chances de toucher de (%d+)%%%.", effect = "TOHIT" }, { pattern = "Augmente vos chances de toucher avec des sorts de (%d+)%%%.", effect = "SPELLTOHIT" }, { pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" }, { pattern = "D\195\169fense augment\195\169e de (%d+)%.", effect = "DEFENSE"}, { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} }, { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" } }; SI_IB_S1 = { { pattern = "Arcane", effect = "ARCANE" }, { pattern = "Feu", effect = "FIRE" }, { pattern = "au feu", effect = "FIRE" }, { pattern = "Givre", effect = "FROST" }, { pattern = "au givre", effect = "FROST" }, { pattern = "Sacr\195\169", effect = "HOLY" }, { pattern = "Ombre", effect = "SHADOW" }, { pattern = "a l'ombre", effect = "SHADOW" }, { pattern = "Nature", effect = "NATURE" } }; SI_IB_S2 = { { pattern = "R\195\169sistance", effect = "RES" }, { pattern = "\195\160 la r\195\169sistance", effect = "RES" }, { pattern = "D\195\169gats", effect = "DMG" } }; SI_IB_TOKEN_EFFECT = { ["Toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"}, ["Force"] = "STR", ["Agilit\195\169"] = "AGI", ["Endurance"] = "STA", ["Intelligence"] = "INT", ["Esprit"] = "SPI", ["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"}, ["P\195\170che"] = "FISHING", ["Minage"] = "MINING", ["Herborisme"] = "HERBALISM", ["D\195\169pecage"] = "SKINNING", ["D\195\169fense"] = "DEFENSE", ["Puissance d\'Attaque"] = "ATTACKPOWER", ["Esquive"] = "DODGE", ["Bloquer"] = "BLOCK", ["Blocage"] = "BLOCK", ["Score de blocage"] = "BLOCKAMT", ["Puissance d\'attaque \195\160 distance"] = "RANGEDATTACKPOWER", ["Soins toutes les 5 sec."] = "HEALTHREG", ["Sorts de Soins"] = "HEAL", ["Mana toutes les 5 sec."] = "MANAREG", ["Dommages des Sorts"] = "DMG", ["Critique"] = "CRIT", ["D\195\169gats"] = "DMG", ["Vie"] = "HEALTH", ["HP"] = "HEALTH", ["Mana"] = "MANA", ["Armure"] = "ARMOR", ["Armure :"] = "ARMOR", ["Armure renforc\195\169e"] = "ARMOR", }; --TRANSLATE ME SI_IB_OTHER_PATTERNS = { { pattern = "Mana Regen (%d+) .+ %d+ sec%.", effect = "MANAREG" }, { pattern = "Cachet de puissance zandalar", effect = "ATTACKPOWER", value = 30 }, { pattern = "Cachet de mojo zandalar", effect = {"DMG", "HEAL"}, value = 18 }, { pattern = "Cachet de s\195\169r\195\169nit\195\169 zandalar", effect = "HEAL", value = 33 }, { pattern = "Huile de sorcier mineure", effect = {"DMG", "HEAL"}, value = 8 }, { pattern = "Huile de sorcier inférieure", effect = {"DMG", "HEAL"}, value = 16 }, { pattern = "Huile de sorcier brillante", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} }, { pattern = "Huile de sorcier", effect = {"DMG", "HEAL"}, value = 24 }, { pattern = "Huile de mana mineure", effect = "MANAREG", value = 4 }, { pattern = "Huile de mana inférieure", effect = "MANAREG", value = 8 }, { pattern = "Huile de mana brillante", effect = { "MANAREG", "HEAL"}, value = {12, 25} }, }; SI_BONUSWINDOWTITLE = "Bonus d\'objet"; SI_ITEMSHIDE = "Cacher Objets"; SI_ITEMSSHOW = "Montrer Objets"; SI_ITEMBUTTON_TOOLTIP = "Affiche l\'inventaire de la cible"; SI_HONORHIDE = "Cacher Honeur"; SI_HONORSHOW = "Montrer Honeur"; SI_HONORBUTTON_TOOLTIP = "Affiche l\'honneur de la cible"; SI_BONUSESHIDE = "Cacher Bonus"; SI_BONUSESSHOW = "Montrer Bonus"; SI_BONUSESBUTTON_TOOLTIP = "Affiche les bonus d\'objet de la cible"; SI_MOBINFOHIDE = "Cacher infos"; SI_MOBINFOSHOW = "Montrer infos"; SI_MOBINFOBUTTON_TOOLTIP = "Affiche les infos du monstre"; SI_LEVEL = "Niveau"; SI_NOTARGET = "Vous devez avoir une cible"; SI_REQUESTHONOR = "Recherche de l\'Honneur..."; SI_REQUESTHONORFAILED = "Recherche \195\169chou\195\169e\n(votre cible doit \196\170tre trop loin)"; SI_SETS = "Sets"; SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC; end SI_DURABILITYPATTERN = "^"..SI_DURABILITY.."%s(%d+)%s?/%s?(%d+)"; SI_IB_SETNAME_PATTERN = "^(.*) %(%d/(%d)%)$"; SI_IB_MULTISET_PREFIX = "%((%d*)%).*"..SI_IB_SET_PREFIX; SI_IB_PREFIX_PATTERN = "^%+(%d+)%%?(.+)$"; SI_IB_SUFFIX_PATTERN = "^(.+)%+(%d+)%%?$"; SI_IB_EFFECTS = { { effect = "STR", name = SPELL_STAT0_NAME, format = "+%d", cat = "ATT" }, { effect = "AGI", name = SPELL_STAT1_NAME, format = "+%d", cat = "ATT" }, { effect = "STA", name = SPELL_STAT2_NAME, format = "+%d", cat = "ATT" }, { effect = "INT", name = SPELL_STAT3_NAME, format = "+%d", cat = "ATT" }, { effect = "SPI", name = SPELL_STAT4_NAME, format = "+%d", cat = "ATT" }, { effect = "ARMOR", name = SI_IB_ARMOR, format = "+%d", cat = "ATT" }, { effect = "ARCANERES", name = RESISTANCE6_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, { effect = "FIRERES", name = RESISTANCE2_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, { effect = "NATURERES", name = RESISTANCE3_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, { effect = "FROSTRES", name = RESISTANCE4_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, { effect = "SHADOWRES", name = RESISTANCE5_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" }, { effect = "DEFENSE", name = SI_IB_DEFENSE, format = "+%d", cat = "SKILL" }, { effect = "MINING", name = SI_IB_MINING, format = "+%d", cat = "SKILL" }, { effect = "HERBALISM", name = SI_IB_HERBALISM, format = "+%d", cat = "SKILL" }, { effect = "SKINNING", name = SI_IB_SKINNING, format = "+%d", cat = "SKILL" }, { effect = "FISHING", name = SI_IB_FISHING, format = "+%d", cat = "SKILL" }, { effect = "ATTACKPOWER", name = ATTACK_POWER_TOOLTIP, format = "+%d", cat = "BON" }, { effect = "WEPDMG", name = SI_IB_WEPDMG, format = "+%d", cat = "BON" }, { effect = "CRIT", name = SI_IB_CRIT, format = "+%d%%", cat = "BON" }, { effect = "BLOCK", name = SI_IB_BLOCK, format = "+%d%%", cat = "BON" }, { effect = "BLOCKAMT", name = BLOCK, format = "+%d", cat = "BON" }, { effect = "DODGE", name = SI_IB_DODGE, format = "+%d%%", cat = "BON" }, { effect = "PARRY", name = SI_IB_PARRY, format = "+%d%%", cat = "BON" }, { effect = "TOHIT", name = SI_IB_TOHIT, format = "+%d%%", cat = "BON" }, { effect = "XTRAHIT", name = SI_IB_XTRAHIT, format = "+%d%%", cat = "BON" }, { effect = "RANDMG", name = SI_IB_RANDMG, format = "+%d", cat = "BON" }, { effect = "RANGEDATTACKPOWER", name = RANGED_ATTACK_POWER, format = "+%d", cat = "BON" }, { effect = "RANGEDCRIT", name = SI_IB_RANGEDCRIT, format = "+%d%%", cat = "BON" }, { effect = "DMG", name = SI_IB_DMG, format = "+%d", cat = "SBON" }, { effect = "HEAL", name = SI_IB_HEAL, format = "+%d", cat = "SBON"}, { effect = "SPELLCRIT", name = SI_IB_SPELLCRIT, format = "+%d%%", cat = "SBON" }, { effect = "SPELLTOHIT", name = SI_IB_SPELLTOHIT, format = "+%d%%", cat = "SBON" }, { effect = "ARCANEDMG", name = SI_IB_ARCANEDMG, format = "+%d", cat = "SBON" }, { effect = "FIREDMG", name = SI_IB_FIREDMG, format = "+%d", cat = "SBON" }, { effect = "FROSTDMG", name = SI_IB_FROSTDMG, format = "+%d", cat = "SBON" }, { effect = "HOLYDMG", name = SI_IB_HOLYDMG, format = "+%d", cat = "SBON" }, { effect = "NATUREDMG", name = SI_IB_NATUREDMG, format = "+%d", cat = "SBON" }, { effect = "SHADOWDMG", name = SI_IB_SHADOWDMG, format = "+%d", cat = "SBON" }, { effect = "HEALTH", name = SI_IB_HEALTH, format = "+%d", cat = "OBON" }, { effect = "HEALTHREG", name = SI_IB_HEALTHREG, format = "%d HP/5s", cat = "OBON" }, { effect = "MANA", name = SI_IB_MANA, format = "+%d", cat = "OBON" }, { effect = "MANAREG", name = SI_IB_MANAREG, format = "%d MP/5s", cat = "OBON" }, { effect = "HIT_SHADOW", name = SI_IB_HIT_SHADOW, format = "%d", cat = "COH" }, { effect = "HIT_WOUND", name = SI_IB_HIT_WOUND, format = "%d", cat = "COH" }, };