TargetOfTarget v2.2 Beta 1 ######################### ##### ##### ##### General Notes ##### ##### ##### ######################### /tot params -- will bring up the settings screen From this screen you can change/disable the aggro message, as well as position the display relative to other objects on the screen, or absolute positioning on the screen itself. Changes are reflected any time a field is modified. The [Defaults] button will revert all settings to application defaults. The changes are not "written" until you press the [Okay] button. Pressing the [Cancel] button will return you to the values you had before you brought up the params screen. ######################### ##### ##### ##### Aggro Message ##### ##### ##### ######################### The aggro message can be changed, or disabled entirely (e.g., main tanks might find it annoying) from the params screen. Enter the desired text if you wish to change the message. Clearing the text will disable aggro messaging. ################################# ##### ##### ##### Highly Customized UIs ##### ##### ##### ################################# As shipped, HoTT "ties" its window to the default target frame and it adjusts up and down to hang just below the lowest visible row of buffs/debuffs. If you have a custom UI that is based on the default target frame, it is likely that you can use HoTT "out of the box" with no changes. If your UI is "significantly different" than default, you may want to modify the positioning to accomodate your UI. The WYSIWYG behavior of the params screen makes this easy to do. There are some suggested starting points listed below for several populat UIs. If you have "better" positioning for these, or others that you have set up HoTT for, please let me know so that I can make the changes here. HoTT hangs is frame off an object in the UI. If the positioning is not "close" with your UI and it is not listed here, you will need to find a suitable object to hang off of. I typically search in the XML code for