function Tetris_CF_Toggle() if(Tetris_CF:IsVisible()) then Tetris_CF:Hide(); else Tetris_CF_Show(); Tetris_CF:Show(); end end function Tetris_CF_Show() --variablen holen und setzen local x = Tetris["options"]["breite"]; local y = Tetris["options"]["hohe"]; local t_y = Tetris_UBE_CF_Text_hohe; local t_x = Tetris_UBE_CF_Text_breite; local viel = Tetris_UBE_CF_s_Text_viel; local wenig = Tetris_UBE_CF_s_Text_wenig; local r_on = Tetris_UBE_CF_Text_r_lines_on; local r_off = Tetris_UBE_CF_Text_r_lines_off; local r_lines = Tetris["options"]["r_lines"]; local r_act = Tetris["options"]["r_lines_activ"]; local gametyp = Tetris["options"]["gametyp"]; --slider höhe Tetris_CF_s_Text_hohe:SetText(t_y.." "..y); Tetris_CF_s_hohe:SetMinMaxValues(8, 50); Tetris_CF_s_hohe:SetValueStep(1); Tetris_CF_s_hohe:SetValue(y); getglobal("Tetris_CF_s_hoheHigh"):SetText(viel); getglobal("Tetris_CF_s_hoheLow"):SetText(wenig); --slider breite Tetris_CF_s_Text_breite:SetText(t_x.." "..x); Tetris_CF_s_breite:SetMinMaxValues(4, 50); Tetris_CF_s_breite:SetValueStep(1); Tetris_CF_s_breite:SetValue(x); getglobal("Tetris_CF_s_breiteHigh"):SetText(viel); getglobal("Tetris_CF_s_breiteLow"):SetText(wenig); --slider r_linien und checkbox --falls r_linien abgeschaltet ist if (r_act==0) then Tetris_CF_s_Text_r_lines:SetText(r_off); Tetris_CF_c_r_lines:SetChecked(0); else Tetris_CF_s_Text_r_lines:SetText(r_on.." "..r_lines); Tetris_CF_c_r_lines:SetChecked(1); end Tetris_CF_s_r_lines:SetMinMaxValues(1, y-5); Tetris_CF_s_r_lines:SetValueStep(1); Tetris_CF_s_r_lines:SetValue(r_lines); getglobal("Tetris_CF_s_r_linesHigh"):SetText(viel); getglobal("Tetris_CF_s_r_linesLow"):SetText(wenig); --dropdownmenu UIDropDownMenu_Initialize(Tetris_CF_dropdown, Tetris_CF_dropdown_Initialize); UIDropDownMenu_SetSelectedID(Tetris_CF_dropdown, gametyp); UIDropDownMenu_SetWidth(170, Tetris_CF_dropdown); end function Tetris_CF_dropdown_Initialize() local info; Tetris_gametyp_list_create(); for i = 1, getn(Tetris_gametyp_list), 1 do info = { text = Tetris_gametyp_list[i]; func = Tetris_CF_dropdown_OnClick; }; UIDropDownMenu_AddButton(info); end end function Tetris_CF_dropdown_OnClick() i = this:GetID(); UIDropDownMenu_SetSelectedID(Tetris_CF_dropdown, i); end function Tetris_CF_Update() --variablen holen und setzen local t_y = Tetris_UBE_CF_Text_hohe; local t_x = Tetris_UBE_CF_Text_breite; local r_on = Tetris_UBE_CF_Text_r_lines_on; local r_off = Tetris_UBE_CF_Text_r_lines_off; local s_name = this:GetName(); --name des veränderten slider updaten if (s_name == "Tetris_CF_s_hohe") then local z = getglobal(s_name):GetValue(); getglobal ("Tetris_CF_s_Text_hohe"):SetText(t_y.." "..z); --höhe hat sich geändert, ist die einstellung von r_lines zuläsig? if (Tetris_CF_s_r_lines:GetValue()>(z-5)) then Tetris_CF_s_r_lines:SetValue(z-5); end Tetris_CF_s_r_lines:SetMinMaxValues(1, z-5); end if (s_name == "Tetris_CF_s_breite") then local z = getglobal(s_name):GetValue(); getglobal ("Tetris_CF_s_Text_breite"):SetText(t_x.." "..z); end if (s_name == "Tetris_CF_s_r_lines") then local z = getglobal(s_name):GetValue(); local checkstatus = Tetris_CF_c_r_lines:GetChecked(); if (checkstatus == 1) then Tetris_CF_s_Text_r_lines:SetText(r_on.." "..z); end end --wenn c_r_lines geändert wurde if (s_name == "Tetris_CF_c_r_lines") then local checkstatus = Tetris_CF_c_r_lines:GetChecked(); if (checkstatus == 1) then local value = Tetris_CF_s_r_lines:GetValue(); Tetris_CF_s_Text_r_lines:SetText(r_on.." "..value); else Tetris_CF_s_Text_r_lines:SetText(r_off); end end end function Tetris_CF_b_Click() --variablen holen und setzen local b_name = this:GetName(); --saven und spiel starten if (b_name == "Tetris_CF_b_Ok") then Tetris_CF_Save(); Tetris_newgame_custom(); Tetris_CF_Toggle(); Tetris_GF_Toggle(); end --exit ohne save if (b_name == "Tetris_CF_b_Exit") then Tetris_CF_Toggle(); Tetris_MF_Toggle(); end --stone menu anzeigen if (b_name == "Tetris_CF_b_StoneSetup") then Tetris_CF_Save(); Tetris_CF_Toggle(); Tetris_SOF_Toggle(); end end function Tetris_CF_Save() --variablen vom frame holen und saven Tetris["options"]["hohe"] = Tetris_CF_s_hohe:GetValue(); Tetris["options"]["breite"] = Tetris_CF_s_breite:GetValue(); Tetris["options"]["r_lines"] = Tetris_CF_s_r_lines:GetValue(); if (Tetris_CF_c_r_lines:GetChecked() == 1) then Tetris["options"]["r_lines_activ"] = 1; else Tetris["options"]["r_lines_activ"] = 0; end Tetris["options"]["gametyp"] = UIDropDownMenu_GetSelectedID(Tetris_CF_dropdown); end