function Tetris_play_sound (stk) --stk u = drehen -- l = links -- r = rechts -- d = unten -- timer = unten durch timer -- tet = vier linien -- dl = eine normale linie -- go = game over local sound = Tetris["options"]["sound"]; if (sound == 1) then if (stk == "u") then PlaySoundFile("Interface\\AddOns\\Tetris\\sound\\turn.wav"); end if (stk == "l")or(stk == "r") then PlaySoundFile("Interface\\AddOns\\Tetris\\sound\\move.wav"); end if (stk == "d")or(stk == "timer") then PlaySoundFile("Interface\\AddOns\\Tetris\\sound\\down.wav"); end if (stk == "dl") then PlaySoundFile("Interface\\AddOns\\Tetris\\sound\\line.wav"); end if (stk == "tet") then PlaySoundFile("Interface\\AddOns\\Tetris\\sound\\tetris.wav"); end if (stk == "go") then PlaySoundFile("Interface\\AddOns\\Tetris\\sound\\go.wav"); end end end function Tetris_play_musik (x) --x stop = musik stoppen -- game = gamemusik abspielen -- menu = menumusik abspielen local musik = Tetris["options"]["musik"]; local m_track = Tetris["options"]["musik-track"]; --track 1 = random --track 2 = gb a --track 3 = gb b --track 4 = gb c --track 5 = musical --track 6 = remix if (musik == 1) then if (x == "stop") then StopMusic(); end if (x == "game") then if (m_track == 1) then local track = (math.random(5))+1; PlayMusic("Interface\\AddOns\\Tetris\\musik\\"..track..".mp3"); else PlayMusic("Interface\\AddOns\\Tetris\\musik\\"..m_track..".mp3"); end end if (x == "menu" ) then PlayMusic("Interface\\AddOns\\Tetris\\musik\\0.mp3"); end end end