using System; using System.Diagnostics; using System.Text; using i16 = System.Int16; using u8 = System.Byte; using u16 = System.UInt16; namespace Community.CsharpSqlite { using sqlite3_value = Sqlite3.Mem; public partial class Sqlite3 { /* ** 2005 May 23 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** ** This file contains functions used to access the internal hash tables ** of user defined functions and collation sequences. ************************************************************************* ** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart ** C#-SQLite is an independent reimplementation of the SQLite software library ** ** SQLITE_SOURCE_ID: 2011-05-19 13:26:54 ed1da510a239ea767a01dc332b667119fa3c908e ** ************************************************************************* */ //#include "sqliteInt.h" /* ** Invoke the 'collation needed' callback to request a collation sequence ** in the encoding enc of name zName, length nName. */ static void callCollNeeded( sqlite3 db, int enc, string zName ) { Debug.Assert( db.xCollNeeded == null || db.xCollNeeded16 == null ); if ( db.xCollNeeded != null ) { string zExternal = zName;// sqlite3DbStrDup(db, zName); if ( zExternal == null ) return; db.xCollNeeded( db.pCollNeededArg, db, enc, zExternal ); sqlite3DbFree( db, ref zExternal ); } #if !SQLITE_OMIT_UTF16 if( db.xCollNeeded16!=null ){ string zExternal; sqlite3_value pTmp = sqlite3ValueNew(db); sqlite3ValueSetStr(pTmp, -1, zName, SQLITE_UTF8, SQLITE_STATIC); zExternal = sqlite3ValueText(pTmp, SQLITE_UTF16NATIVE); if( zExternal != string.Empty ){ db.xCollNeeded16( db.pCollNeededArg, db, db.aDbStatic[0].pSchema.enc, zExternal );//(int)ENC(db), zExternal); } sqlite3ValueFree(ref pTmp); } #endif } /* ** This routine is called if the collation factory fails to deliver a ** collation function in the best encoding but there may be other versions ** of this collation function (for other text encodings) available. Use one ** of these instead if they exist. Avoid a UTF-8 <. UTF-16 conversion if ** possible. */ static int synthCollSeq( sqlite3 db, CollSeq pColl ) { CollSeq pColl2; string z = pColl.zName; int i; byte[] aEnc = { SQLITE_UTF16BE, SQLITE_UTF16LE, SQLITE_UTF8 }; for ( i = 0; i < 3; i++ ) { pColl2 = sqlite3FindCollSeq( db, aEnc[i], z, 0 ); if ( pColl2.xCmp != null ) { pColl = pColl2.Copy(); //memcpy(pColl, pColl2, sizeof(CollSeq)); pColl.xDel = null; /* Do not copy the destructor */ return SQLITE_OK; } } return SQLITE_ERROR; } /* ** This function is responsible for invoking the collation factory callback ** or substituting a collation sequence of a different encoding when the ** requested collation sequence is not available in the desired encoding. ** ** If it is not NULL, then pColl must point to the database native encoding ** collation sequence with name zName, length nName. ** ** The return value is either the collation sequence to be used in database ** db for collation type name zName, length nName, or NULL, if no collation ** sequence can be found. ** ** See also: sqlite3LocateCollSeq(), sqlite3FindCollSeq() */ static CollSeq sqlite3GetCollSeq( sqlite3 db, /* The database connection */ u8 enc, /* The desired encoding for the collating sequence */ CollSeq pColl, /* Collating sequence with native encoding, or NULL */ string zName /* Collating sequence name */ ) { CollSeq p; p = pColl; if ( p == null ) { p = sqlite3FindCollSeq( db, enc, zName, 0 ); } if ( p == null || p.xCmp == null ) { /* No collation sequence of this type for this encoding is registered. ** Call the collation factory to see if it can supply us with one. */ callCollNeeded( db, enc, zName ); p = sqlite3FindCollSeq( db, enc, zName, 0 ); } if ( p != null && p.xCmp == null && synthCollSeq( db, p ) != 0 ) { p = null; } Debug.Assert( p == null || p.xCmp != null ); return p; } /* ** This routine is called on a collation sequence before it is used to ** check that it is defined. An undefined collation sequence exists when ** a database is loaded that contains references to collation sequences ** that have not been defined by sqlite3_create_collation() etc. ** ** If required, this routine calls the 'collation needed' callback to ** request a definition of the collating sequence. If this doesn't work, ** an equivalent collating sequence that uses a text encoding different ** from the main database is substituted, if one is available. */ static int sqlite3CheckCollSeq( Parse pParse, CollSeq pColl ) { if ( pColl != null ) { string zName = pColl.zName; sqlite3 db = pParse.db; CollSeq p = sqlite3GetCollSeq( db, ENC( db ), pColl, zName ); if ( null == p ) { sqlite3ErrorMsg( pParse, "no such collation sequence: %s", zName ); pParse.nErr++; return SQLITE_ERROR; } // //Debug.Assert(p == pColl); if ( p != pColl ) // Had to lookup appropriate sequence { pColl.enc = p.enc; pColl.pUser = p.pUser; pColl.type = p.type; pColl.xCmp = p.xCmp; pColl.xDel = p.xDel; } } return SQLITE_OK; } /* ** Locate and return an entry from the db.aCollSeq hash table. If the entry ** specified by zName and nName is not found and parameter 'create' is ** true, then create a new entry. Otherwise return NULL. ** ** Each pointer stored in the sqlite3.aCollSeq hash table contains an ** array of three CollSeq structures. The first is the collation sequence ** prefferred for UTF-8, the second UTF-16le, and the third UTF-16be. ** ** Stored immediately after the three collation sequences is a copy of ** the collation sequence name. A pointer to this string is stored in ** each collation sequence structure. */ static CollSeq[] findCollSeqEntry( sqlite3 db, /* Database connection */ string zName, /* Name of the collating sequence */ int create /* Create a new entry if true */ ) { CollSeq[] pColl; int nName = sqlite3Strlen30( zName ); pColl = sqlite3HashFind( db.aCollSeq, zName, nName, (CollSeq[])null ); if ( ( null == pColl ) && create != 0 ) { pColl = new CollSeq[3]; //sqlite3DbMallocZero(db, 3*sizeof(*pColl) + nName + 1 ); if ( pColl != null ) { CollSeq pDel = null; pColl[0] = new CollSeq(); pColl[0].zName = zName; pColl[0].enc = SQLITE_UTF8; pColl[1] = new CollSeq(); pColl[1].zName = zName; pColl[1].enc = SQLITE_UTF16LE; pColl[2] = new CollSeq(); pColl[2].zName = zName; pColl[2].enc = SQLITE_UTF16BE; //memcpy(pColl[0].zName, zName, nName); //pColl[0].zName[nName] = 0; CollSeq[] pDelArray = sqlite3HashInsert( ref db.aCollSeq, pColl[0].zName, nName, pColl ); if ( pDelArray != null ) pDel = pDelArray[0]; /* If a malloc() failure occurred in sqlite3HashInsert(), it will ** return the pColl pointer to be deleted (because it wasn't added ** to the hash table). */ Debug.Assert( pDel == null || pDel == pColl[0] ); if ( pDel != null ) { //// db.mallocFailed = 1; pDel = null; //was sqlite3DbFree(db,ref pDel); pColl = null; } } } return pColl; } /* ** Parameter zName points to a UTF-8 encoded string nName bytes long. ** Return the CollSeq* pointer for the collation sequence named zName ** for the encoding 'enc' from the database 'db'. ** ** If the entry specified is not found and 'create' is true, then create a ** new entry. Otherwise return NULL. ** ** A separate function sqlite3LocateCollSeq() is a wrapper around ** this routine. sqlite3LocateCollSeq() invokes the collation factory ** if necessary and generates an error message if the collating sequence ** cannot be found. ** ** See also: sqlite3LocateCollSeq(), sqlite3GetCollSeq() */ static CollSeq sqlite3FindCollSeq( sqlite3 db, u8 enc, string zName, u8 create ) { CollSeq[] pColl; if ( zName != null ) { pColl = findCollSeqEntry( db, zName, create ); } else { pColl = new CollSeq[enc]; pColl[enc - 1] = db.pDfltColl; } Debug.Assert( SQLITE_UTF8 == 1 && SQLITE_UTF16LE == 2 && SQLITE_UTF16BE == 3 ); Debug.Assert( enc >= SQLITE_UTF8 && enc <= SQLITE_UTF16BE ); if ( pColl != null ) { enc -= 1; // if (pColl != null) pColl += enc - 1; return pColl[enc]; } else return null; } /* During the search for the best function definition, this procedure ** is called to test how well the function passed as the first argument ** matches the request for a function with nArg arguments in a system ** that uses encoding enc. The value returned indicates how well the ** request is matched. A higher value indicates a better match. ** ** The returned value is always between 0 and 6, as follows: ** ** 0: Not a match, or if nArg<0 and the function is has no implementation. ** 1: A variable arguments function that prefers UTF-8 when a UTF-16 ** encoding is requested, or vice versa. ** 2: A variable arguments function that uses UTF-16BE when UTF-16LE is ** requested, or vice versa. ** 3: A variable arguments function using the same text encoding. ** 4: A function with the exact number of arguments requested that ** prefers UTF-8 when a UTF-16 encoding is requested, or vice versa. ** 5: A function with the exact number of arguments requested that ** prefers UTF-16LE when UTF-16BE is requested, or vice versa. ** 6: An exact match. ** */ static int matchQuality( FuncDef p, int nArg, int enc ) { int match = 0; if ( p.nArg == -1 || p.nArg == nArg || ( nArg == -1 && ( p.xFunc != null || p.xStep != null ) ) ) { match = 1; if ( p.nArg == nArg || nArg == -1 ) { match = 4; } if ( enc == p.iPrefEnc ) { match += 2; } else if ( ( enc == SQLITE_UTF16LE && p.iPrefEnc == SQLITE_UTF16BE ) || ( enc == SQLITE_UTF16BE && p.iPrefEnc == SQLITE_UTF16LE ) ) { match += 1; } } return match; } /* ** Search a FuncDefHash for a function with the given name. Return ** a pointer to the matching FuncDef if found, or 0 if there is no match. */ static FuncDef functionSearch( FuncDefHash pHash, /* Hash table to search */ int h, /* Hash of the name */ string zFunc, /* Name of function */ int nFunc /* Number of bytes in zFunc */ ) { FuncDef p; for ( p = pHash.a[h]; p != null; p = p.pHash ) { if ( p.zName.Length == nFunc && p.zName.StartsWith( zFunc, StringComparison.OrdinalIgnoreCase ) ) { return p; } } return null; } /* ** Insert a new FuncDef into a FuncDefHash hash table. */ static void sqlite3FuncDefInsert( FuncDefHash pHash, /* The hash table into which to insert */ FuncDef pDef /* The function definition to insert */ ) { FuncDef pOther; int nName = sqlite3Strlen30( pDef.zName ); u8 c1 = (u8)pDef.zName[0]; int h = ( sqlite3UpperToLower[c1] + nName ) % ArraySize( pHash.a ); pOther = functionSearch( pHash, h, pDef.zName, nName ); if ( pOther != null ) { Debug.Assert( pOther != pDef && pOther.pNext != pDef ); pDef.pNext = pOther.pNext; pOther.pNext = pDef; } else { pDef.pNext = null; pDef.pHash = pHash.a[h]; pHash.a[h] = pDef; } } /* ** Locate a user function given a name, a number of arguments and a flag ** indicating whether the function prefers UTF-16 over UTF-8. Return a ** pointer to the FuncDef structure that defines that function, or return ** NULL if the function does not exist. ** ** If the createFlag argument is true, then a new (blank) FuncDef ** structure is created and liked into the "db" structure if a ** no matching function previously existed. When createFlag is true ** and the nArg parameter is -1, then only a function that accepts ** any number of arguments will be returned. ** ** If createFlag is false and nArg is -1, then the first valid ** function found is returned. A function is valid if either xFunc ** or xStep is non-zero. ** ** If createFlag is false, then a function with the required name and ** number of arguments may be returned even if the eTextRep flag does not ** match that requested. */ static FuncDef sqlite3FindFunction( sqlite3 db, /* An open database */ string zName, /* Name of the function. Not null-terminated */ int nName, /* Number of characters in the name */ int nArg, /* Number of arguments. -1 means any number */ u8 enc, /* Preferred text encoding */ u8 createFlag /* Create new entry if true and does not otherwise exist */ ) { FuncDef p; /* Iterator variable */ FuncDef pBest = null; /* Best match found so far */ int bestScore = 0; int h; /* Hash value */ Debug.Assert( enc == SQLITE_UTF8 || enc == SQLITE_UTF16LE || enc == SQLITE_UTF16BE ); h = ( sqlite3UpperToLower[(u8)zName[0]] + nName ) % ArraySize( db.aFunc.a ); /* First search for a match amongst the application-defined functions. */ p = functionSearch( db.aFunc, h, zName, nName ); while ( p != null ) { int score = matchQuality( p, nArg, enc ); if ( score > bestScore ) { pBest = p; bestScore = score; } p = p.pNext; } /* If no match is found, search the built-in functions. ** ** If the SQLITE_PreferBuiltin flag is set, then search the built-in ** functions even if a prior app-defined function was found. And give ** priority to built-in functions. ** ** Except, if createFlag is true, that means that we are trying to ** install a new function. Whatever FuncDef structure is returned it will ** have fields overwritten with new information appropriate for the ** new function. But the FuncDefs for built-in functions are read-only. ** So we must not search for built-ins when creating a new function. */ if ( 0 == createFlag && ( pBest == null || ( db.flags & SQLITE_PreferBuiltin ) != 0 ) ) { #if SQLITE_OMIT_WSD FuncDefHash pHash = GLOBAL( FuncDefHash, sqlite3GlobalFunctions ); #else FuncDefHash pHash = sqlite3GlobalFunctions; #endif bestScore = 0; p = functionSearch( pHash, h, zName, nName ); while ( p != null ) { int score = matchQuality( p, nArg, enc ); if ( score > bestScore ) { pBest = p; bestScore = score; } p = p.pNext; } } /* If the createFlag parameter is true and the search did not reveal an ** exact match for the name, number of arguments and encoding, then add a ** new entry to the hash table and return it. */ if ( createFlag != 0 && ( bestScore < 6 || pBest.nArg != nArg ) && ( pBest = new FuncDef() ) != null ) { //sqlite3DbMallocZero(db, sizeof(*pBest)+nName+1))!=0 ){ //pBest.zName = (char *)&pBest[1]; pBest.nArg = (i16)nArg; pBest.iPrefEnc = enc; pBest.zName = zName; //memcpy(pBest.zName, zName, nName); //pBest.zName[nName] = 0; sqlite3FuncDefInsert( db.aFunc, pBest ); } if ( pBest != null && ( pBest.xStep != null || pBest.xFunc != null || createFlag != 0 ) ) { return pBest; } return null; } /* ** Free all resources held by the schema structure. The void* argument points ** at a Schema struct. This function does not call sqlite3DbFree(db, ) on the ** pointer itself, it just cleans up subsidiary resources (i.e. the contents ** of the schema hash tables). ** ** The Schema.cache_size variable is not cleared. */ static void sqlite3SchemaClear( Schema p ) { Hash temp1; Hash temp2; HashElem pElem; Schema pSchema = p; temp1 = pSchema.tblHash; temp2 = pSchema.trigHash; sqlite3HashInit( pSchema.trigHash ); sqlite3HashClear( pSchema.idxHash ); for ( pElem = sqliteHashFirst( temp2 ); pElem != null; pElem = sqliteHashNext( pElem ) ) { Trigger pTrigger = (Trigger)sqliteHashData( pElem ); sqlite3DeleteTrigger( null, ref pTrigger ); } sqlite3HashClear( temp2 ); sqlite3HashInit( pSchema.trigHash ); for ( pElem = temp1.first; pElem != null; pElem = pElem.next )//sqliteHashFirst(&temp1); pElem; pElem = sqliteHashNext(pElem)) { Table pTab = (Table)pElem.data; //sqliteHashData(pElem); sqlite3DeleteTable( null, ref pTab ); } sqlite3HashClear( temp1 ); sqlite3HashClear( pSchema.fkeyHash ); pSchema.pSeqTab = null; if ( ( pSchema.flags & DB_SchemaLoaded ) != 0 ) { pSchema.iGeneration++; pSchema.flags = (u16)( pSchema.flags & ( ~DB_SchemaLoaded ) ); } p.Clear(); } /* ** Find and return the schema associated with a BTree. Create ** a new one if necessary. */ static Schema sqlite3SchemaGet( sqlite3 db, Btree pBt ) { Schema p; if ( pBt != null ) { p = sqlite3BtreeSchema( pBt, -1, (dxFreeSchema)sqlite3SchemaClear );//Schema.Length, sqlite3SchemaFree); } else { p = new Schema(); // (Schema *)sqlite3DbMallocZero(0, sizeof(Schema)); } if ( p == null ) { //// db.mallocFailed = 1; } else if ( 0 == p.file_format ) { sqlite3HashInit( p.tblHash ); sqlite3HashInit( p.idxHash ); sqlite3HashInit( p.trigHash ); sqlite3HashInit( p.fkeyHash ); p.enc = SQLITE_UTF8; } return p; } } }