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GAction * | g_action_map_lookup_action () |
void | g_action_map_add_action_entries () |
void | g_action_map_add_action () |
void | g_action_map_remove_action () |
The GActionMap interface is implemented by GActionGroup implementations that operate by containing a number of named GAction instances, such as GSimpleActionGroup.
One useful application of this interface is to map the names of actions from various action groups to unique, prefixed names (e.g. by prepending "app." or "win."). This is the motivation for the 'Map' part of the interface name.
GAction * g_action_map_lookup_action (GActionMap *action_map
,const gchar *action_name
);
Looks up the action with the name action_name
in action_map
.
If no such action exists, returns NULL
.
Since: 2.32
void g_action_map_add_action_entries (GActionMap *action_map
,const GActionEntry *entries
,gint n_entries
,gpointer user_data
);
A convenience function for creating multiple GSimpleAction instances and adding them to a GActionMap.
Each action is constructed as per one GActionEntry.
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static void activate_quit (GSimpleAction *simple, GVariant *parameter, gpointer user_data) { exit (0); } static void activate_print_string (GSimpleAction *simple, GVariant *parameter, gpointer user_data) { g_print ("%s\n", g_variant_get_string (parameter, NULL)); } static GActionGroup * create_action_group (void) { const GActionEntry entries[] = { { "quit", activate_quit }, { "print-string", activate_print_string, "s" } }; GSimpleActionGroup *group; group = g_simple_action_group_new (); g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL); return G_ACTION_GROUP (group); } |
action_map |
||
entries |
a pointer to the first item in an array of GActionEntry structs. |
[array length=n_entries][element-type GActionEntry] |
n_entries |
the length of |
|
user_data |
the user data for signal connections |
Since: 2.32
void g_action_map_add_action (GActionMap *action_map
,GAction *action
);
Adds an action to the action_map
.
If the action map already contains an action with the same name
as action
then the old action is dropped from the action map.
The action map takes its own reference on action
.
Since: 2.32
void g_action_map_remove_action (GActionMap *action_map
,const gchar *action_name
);
Removes the named action from the action map.
If no action of this name is in the map then nothing happens.
Since: 2.32
typedef struct _GActionMap GActionMap;
GActionMap is an opaque data structure and can only be accessed using the following functions.
struct GActionMapInterface { GTypeInterface g_iface; GAction * (* lookup_action) (GActionMap *action_map, const gchar *action_name); void (* add_action) (GActionMap *action_map, GAction *action); void (* remove_action) (GActionMap *action_map, const gchar *action_name); };
The virtual function table for GActionMap.
the virtual function pointer for |
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the virtual function pointer for |
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the virtual function pointer for |
Since: 2.32
struct GActionEntry { const gchar *name; void (* activate) (GSimpleAction *action, GVariant *parameter, gpointer user_data); const gchar *parameter_type; const gchar *state; void (* change_state) (GSimpleAction *action, GVariant *value, gpointer user_data); };
This struct defines a single action. It is for use with
g_action_map_add_action_entries()
.
The order of the items in the structure are intended to reflect
frequency of use. It is permissible to use an incomplete initialiser
in order to leave some of the later values as NULL
. All values
after name
are optional. Additional optional fields may be added in
the future.
See g_action_map_add_action_entries()
for an example.
const gchar * |
the name of the action |
|
the callback to connect to the "activate" signal of the
action. Since GLib 2.40, this can be |
||
const gchar * |
the type of the parameter that must be passed to the
activate function for this action, given as a single
GVariant type string (or |
|
const gchar * |
the initial state for this action, given in
GVariant text format. The state is parsed
with no extra type information, so type tags must be added to
the string if they are necessary. Stateless actions should
give |
|
the callback to connect to the "change-state" signal of the action. All stateful actions should provide a handler here; stateless actions should not. |